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Pengembangan Media Board Game Edukatif Berbasis Lingkungan Untuk Meningkatkan Karakter Peduli Lingkungan Pada Pembelajaran IPS Kelas V SD Siti Rohmah; Ira Restu Kurnia
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 4 (2026): November (In Press)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i4.3199

Abstract

Penelitian ini dilatar belakangi oleh rendahnya karakter peduli lingkungan pada siswa kelas V sekolah dasar, serta terbatasnya penggunaan media pembelajaran yang inovatif dan interaktif dalam pembelajaran IPAS. Penelitian ini bertujuan untuk mengembangkan media board game edukatif berbasis lingkungan guna meningkatkan karakter peduli lingkungan siswa. Penelitian menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subjek penelitian adalah siswa kelas V sekolah dasar pada semester genap tahun ajaran 2025–2026. Instrumen yang digunakan meliputi angket validasi ahli, angket respon guru dan siswa, lembar observasi karakter peduli lingkungan, serta instrumen N-Gain. Hasil penelitian menunjukkan bahwa validasi ahli materi sebesar 80%, ahli media sebesar 95%, dan ahli bahasa sebesar 91,66%, yang seluruhnya termasuk kategori sangat valid. Hasil uji kepraktisan memperoleh respon guru sebesar 82,5%, respon siswa kelompok kecil 89,64%, kelompok besar 91,01%, dan observasi 93,33%, sehingga termasuk kategori sangat praktis. Perhitungan N-Gain sebesar 0,814 menunjukkan kategori tinggi, yang berarti media board game edukatif berbasis lingkungan efektif dalam meningkatkan karakter peduli lingkungan siswa kelas V Sekolah Dasar.
Pengaruh Model Pembelajaran STAD Berbantuan Video Animasi Terhadap Kemampuan Komunikasi Pada Mata Pelajaran IPS Kelas V SD Mutiara Islami Plus Nuke Rosiana Dewi; Ira Restu Kurnia
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 4 (2026): November (In Press)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i4.3236

Abstract

This study aimed to determine the effect of the Student Teams Achievement Division (STAD) learning model assisted by animated videos on the communication skills of fifth-grade students in Social Studies at SD Mutiara Islami Plus. This study employed a quantitative approach with a quasi-experimental method using a Nonequivalent Control Group Design. The sample consisted of 44 students, comprising 22 students in the experimental group and 22 students in the control group. Data were collected using a communication skills observation sheet and analyzed through validity, reliability, normality, homogeneity, Independent Samples t-test, and General Linear Model analyses. The experimental group's communication skills increased from 71.48% to 93.86%, while the control group increased from 51.70% to 75.45%. The Independent Samples t-test showed a significance value of 0.000 (p < 0.05), indicating a significant difference between the two groups. Furthermore, the Partial Eta Squared value of 0.777 indicated a strong effect size. Therefore, the STAD learning model assisted by animated videos significantly affects students' communication skills in Social Studies learning.
Pengembangan Media Pembelajaran Komik Digital untuk Meningkatkan Literasi Kebencanaan Siswa Kelas V Sekolah Dasar Amanda Aprilia; Ira Restu Kurnia
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 4 (2026): November (In Press)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i4.3300

Abstract

This research is motivated by the low level of disaster literacy of students on earthquake material in elementary schools. The learning process is still dominated by conventional methods and the use of learning media that are less interactive, making it difficult for students to understand earthquake mitigation concepts and appropriate preparedness actions. Therefore, an interesting and interactive learning medium is needed to help students understand disaster-related information in a more concrete and contextual way. This research aims to develop a digital comic media that is feasible, practical, and effective to improve disaster literacy of fifth grade students of SDN Lenggahjaya 01. The method used is Research and Development (R&D) with the ADDIE development model which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques use observation, interviews, questionnaires, tests, and documentation, while data analysis uses quantitative and qualitative descriptive analysis. The results of the study show that the digital comic media obtained a validation percentage of media experts of 96.67%, linguists 100%, and material experts 89.58% with a very feasible category. Teacher responses obtained a percentage of 88.00% with a very good category, while student responses obtained a percentage of 83.33% in small-scale trials and increased to 89% in large-scale trials with a very interesting category. The results of the effectiveness test showed that the average pre-test score increased from 46.88 to 84.22 in the post-test, with an N-Gain value of 0.69 in the moderate category and an N-Gain percentage of 68.89% in the effective category. In addition, the percentage of student attitudes increased from 69.61% to 88.59%, while the results of skill observations obtained a percentage of 80.16% in the good category. Based on these results, it can be concluded that the developed digital comic media is feasible, practical, and effective to be used to improve disaster literacy of fifth grade students at SDN Lenggahjaya 01.
Pengembangan Media Monopoli untuk Meningkatkan Motivasi Belajar Siswa IPAS Kelas V Sekolah Dasar Dinda Nuria; Ira Restu Kurnia
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 4 (2026): November (In Press)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i4.3305

