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The Effect of Picture and Picture Learning Model on Learning Outcomes of IPAS Subjects of Fourth Grade Students in SDN 3 Rajabasa Bandar Lampung Fajariah, Marisa; Herpratiwi, Herpratiwi; Pamungkas, Arimbi
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11903

Abstract

This study was motivated by the problem of low student learning outcomes, lack of student interest in learning and the lack of teachers in utilizing learning models. The research was conducted at SD Negeri 3 Rajabasa Bandar Lampung with a research focus on class IV. The aim of the research is to analyze whether or not there is an influence if applying the Picture and Picture learning model to students of SD Negeri 3 Rajabasa Bandar Lampung. The sampling technique in this study used random sampling. The method used in this study is an experiment with a type of quantitative research and the design used is one group pre-test and post-test. The data collection technique used in this study was to use a test. The results of this study based on hypothesis testing using paired t test, namely, obtained tcount = 3.522 at a significant level of 5% which is 1.761. Thus, tcount> ttable (3.522> 1.761). Based on the results of the hypothesis, Ha is accepted and H0 is rejected, meaning that there is an effect of the application of the Picture and Picture learning model on student learning outcomes in Natural and Social Sciences subjects in grade IV students of SD Negeri 3 Rajabasa.
Influence of Learning Model Team Games Tournament on Learning Results IPAS Materials on Changes in the Form of Objects in grade IV students of SDN 4 Karang Anyar Yanti, Catur; Herpratiwi, Herpratiwi; Nureva, Nureva
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11927

Abstract

The aim of this study was to identify the effect of the Team Games Tournament learning model on the learning outcomes of IPAS material on Changes in the Form of Objects in grade IV students of SD Negeri 4 Karang Anyar. This type of quantitative research was used in this study with a one group pre-test and posttest pre-experiment approach. The population was 30 students and a sample of 30 students or a saturated sample. Data collection techniques with multiple choice tests totaling 20 questions. The author conducted a validity test, then a reliability test, then a difficulty test, then a differentiation test and an error analysis test before the instrument was given to students. The method for analyzing data uses homogeneity, normality and hypothesis tests with paired t-tests. This study indicates that the Team Games Tournament learning model has an influence on IPAS learning outcomes, with an average pretest of 59.33 and posttest of 79.16. The results of the hypothesis test t_hitung 17.448> t_table, 1.699 with a Sig. (2-tailed) value of 0.000 <0.05 then H_a is accepted and H_o is rejected. Based on that, it means that there is an influence of the Team Games Tournament (TGT) Learning Model on the Learning Outcomes of IPAS Material Changes in the Form of Objects of Fourth Grade Students of SD Negeri 4 Karang Anyar.
The Influence of Group Investigation Learning Model Assisted by Three-Dimensional Media on Mathematics Learning Outcomes Sabili, Ahmad Enggal; Herpratiwi, Herpratiwi; Mashari, Ali
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11929

Abstract

The aim of this study was to determine the effect of cooperative learning model type group investigation assisted by three-dimensional media on the learning outcomes of fifth grade students of SDN 1 Jati Indah South Lampung. This type of research is a qualitative type of pre-experimental design in the form of one group pretest posttest. The population in this study were fifth grade students of SDN 1 Jati Indah South Lampung. The probability sampling technique of simple random sampling type was used as a sampling technique. Tests and documentation were used in data collection methods and equipment. T-test (paired sample t-test) is the method to analyze the data. The results showed the t-count of 10.778 with the level of Sig. (2-tailed) 0.000 < 0.05. Also reinforced by the average results of pretest 63.3 and posttest 73.5. Based on this, that there is an effect of cooperative learning model type group investigation assisted by three-dimensional media on mathematics learning outcomes.
Effectiveness of P5 Teaching Module Training at Al-Hakim Kalianda Kindergarten Aradika, Muhammad Kahfi; Herpratiwi, Herpratiwi; Yulianti, Dwi; Rosidin, Undang
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.13589

Abstract

The independent learning curriculum gives teachers the flexibility to create learning that is educational but also fun. The teaching module of the Pancasila Student Profile Strengthening Project (P5) is a teaching material designed to assist teachers in implementing Pancasila values in the learning process. the purpose of the study was to implement the P5 teaching module training at Al-Hakim Kids Kindergarten, South Lampung to determine the ability of teachers in the kindergarten. This research is a quantitative research with the aim of making a picture or descriptive of a situation objectively using numbers. The research involved 9 respondents using the P5 product that had been developed by the researcher to see the effectiveness of the product development. The results showed that the development carried out for four meetings resulted in 7 teachers getting a high category assessment while 2 were in the medium category, the observation results showed 82.8% interpreted the development product as very effective and interesting
The Influence of Game Based Learning on Student Motivation in the Digital Era: Literature Review Putri, Mahdatul Aini; Herpratiwi, Herpratiwi; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.13814

