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All Journal JTEV (Jurnal Teknik Elektro dan Vokasional Sainstek Jurnal Pendidikan Indonesia ELINVO (Electronics, Informatics, and Vocational Education) JOIV : International Journal on Informatics Visualization AL ISHLAH Jurnal Pendidikan REiD (Research and Evaluation in Education) JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING INVOTEK: Jurnal Inovasi Vokasional dan Teknologi Jurnal Penelitian Pendidikan IPA (JPPIPA) Al Qalam: Jurnal Ilmiah Keagamaan dan Kemasyarakatan ALGORITMA : JURNAL ILMU KOMPUTER DAN INFORMATIKA JURNAL PENDIDIKAN TAMBUSAI Jurnal Basicedu Jurnal Ilmiah Pendidikan dan Pembelajaran Journal of Education Action Research Journal of Education Technology Mimbar Ilmu Journal on Education International Journal of Educational Dynamics (IJEDS) JETL (Journal Of Education, Teaching and Learning) Ensiklopedia of Journal EDUMATIC: Jurnal Pendidikan Informatika Jurnal Teknologi Informasi dan Pendidikan JRTI (Jurnal Riset Tindakan Indonesia) Jurnal Pendidikan dan Konseling Informatika EDUTEC : Journal of Education And Technology Jurnal Informasi dan Teknologi Journal of Vocational Education Studies Aksara: Jurnal Ilmu Pendidikan Nonformal MOTIVECTION : Journal of Mechanical, Electrical and Industrial Engineering Jurnal Pedagogi dan Pembelajaran Jurnal Pengabdian UNDIKMA JPTE: Jurnal Pendidikan Teknik Elektro JTEIN: Jurnal Teknik Elektro Indonesia Jurnal Vokasi Informatika (JAVIT) Journal for Lesson and Learning Studies Jurnal Basicedu Ranah Research : Journal of Multidisciplinary Research and Development Mutiara: Multidiciplinary Scientifict Journal Journal of Hypermedia & Technology-Enhanced Learning The Indonesian Journal of Computer Science Journal of Industrial Automation and Electrical Engineering Edumaspul: Jurnal Pendidikan
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Canva-based Animation Comic Video Media in Informatics Learning at SMP Negeri 14 Padang Huda, Asrul; Sari, Liza Mustika; Effendi, Hansi; Giatman, Muhammad; Firdaus, -; Sukmawati, Murni
JOIV : International Journal on Informatics Visualization Vol 9, No 1 (2025)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.9.1.3177

Abstract

This research addresses challenges in conventional learning media, limited facilities, and suboptimal use of technology, which hinder student material mastery, motivation, and independence. The study aims to develop and validate Canva-based animated comic video learning media for Informatics subjects in class VIII at SMP N 14 Padang. Using the Research and Development (R&D) method with a 4D development model—define, design, develop, disseminate—primary data were collected from validators, teachers, and students. Descriptive and inferential analyses were employed to evaluate the validity and practicality of the media. The learning media achieved high validity scores: 0.963 for media design and 0.975 for material content. Expert evaluations highlighted the media’s effective visual design, systematic content presentation, and alignment with curriculum objectives. Practicality was confirmed with average scores of 97.04% from teachers and 93.14% from students, who appreciated its ease of use, accessibility across devices, and engaging, interactive features that support both independent and collaborative learning. This study underscores the importance of integrating technology into learning media to enhance education quality. Canva-based animated comic videos are not only applicable to Informatics but also have potential for adaptation to other subjects. The combination of visual, audio, and interactive elements fosters engaging, flexible, and impactful learning experiences for students. Future research could explore AI integration for personalized learning and broader testing across diverse student groups and subjects. This research provides a foundation for developing innovative, accessible, and inclusive technology-based learning tools to improve education quality in the digital era.
Development of Android-Based Learning Media in Information Communication Technology (ICT) at Senior High School Indah, Indah Rahmatika Sari; Effendi, Hansi; Lapisa, Remon; Wulansari, Rizky Ema
The Indonesian Journal of Computer Science Vol. 12 No. 4 (2023): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i4.3323