Abstract

Learning motivation is essential for students’ active participation and achievement. However, IPAS learning may become less engaging when it relies mainly on textbooks and conventional methods. This study aimed to develop Monopoly learning media for IPAS and examine its validity, practicality, and effectiveness in increasing fifth-grade students’ learning motivation. The study employed Research and Development (R&D) using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation. The research was conducted at SDN Sumberjaya 01. Data were collected through observation, interviews, validation questionnaires, teacher and student response questionnaires, and learning motivation questionnaires. The validation results showed scores of 98% from the media expert, 88% from the language expert, and 86% from the material expert, with an average of 90%, categorized as highly valid. Teacher responses reached 88%, while student responses averaged 87%, both categorized as highly practical. The learning motivation questionnaire during the field trial reached 83%, categorized as highly effective, compared with the initial observation result of 17.63%. These findings indicate that Monopoly learning media is valid, practical, and effective in supporting students’ motivation to learn IPAS, particularly Indonesian cultural diversity.
Pengembangan Papan Pintar Berbasis Mitigasi untuk Meningkatkan Kesiagaan Siswa Kelas V pada Pembelajaran IPS SDN Kertamukti 03 Alya Rasikhah Zahra Rossi; Ira Restu Kurnia
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 4 (2026): November (In Press)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i4.3327

Abstract

The disaster preparedness of fifth-grade students at SDN Kertamukti 03 remains suboptimal because disaster mitigation learning in Social Studies is still predominantly delivered through lectures and textbook use. This study aimed to develop a learning medium in the form of a Mitigation-Based Smart Board using the ADDIE model, determine the feasibility of the medium, and examine its effectiveness in improving students’ disaster preparedness. The practicality of the medium was analyzed through teacher and student responses as supporting data. This study employed a Research and Development (R&D) method using the ADDIE model, which consists of the analysis, design, development, implementation, and evaluation stages. The subjects were 35 fifth-grade students at SDN Kertamukti 03. Data were collected through observation, interviews, expert validation questionnaires, teacher and student response questionnaires, and pretests and posttests. The data were analyzed using percentage analysis, N-Gain, the Shapiro-Wilk normality test, a paired-samples t-test, and effect size. The results showed that the medium obtained validation scores of 98.21% from the media expert, 100% from the language expert, and 83.33% from the subject-matter expert, all categorized as highly feasible. The teacher response of 88.46% and student response of 85.93% indicated that the medium was highly practical. The N-Gain score of 0.60 was categorized as moderate. The paired-samples t-test yielded a t-value of 13.810 with a significance value of <0.001, indicating a significant difference between the pretest and posttest scores. The effect size of 2.33 indicated a very large effect on improving students’ disaster preparedness.  
Pentingnya Membangun Hubungan Antar Kualitas Pribadi Konselor Dan Kualitas Pribadi Konseling Dania Isnaeni Zahrah; Menila Wati Zalukhu; Nurul Zahratunnisa; Holifah; Ira Restu Kurnia
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 3 (2024): Juli : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i3.187

Abstract

This research aims to explore the importance of building a relationship between the personal qualities of a counselor and the personal qualities of counseling in the context of counseling services. Through a qualitative approach, data was collected through in-depth interviews with counselors who have experience in the field of counseling. Data analysis was conducted using content analysis method. The results of the study indicate that the relationship between the personal qualities of the counselor and the personal qualities of counseling has a significant impact on the effectiveness of counseling services. The personal qualities of the counselor, such as empathy, patience, and honesty, contribute to the creation of a positive relationship with clients, which in turn enhances counseling outcomes. The implications of this research highlight the importance of developing the personal qualities of counselors through continuous training and supervision to improve the effectiveness of counseling services
Pengaruh Gamifikasi dan Motivasi Intrinsik terhadap Literasi Kewargaan serta Keterlibatan Belajar Titin Sunaryati; Muhamad Sudharono; Ira Restu kurnia; Ela Yuliawati; Aulia Mufidah Arifani
Jurnal Sekolah Dasar Vol. 11 No. 2 (2026): Jurnal Sekolah Dasar
Publisher : LPPM Universitas Buana Perjungan Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36805/yqn33030