Abstract

This study aims to analyze the impact of Game-Based Learning (GBL) on students' learning motivation in the digital era. The research design applied is in the form of a literature review, which collects data from various relevant national and international journals. Game-Based Learning (GBL) is an innovative teaching method that integrates game elements to create interactive, enjoyable, and effective learning experiences. The results indicated that GBL enhances intrinsic motivation among students, promotes active engagement, and develops 21st-century skills such as critical thinking, collaboration, and problem-solving. Tools such as Kahoot, Educandy, and Minecraft: Education Edition have been found to create an interactive and fun learning environment. The implementation of GBL is still hampered by issues such as the lack of technological infrastructures in schools and the lack of teacher training to integrate technology and games into the learning process in Indonesia. This study argues that overcoming these challenges will, therefore, make GBL effective in enhancing the quality of Indonesian education and in preparing children to face challenges in this digital era.
Implementation of E-Module Flip Pdf Higher Order Thinking Skills to Improve Geography Learning Outcomes at Senior High School Level Novianti Sofyan, Diana; Herpratiwi, Herpratiwi; Firdaus, Rangga; Nurwahidin, Muhammad
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.14168

Abstract

This study aims to implement e-modules based on Higher Order Thinking Skills (HOTS) in geography learning at SMA 1 Terbanggi Besar, Central Lampung. The research method used was quantitative with a mixed method approach, involving 30 respondents from class X. The results showed that the implementation of e-modules can significantly improve students' learning outcomes. The results showed that the application of e-modules can significantly improve student learning outcomes, with 29 respondents obtaining high categories in N-gain. Although there are obstacles in implementing HOTS-based learning models, the results show that the use of digital media can encourage students' critical and creative thinking skills. This study recommends the integration of e-modules in the learning process to prepare students for the challenges of the 21st century.
Development of a Digital Learning Platform to Improve Math Problem Solving Skills Yuliza, Nova; Herpratiwi, Herpratiwi; Firdaus, Rangga; Fitiriawan, Helmy
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 2 (2025): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i2.15157

Abstract

Mathematical problem solving skills are not only limited to the ability to work on routine or algorithmic problems, but also include the ability to solve non-routine problems, which require creativity, logic, and more complex thinking strategies. The researcher's findings that students' mathematical problem solving skills are very low can be seen from learning documents and the use of learning media that tends to be conventional. For this reason, this study aims to develop a digital learning platform to improve students' math problem solving at MTsN 1 Pesawaran. This research is a development research using the ADDIE approach model, the research sample used amounted to 30 students who will be observed using 20 items of assessment instruments to determine the problem solving ability of students. Data analysis in this study used the N-Gain formula to determine the effectiveness of the development of digital learning platforms. The results of the study can be concluded that the digital learning platform obtained 100% significant results with very effective interpretation on students' math problem solving at MTsN 1 Pesawaran. The development and selection of mathematics learning instructional design to improve students' mathematical problem solving is achieved very effectively
Implementation of Audio Visual Learning Media in Extracurricular Dance Activities Nadiya, Nursya Fathin; Herpratiwi, Herpratiwi; Fitri, Dina Martha
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 2 (2025): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i2.15201

Abstract

: The implementation of audio-visual media has an important role in extracurricular activities, especially in learning that prioritizes aspects of skills and practical activities such as in extracurricular dance activities. Audio visual media can display visuals clearly and audio simultaneously so that learning becomes more real. This study aims to analyze the implementation of audio-visual learning media that can be used in extracurricular dance activities. The research method used is literature study research by collecting data from various references such as books, journals and theses, then analyzing it, then reducing the data, presenting the data in matrix form and drawing conclusions. The results of the research that has been conducted are the importance of implementing audio-visual media learning in extracurricular dance activities which include planning, implementation, and evaluation because audio-visual media in extracurricular dance activities can provide more real experience to students, besides that extracurricular dance becomes more fun, varied, not monotonous, not boring, and students are not easily bored in learning. Judging from the appreciation shown through dance video shows, students absorb more knowledge about various kinds of dances. The conclusion of the research conducted is that audio visual media provides significant benefits, both for students and teachers. especially in dance skills material because audio visual media can attract students' interest and motivation, can stimulate thoughts, feelings, can attract students' attention and affect students' emotions so that dance learning becomes more fun, varied and not monotonous.
The Effect of Applying Role Playing Model to Improve Indonesian Language Learning Outcomes Class IV SD Negeri 1 Metro Pusat Khasbullah, Firada; Herpratiwi, Herpratiwi; Firdaus, Rangga; Khasbullah, Fizzaria
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 2 (2025): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i2.15208