Abstract

Android-based learning media is one of the media that is easy to use by teachers and students in achieving learning objectives. This study aims to produce valid, practical, and effective learning media used for learning. The method used is Research and Development (R&D) with a 4-D development model (four D models). This study used an instrument in the form of a questionnaire. The questionnaires were divided into validation questionnaires, practicality, and effectiveness questionnaires. For data analysis, researchers used Aiken's formula and Gain Score. The validation sheet is filled out by 4 validators consisting of 2 material validators and 2 media validator. The practicality sheet is filled out by 30 students and 2 teacher. For effectiveness data used questions filled out by students. The questionnaire data obtained a validity level of 0.95 which indicates that the developed media is valid. For practicality, the result is 90% with the very practical category. The effectiveness of the developed media is seen from the value of students. After using the media, 100% of students had scores above the KKM, while from the gain score test, they got a value of 0.75 which means that the learning media developed can be said to be effective. Based on these data it can be concluded that android-based learning media in Information and Communication Technology (ICT) subjects is valid, practical, and effective for use as learning media.
Development of a Local Area Network with Netsupport in Learning in a Computer Laboratory Putra, La Ode Alwin Syahputra; Effendi, Hansi; Hendriyani, Yeka; Ambiyar
The Indonesian Journal of Computer Science Vol. 12 No. 4 (2023): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i4.3327

Abstract

Technological developments are increasingly advanced so as to increase the use of computer laboratories in higher education, especially in the learning process. However, this is not matched by the completeness of adequate infrastructure, which causes problems when using the laboratory. This study aims to develop and update a local area network with net support for learning in computer labs 5 and 6. This research uses the network development life cycle (NDLC) method. Data collected by questionnaire technique. The results of this study indicate that the validator test assessment from the innovation aspect of the IT infrastructure component is 89.17% so that the level of validity can be interpreted as valid in use, from the information system aspect it is 93.55%, so it can be interpreted as valid in use, practicality (group A) practicality test of 92.60%, so that it can be interpreted as practical to use, practicality (group B) practicality test is 94%, so the level of practicality can be interpreted as practical to use, practicality (Lecturer) practicality test is 95.23%, so that the practicality level can be interpreted as practical used, the effectiveness (group A) of the effectiveness test was 94.55%, so that the level of effectiveness could be interpreted as effectively used, the effectiveness (group B) of the effectiveness test was 93.70%, so the level of effectiveness could be interpreted as effectively used, effectiveness (labor assistant ) effectiveness test of 93.58%, so that the level of effectiveness can be interpreted as effectively used. So that it can be concluded that the development of a local area network network with netsupport in computer laboratory learning is feasible to use.
A Comprehensive Exploration of Entrepreneurial Strategies in The Makeup and Beauty Industry: The Role of Social Media Marketing Yupelmi, Mimi; Yulastri, Asmar; Ganefri; Giatman; Effendi, Hansi; Muskhir, Mukhlidi
The Indonesian Journal of Computer Science Vol. 12 No. 5 (2023): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i5.3439

Abstract

The research background is the rapid development of makeup and beauty industry in the social media era that is highly competitive. The study aims to explore the industry's development and its characters, the specialized entrepreneurial strategies, and the influence of social media on this industry. The methodology employed in this research is a semi-systematic literature review. The analytical approach utilized incorporates a meta-narrative framework, encompassing stages such as identifying, analyzing, and identifying patterns and themes related to the topic. The results describe that the characters of makeup and beauty industry includes highly competitive, ever-changing trends, consumer-centric, seasonal and limited-edition products, diverse product range. Furthermore, the role of social media and specialized entrepreneurial strategies related to the influencer collaborations, community building, personalized beauty, virtual beauty consultations, user-generated content, social commerce, online beauty classes, virtual events and live streams. Finally, the challenges of social media on entrepreneurial strategies associated with the policy and algorithm changes, negative feedback and criticism, data privacy and security.
E-Book Pengelolaan Pendidikan dan Kepemimpinan Menggunakan Aplikasi Flip Pdf Profesional Berbasis Android di Perguruan Tinggi Fitri Rahmadani, Ade; Giatman; Muskhir, Mukhlidi; Suryani, Karmila; Effendi, Hansi
The Indonesian Journal of Computer Science Vol. 12 No. 5 (2023): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i5.3440