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh gamifikasi dan motivasi intrinsik terhadap literasi kewargaan serta keterlibatan belajar siswa sekolah dasar. Latar belakang penelitian didasari oleh rendahnya literasi kewargaan di kalangan siswa Indonesia meskipun kemampuan digital mereka tinggi, serta pentingnya keterlibatan belajar dan motivasi intrinsik dalam proses internalisasi nilai kewargaan. Penelitian menggunakan pendekatan kuantitatif dengan desain survei dan teknik total sampling terhadap 108 siswa kelas VI dari tiga sekolah dasar. Analisis data dilakukan menggunakan Partial Least Squares Structural Equation Modeling (PLS-SEM). Hasil penelitian menunjukkan bahwa gamifikasi berpengaruh positif signifikan terhadap literasi kewargaan dan keterlibatan belajar, sedangkan motivasi intrinsik terbukti sebagai faktor dominan yang mendorong keterlibatan belajar sekaligus memperkuat literasi kewargaan. Temuan ini menegaskan bahwa kombinasi strategi pembelajaran berbasis gamifikasi dan penguatan motivasi intrinsik efektif dalam meningkatkan partisipasi, pengalaman belajar yang bermakna, serta internalisasi nilai-nilai kewargaan pada siswa sekolah dasar.
Co-Authors Achmad, Listian Indriyani Adelia, Aprilla Ainii, Lathifah Qurrotu Aliifah, Syifani Nur Aliya Rahmawati Alvina Damayanti Alya Rasikhah Zahra Rossi AMALIA, MEGA Amanda Aprilia Amanda Aprilia Amelia Putri Amelia Putri Angghi Apryani Anggita, Nia Anna Maria Oktaviani Annisa Amelia Setiawan Annisa Syifa Fauziah Apriliani, Firda Apryani, Angghi Ardana, Linda Novi Arzeinia Salsabila Darmawan Asma Zakiyah Aulia Mufidah Arifani Azimatur Rahmi Bahrudin, Annisa Barokah, Awalina Bella Isnaeni Bramianto Setiawan Bulan Kurniati Caroline, Sri Hartinah Pasha Citra Cahyani Damayanti, Alvina Dania Isnaeni Zahrah Darmawan, Arzeinia Salsabila Darmawan, Jingga Agustin Eka Dea Nur Hafifah Deby Anatasya Putri Devi Irviani Wulandari Devia Haslihatul Latifah Dewi Mulyani Dewi Santika Dewi, Nadila Dina Cameliya Dinar Sulis Al Saepi Dinda Nuria Dinda Putri Sekarwangi Dwi Nurul Desilawati Edora, E Edora, Edora Ela Yuliawati Eris Fadilah Erlinawati Erlinawati Fadillah, Siska Nur Farahdila Fazriah, Izzah Lailatul febriyanti, utari Feby Pelani Trisnawati Fitriyani Fitriyani Fitriyani Fitriyani Fujiarti, Ari Gina Asri Ruwaida Gina Asri Ruwaida Habibah Habibah Habibah Habsah, Rina Hayuningtyas, Arimbi Lolita Heriyanti, Arinda Holifah Icha Dwiamanda Ikhsan Fauzi Cahyo Pratomo Inayah Safitri Inayah Syafitri Ismail Nurahmadi Ita Rosita Izzah Muyassaroh Junda, Aisyah Aizza Khoerunnissa, Vivi Khopipah Khopipah, Khopipah Kirana, Putri Komala Sari Komala sari, Komala Kristina Handayani Kurniawan, Nasya Eka laelly, tazkia aisha Linda Novi Ardana Listian Indriyani Listian Indriyani Achmad Liyana Sunanto Mahulae, Tiara Rosalia Marchika Bella Mujwah Maulana, Donny Meilania, Diva Kartika Meliawati Putri, Firda Menila Wati Zalukhu misbah misbah Muhamad Faiz Rayyan Muhamad Sudharono Muhamad Sudharsono Muhamad Syahwildan Muhammad Alvin Firmansyah Muhammad Wafa Rifqia Mukhlis, Septian Nabila Azzahra Chandra Nabilah Ayu Lestari Nadhia Fatmawati Nadia Vega Nani Assyifa Putri Natasya, Wina Patrisiya Nazah, Safnatun Neng Hilda Nursita Nika Sulistiawati Niken Ayu Pratiwi Nuke Rosiana Dewi Nunu Nurhaliza Nur Alina, Mutia Nur Atika Safitri Nurfaeda, Puput Nurhamidah Nurlaela, Septia Nurmalia Nursita, Neng Hilda Nurul Fadilah, Nurul Nurul Zahratunnisa Nurul, Febi Pertiwi, Desinta Hardina Gita Piqriyatun, Alvi Pratomo, Ikhsan Fauzi Cahyo Putra, Maha Putri Ayu Wandira Putri kirana Putri, Nani Assyifa Rahmawati, Lili Reinald Fahrezzi Riansyah, Tengku Reynaldi Rifa Naila Meiliani Manoppo Kenju Rifqia, Muhammad Wafa Rizal Nugraha Rizqi Romadon Robiatul Adawiah, Robiatul Rosalinda Rossi, Alya Rasikhah Zahra Sa'idah, Salma Salma, Siti Santi Sri Lestari Saphira, Vanny Najwa Sarah Saripah Sari, Ria Kurnia Saripah, Sarah Sativa, Rahma Oryza Sekarwangi, Dinda Putri Septia Nurlaela Septian, Rudi Setiawan, Annisa Amelia Simanullang, Mariana Siska Nur Fadillah Siti Kholifah Siti Komariyah SITI MARYAM Siti Rohmah Sopotunida, Dea SRI RAHAYU Suryanti Syafitri, Inayah Tengku Reynaldi Riansyah TITIN SUNARYATI Torik Kaddafi Trias Wibiwirutami Umah, Rani Nur Uman, Usman Vega, Nadia Vina Iasha Vivi Khoerunnissa Wandira, Putri Ayu Warti Sri Ariani Wibiwirutami, Trias Wiharja, Alda Winda Oktavia Amri Wira Syuhada Wulandari, Devi Irviani Yessa Afrilia Zahra, Anita Zakiyah Ismuwardani Zhafira, Alifya Zita Andini Sabillah