Abstract

The problem in this study is the low learning outcomes of Indonesian language in IV class students of SD Negeri 1 Metro Pusat. The purpose of this study was to determine the effect of the application of the role playing model on Indonesian learning outcomes. This study used a quasi-experimental method with the design form used was a non-equivalent control group design. The research sample amounted to 57 students. Data collection techniques using tests. Researchers collected data for 2 meetings in the experimental class and 2 times in the control class, students' Indonesian learning outcomes were assessed from pretest and posttest questions given by researchers. The questions used were in the form of multiple choice questions as many as 10 questions. The results showed that there was an influence in the application of the role playing model on Indonesian language learning outcomes in class IV A (experimental) at SD Negeri 1 Metro Pusat in 2022/2023.
Effects of The Application of Logic Gate Simulator Media in Improving The Results and Learning Activities of XI Grade Vocational High School Students Nur, Akmal; Herpratiwi, Herpratiwi; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 2 (2025): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i2.15211

Abstract

This literature review evaluates 12 previous studies on the use of simulation software in learning digital electronics and logic gates, with the aim of analysing its impact on student learning outcomes and activities. Various simulation software such as Proteus, Logisim, Circuit Wizard, and others are used to improve students' understanding of complex concepts, practical skills, and motivation in the subjects of electronics and digital logic. The results show that simulation software effectively improves student learning outcomes, engagement, and motivation by providing practical and interactive experiences without the need for expensive physical components. However, challenges such as limited access to the required hardware and the need for proper teacher training were also highlighted. Despite these challenges, this study shows that simulation software is a promising tool for improving the quality of electronics and digital logic learning if it is properly implemented and supported by adequate infrastructure.
Co-Authors A Effendi Sanusi A.A. Ketut Agung Cahyawan W Abdullah Abdullah Abdurahman Abdurrahman Abrar Adzka Ade Oktaviyani, Ade Adelina Hasyim Adelina Hasyim Adelina Hasyim Afriyandi, Afriyandi Ag Bambang Setiadi, Ag Bambang Ag Bambang Setiyadi Agung Bayu Putranto Agung Heri Prasmanto AGUNG SEDAYU Agus Saptono Agus Suyatna Agustina Ellyana Ahmad Ridwan Ahmad Tohir Alben Ambarita Albet Maydiantoro Ali Mashari, Ali Alif Luthvi Azizah Andiani Mutiara Dewi, Andiani Andreas Sunaryo Andri Wira Dharma Anggun, Setiani Aniza Dwi Gardika Aradika, Muhammad Kahfi aransyah, Ade Ari Fai Ariani Febri Liana Arief Nurmansyah Arief Puja Kesuma, Arief ARIF NURCAHYA Arnelis Djalil Arrasyid, Abi Krisna Arwin Achmad Asep Saputra Aulia Gustina Citra Bambang Sumitro Basuki Cahyo Nusantoro Betha Natalia Aritonang Buchori Asyik Budi Koestoro Budi Koestoro Budimah Budimah Cahyani, S. Sekar Nur Candra Kurniawan Caswita Caswita Catur Ahmad Novriadi Cik Aprina Clara Ovie Wijaya Damayanti, Elok Dani, Anisa Rama Darsono Darsono Desy Natalia Desyandri Desyandri Deviyanti Pangestu Dewantari, T. Dewantari, Tri Dewi Niken Ariyanti Diah Mustika Wardani Dian Mayasari Didik Apriyanto Dina Martha Fitri Dinda, Dinda Djalaludin Genap Dwi Anjarwani DWI YULIANTI Eddy Purnomo Eddy Purnomo Effendi, Refki Eimirilleikbeiraney, Eimirilleikbeiraney Eis