Abstract

Proses pelaksanaan perkuliahan Pengelolaan Pendidikan dan Kepemimpinan media yang digunakan masih memanfaatkan media ppt, pemutaran contoh kasis melalui video dan referensi yang beragam terkait materi perkuliahan. Tujuan penelitian ini yaitu meengembangkan sebuah media yang bisa digunakan sebagai bahan ajar yaitu berupa e-book mata kuliah Pengelolaan Pendidikan dan Kepemimpinan yang dikembangkan menggunakan aplikasi Flip PDF Professional yang nantinya dapat diakses dengan menggunakan android. Pengembangan media ini menggunakan metode RnD dengan model 4-D yang meliputi kegiatan: define, design, develop dan disseminate. Media yang dikembangkan tentunya harus dinyatakan valid dan praktis dengan menggunakan instrumen kuisioner dalam proses pengumpulan data dengan cara memberikan beberapa pernyataan kepada responden yakni ahli media, ahli materi dan praktisi dalam hal ini mahasiswa. Hasil uji validitas menunjukkan nilai 89,5% dengan kategori valid dan uji praktikalitas kepada pengguna, diperoleh nilai 83,5% dengan kategori praktis. Informasi yang disampaikan menunjukkan bahwa media e-book berbasis Android sudah tepat dan cukup bermanfaat untuk dimanfaatkan dalam perkuliahan bagi mahasiswa yang mengambil mata kuliah manajemen pendidikan dan kepemimpinan.
Tren E-Commerce Mempengaruhi Keputusan Pembelian: Studi Kasus Pengguna Shopee Pada Mahasiswa Tata Boga Unimed Yuzia Eka Putri; Asmar Yulastri; Giatman; Ganefri; Hansi Effendi; Mukhlidi Muskhir; Refdinal; Syah, Nurhasan
The Indonesian Journal of Computer Science Vol. 12 No. 5 (2023): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i5.3448

Abstract

The online shopping trend on Shopee and other e-commerce platforms continues to develop and has controversy and occurs from time to time. Some sellers on Shopee have been involved in fraud, such as sending fake products or not sending products at all. This can harm buyers and damage Shopee's reputation. This research aims to analyze the influence of trends in the use of e-commerce (Shopee) on the purchasing decisions of culinary students at Unimed. This research uses a quantitative approach. The sample in this study was 93 culinary students from the class of 2023. The data analysis techniques used are the t test, f test and coefficient of determination. The results of the test analysis show a sig value of 0.000, which means that there is an influence from the e-commerce usage variable (X) on the purchasing decision variable (Y). The strength of influence of the e-commerce usage variable influences the purchasing decision variable by 46%. Meanwhile, the remaining 0.540 or 54% is influenced by other variables studied.
Efektivitas Model Pembelajaran Project Best Learning (PjBL) Berbantuan ICT pada Mata Kuliah Manajemen Event untuk Meningkatkan Softskill Mahasiswa Astuti, Murni; Novrita, Sri Zulfia; Giatman; Ambiyar; Mukhlidi Muskhir; Hansi Effendi; Nurhasan Syah; Syahril
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3458

Abstract

Pemahaman mahasiswa yang kurang terhadap materi, Buku teks yang tidak memadai, serta bahasa buku yang tidak komunikatif sebagai faktor penyebab rendahnya hasil belajar mahasiswa. Tujuan penelitian ini adalah untuk menghasilkan E-modul berbasis Project Based Learning. erintegrasi Information and Computer Technology/ICT yang efektif. Model penelitian yang digunakan adalah Model Plomp yaitu preliminary research, prototyping phase dan assessment phase. Populasi pada penelitian ini adalah Mahasiswa Program Studi Pendidikan Tata Rias dan Kecantikan Fakultas Pariwisata dan Perhotelan Universitas Negeri Padang. Subjek penelitian diambil secara Purposive Sampling. Instrumen yang digunakan adalah tes berbentuk essay yang terdiri dari soal pre-test dan post-test. Penelitian ini menggunakan metode deskriptif kuantitatif. Desain penelitian ini adalah One Group Pretest-Postest Design. Teknik análisis dari hasil belajar tentang keefektifan E-modul menggunakan uji t tipe dua arah. Hasil analisis tes menunjukkan bahwa rata-rata nilai post-test yang diperoleh mahasiswa lebih baik daripada rata-rata nilai pre-test yang diperolehnya. Disimpulkan bahwa penggunaan E-modul berbasis Project Based Learning terintegrasi ICT efektif dalam meningkatkan hasil belajar mahasiswa pada mata kuliah Manajemen event sehingga efektif digunakan untuk proses pembelajaran. Diharapkan E-modul ini dapat dijadikan salah satu sumber belajar yang mampu mengembangkan potensi kemampuan mahasiswa dan meningkatkan hasil belajar mahasiswa.  
Startup Sebagai Upaya Meningkatkan Jiwa entrepreneurship Di Kalangan Generasi Muda Maiyana, Efmi; Yulastri, Asmar; Ganefri; Giatman; Effendi, Hansi; Muskhir, Mukhlidi
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3536

Abstract

Strategies used by startups to support young people in the business world, in the digital era and the ever-evolving global economy, business ethics have become more important than ever before. The high unemployment rate and the difficulty of finding a job are expected to be resolved by utilizing startup technology. Startups are the right place for the younger generation to develop and utilize the entrepreneurial spirit, with innovative, risky, and fast-moving characteristics. Various strategies can be used by startups to inspire and encourage young people to take calculated risks, be innovative and create their own business opportunities. Some successful startups that have inspired and prepared young people to become business owners. Through this analysis, the purpose of this article is to show how the younger generation can utilize the opportunities presented by startups to develop their own businesses, using qualitative descriptive methods creating a positive economic impact and bringing steady long-term change in the business world
Pengaruh Motivasi dan Pendidikan Kewirausahaan Terhadap Kesiapan Mahasiswa Sebagai Enterpreneurship di Era Globalisasi Pada Mata Kuliah Manajemen Usaha Boga Gusnita, Wiwik; Ganefri; Yulastri, Asmar; Giatman; Muskhir, Mukhlidi; Effendi, Hansi
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3555

Abstract

D3 Culinary Arts Study Program students are targeted to become graduates who are able to have an entrepreneurial spirit. Basically, building a business requires high motivation to be able to compete with other entrepreneurs. This research aims to see the influence of motivation and entrepreneurship education on students' readiness for entrepreneurship in the Catering Business Management course after completing their studies. The method used in this research is a quantitative descriptive method with correlation studies. The correlation analysis technique in this research uses the product-moment correlation statistical test using interval data with certain conditions. The coefficients table shows that the significance value of the motivation variable (X1) does not have a significant effect on variable Y (student readiness), namely 0.085 > 0.05. Meanwhile, variable X2 (entrepreneurship education) has a significant effect on variable Y (student readiness), namely 0.000 < 0.05. It can be concluded that with entrepreneurship education, students are ready to become entrepreneurs by having knowledge of business production management, knowing procedures, understanding how to produce businesses, and how to develop ideas.
Pengaruh Minat Berwirausaha dan Kurikulum Pembelajaran Wirausaha terhadap Kompetensi Wirausaha Digital Mahasiswa Vokasi Tata Busana Novrita, Sri Zulfia; Yulastri, Asmar; Ganefri; Giatman; Effendi, Hansi; Muskhir, Mukhlidi
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3584