Suryati Eka Eprianti Eko Wiyanto, Eko Eliyawati Eliyawati Eni Purwanti, Eni Erinal Lutfi Erni Erni Ernila Isneni Evi Oktavia Fadhilah, Tiara Fajariah, Marisa Firdaus, Riyadh Fitiriawan, Helmy Fizzaria Khasbullah Fuad Mardi Alrosyid, Fuad Mardi Gali Iswadi Gandhi Irawan Hadi Nasbey Hamidah Nurjamilah Handoko Handoko Hanifah Fardhany, Cut Haninda Bharata Haninda Bharata Hapsari, Elisabeth Reni Harianto, J. hartanto hartanto Hatma Syukriya, Hatma Helmi Fitriawan Helmy Fitriawan Heni Herawati Herlinawati Herlinawati Hermansyah Hermansyah Hermansyah Hermansyah Herry Yufrizal Hestiningtyas, Widya Hidayanti, Reza Aura Huda Firdaus I Dewa Made Raka I Dewa Putu Nyeneng I Dewa Putu Nyeneng I Ketut Suada I Wayan Distrik Ibnu Sapari Ida Fidiati Ida Nurlaila Iis Sholihah Indaryani Indaryani, Indaryani Irawan Suntoro Iswarini, Septi Izzatika, Amrina Jacinta Karmila Jepisa, Tomi Jimi, Harianto Julia Purnamasari Jumitri Jumitri Junaina Junaina Juni Hartiwi Juwariyah Juwariyah Khasbullah, Firada khusnul khotimah Kurniawati, Neneng Kusuma, Andre Lies Elina Linda Susiana Lizsia Devi Mutiara Lulu Alfullaila, Lulu M. Mansur M. Mona Adha Maisuhetni Maisuhetni Maman Surahman Mapful Mapful Margo Wibowo Marisa, Maya Maskun Matsoleh Matsoleh Maya Oktavia, Maya Mirdan Kurniawan, Mirdan Mirnanda, Nur Aini Mohammad Mona Adha Mohammad Solekhun, Mohammad Mohammad Zaimul Umam Momon Erik Frianto Muhammad Sukirlan Muhammad Sukirlan Muhammad Sukirlan Nadiya, Nursya Fathin Nafsiah Nafsiah Namrotul Waqidah Nanang Triasmosari Nandang Kosasih Ananda Narwati, Lily May Nata Ekwandani, Theresia Nensi Mesrani Tarigan Ni Nyoman Wetty Noni Heriawati Nopiana, Nopiana Nova Yunandar Noval Tri Jaya Novianti Sofyan, Diana Nuni, Nuni Wahyuningsi Nur Khasanah Nur, Akmal NUREVA, NUREVA Nurhanurawati Nurhanurawati Nurhanurawati Nurhanurawati Nurhayati Nurhayati Nurini Nurini Nurlaksana Eko Rusminto Nurul Watifah, Nurul Nurwahidin, Muhammad Pamungkas, A Pamungkas, Arimbi Pane, Syafitria Rahma Pargito Pargito Pradini, Susanthi Puri, Cempaka Purwitaning Rahayu, Dezy Purwo Trapsilo Puspitasari, Mariana Putri, Destria Arista Putri, Mahdatul Aini Putri, Resty Diana Qomario Rahma Kurnia Sri Utami Rahmat Irawan Rahmi, Vianazir Juwita Rangga Firdaus Ratnasari Dyah Purnomowati Ratu Betta Rudibyani Reni Febriyanti, Reni Richa Putri Aprilia Rida Aprilia Rimma Hasiana Nasution Rini Indarti Rini Rita Marpaung Rini Rita T Marpaung Risgiyanto Risgiyanto Risma Margaretha Sinaga Riswandi Riswandi Riyanto MT Rochmiyati Rochmiyati Rohyani Rohyani Romiasih, Gusti Ayu Putu Rosalita, Selvia Rosidin Rosidin RR. Ella Evrita Hestiandari Ryzal Perdana Sabili, Ahmad Enggal Sasmiati Sasmiati Selvianti Selvianti Septiana, Kadek Dwi Setia Armawati Setiarso Setiarso Shinta Ranti Arsol Siti Khodijah Siti Uswatun Solah Solah Subur Setiyo Widodo Sudarmani Sudarmani Sudirman Husin Sudirman Sudirman Sudjarwo Sudjarwo Sudomo Sudomo Sugeng Sutiarso Sugeng Sutiarso Sugeng Widodo Sugiyanto - Sulistianah, Sulistianah Sulton Djasmi SUMADI SUMADI Sunaryo Sunaryo Sunyono - - Suparwan Suparwan Supomo Kandar Suryani, Novita Susi Anggoro Kasih Suwarno Suwarno Tarkono Tarkono Tina Yunarti Tri Indah Utami Tri Jalmo Tri Nuri Hartini Tri, Dewanti Triyatmo Triyatmo Ujang Suparman Ujang Suparman Undang Rosidin Undang Rosyidin, Undang Vivien Datania Wayan Sukanta Wihan Afriono Winda Darmayanti Wini Tarmini Winnugroho Wiratman, Manfaluthy Hakim, Tiara Aninditha, Aru W. Sudoyo, Joedo Prihartono Wiwik Muliati, Wiwik Yanti, Catur Yudhistira, Ardhi Yudi Eka Pratama Yuliyanti, Dwi Yuliza, Nova Yushtika Muliana Pubian Yusmansyah Yusmansyah Zaelani Zaelani Zainal, Ana Gustina Zainul Mubtadiin