Abstract

Berkembangnya cara manusia mendapatkan informasi menyebabkan pola berbisnis manusia juga mengalami perubahan. Tujuan artikel ini adalah untuk memberikan bukti empiris tentang tingkat kompetensi kewirausahaan digital yang diperoleh mahasiswa program studi vokasi tata busana setelah mengikuti perkuliahan kewirausahaan. Penetapan sampel dengan metode purposive sampling dengan jumlah sampel sebanyak 171 orang. Analisis data menggunakan correlation product moment parsial untuk mencari hubungan antar variabel. Sedangkan untuk membuktikan pengaruh digunakan Uji F dengan tujuan untuk mencari angka regresi linier berganda. Hasil penelitian menunjukkan kompetensi wirausaha digital pada kategori rendah (58%). Minat berwirausaha kategori sangat tinggi (96%). Kurikulum pembelajaran kewirausahaan kategori sangat rendah (53%). Hasil uji signifikansi hubungan menunjukkan terdapat hubungan minat berwirausaha dengan kompetensi wirausaha digital mahasiswa, serta terdapat hubungan kurikulum pembelajaran kewirausahaan dengan kompetensi wirausaha digital mahasiswa. Hasil uji signifikansi pengaruh menunjukkan terdapat pengaruh minat berwirausaha dan kurikulum pembelajaran kewirausahaan terhadap kompetensi wirausaha digital mahasiswa Program Studi Vokasi Tata Busana Universitas Negeri Padang.
Co-Authors ABDUL HAMID Aghniya, Wildan Ahmad Arif Ahmad Arif Ahmad Safaris Ahyanuardi Ahyanuardi Alan Surya Pratama Ali, Siti Khadijah Alif Alimin Alvendri, Dio Ambiyar, Ambiyar Ananda, Yulia Fitri Andhika Herayono Andi Saputra Antoni Hilman Ariffun, Ariffun Asmar Yulastri Aulia, Wiwinda Aviva Aurora Azizah, Wifri B. Zurna, Hadid Putri Billet, Stephen Budi Syahri Candra, Oriza Chasovy, Aulya Chatarina Umbul Wahyuni Cinthia, Deby Deby Cinthia Dedi Setiawan Dedy Irfan Desky, Abdul Habib Arrasyidi Dewi, Fitrika Kumala Dian Artiya Doni Eka Putra Dony Novaliendry Dori Yuvenda Dwiprima Elvanny Myori Effendi, Hastria Efrizon, - Eka Putra, Doni Elfizon Elfizon Elqie Melati Sukma Syah Elsa Sabrina Elsa Sabrina Elvanny Myori, Dwiprima Endo Army Siddiq Eni Elfina Fadhilah - Fadhilah Fadhilah Fadhilah Fadhilah Fadhilla Ulfa Fadhli Ranuharja Fadia kalma Lailani Fadil Muhammad Fadila Rahma Ghoer Fadillah, Rahmat Fahmi Achta Pratama Fahmi Achta Pratama Fahmi Rizal Fancer Rumahorbo Farel Akbar Hatama Farhan Muhtarom Fasraida Daulay Fatihaturrahmi Fatihaturrahmi Fauzi Rahman Fiandra, Yudha Firdaus Firdaus Firdaus, - Firmansyah Putra Firmansyah Putra Fischa Prima Eka putri Fitri Rahmadani, Ade Fivia Eliza Ganefri Ganefri . Geovanne Farell Ghoer, Fadila Rahma Giatman Giatman Giatman Giatman Giatman Giatman Giatman, M Gusnita, Wiwik Hakim, Abdullah Hambali Hambali Hanafi, Hafizul Fahri Hariyadi Hariyadi, Hariyadi Hasan Maksum Hastria Effendi Hastuti Hastuti Hastuti Hastuti Hastuti Hastuti Helmina, Annisa Helsi Mariska Putri Herlin Setyawan Hermi Zaswita Herminarto Sofyan Huda , Asrul Huda, Asrul Husni, Ilvi Nirma Ida Ayu Putu Sri Widnyani Igor Novid Ika Parma Dewi Indah Rahmatika Sari Indah Indah, Indah Rahmatika Sari Irfan, Dedi Irma Yulia Basri Is Prima Nanda Jimmy Wiranda Akbar Karmila Suryani Kurnia Wahyu Prima Kurniawan, Dezi La Ode Alwin Syahputra Putra Lara Widya Astuti Lisa Kusuma Sari Luthfi Rauf Muthasim Luthfi, Afdal M Giatman M. Eko Yolanda Saputra M. Giatman M. Giatman M. Giatman M. Giatman M. Ichsan M. Wahyudi M. Wahyudi, M. Maiyana, Efmi Mardizal, Jonni Maryatun Kabatiah Metria Dicky Putra Mhd Syafiq Adzkia Mimi Yupelmi Miranda Putri Simatupang MUHAMMAD ANWAR Muhammad Fajhri Mukhaiyar, Riki Mukhlidi Muskhir Mukhlidi Muskhir Mukhlidi Muskhir Mukhlidi Musykir Mulia, Denal Mulyadi Muslim Murni Astuti Mursyida, Lativa Muskhir, Mukhlidi Muslim Muslim Muslim, Mulyadi Naufal, Muhammad Rajhiv Nikolaevna, Goncharova Maria Nismar Amini Niswardi Jalinus Nizwardi Jalinus Nofrida Yanti Novrita, Sri Zulfia Nurindah Dwiyani Nurwahyu Rindaryati Nuzul Hidayat, Nuzul Oktageri, Deris Oktarina, Rahmi Pratama, Arief Juneirul Pratama, Fahmi Achta Purwanto, Wawan Purwoko, Agus Putra, Andhika Wahyu Putra, La Ode Alwin Syahputra Putra, Syaflan Sandi Harta Rahmat Fadillah Rahmat, Roni Eka Rahmiati Rahmiati Rahmiati Rahmiati Refdinal Remon Lapisa Resmi Darni Rezki Kurniawan Riani, Elsa Cipto Ridwan Ridwan Rina Wati Risfendra, Risfendra Rizal Fahwi Matondang Rizky Ema Wulansari Roni Eka Rahmat Roni Eka Rahmat Rudi Mulya Rudi Yanto Saari, Erni Marlina Saputri, Renny Permata Sari , Liza Mustika Sari, Liza Mustika Selvy Desviana Setyawan, Herlin Siti Hijriani Soenarto Soenarto Solly Aryza Stephen Billet Suartin Suartin Sugih Ganesha Sukardi Sukardi Sukardi, Sukardi Sukmawati, Murni Syaflan Sandi Harta Putra Syahril Syarif Hidayatullah Syofina Taali Taufik Hidayat Ta’ali, Ta’ali Teguh Aimanto Daulay Tio Martias Tri Putra Yuliardi Usmeldi Usmeldi Wagino WAGINO Wahyu Pratama Wakhinuddin S Waskito Wawab Purwanto Wulansari, Rizky Ema Yanita, Merita Yanto, Doni Tri Putra Yeka Hendriyani Yelfianhar, Ichwan Yoga Pratama Yudha Aditya Fiandra, Yudha Aditya Yudha Fiandra Yudhistira Yudhistira Yuliana Yuliana Yuliana Yuliana Yunizar, Yessi YUPELMI, MIMI Yuzia Eka Putri Yuzia Eka Putri