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All Journal International Journal of Evaluation and Research in Education (IJERE) JPMS (Jurnal Pendidikan Matematika dan Sains) Pythagoras: Jurnal Matematika dan Pendidikan Matematika Jurnal Ilmu Perpustakaan Jurnal Sains dan Teknologi Jurnal Pendidikan Indonesia AKSIOMA Jurnal Pendidikan Matematika Dinamika Pendidikan Jurnal Teknik Elektro JURNAL DERIVAT: JURNAL MATEMATIKA DAN PENDIDIKAN MATEMATIKA Jurnal Karya Pendidikan Matematika Primary: Jurnal Pendidikan Guru Sekolah Dasar Jurnal Inovasi Teknologi Pendidikan Kontinu: Jurnal Penelitian Didaktik Matematika Jurnal Ilmiah Pendidikan Dasar AKSIOMA: Jurnal Program Studi Pendidikan Matematika Scientific Journal of Informatics JINOP (Jurnal Inovasi Pembelajaran) Jurnal KARISMATIKA PYTHAGORAS: Jurnal Program Studi Pendidikan Matematika Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Jurnal Informatika Upgris Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran JIPMat (Jurnal Ilmiah Pendidikan Matematika) AKSIOMA MALIH PEDDAS E-Dimas: Jurnal Pengabdian kepada Masyarakat Al-Jabar : Jurnal Pendidikan Matematika Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Union: Jurnal Ilmiah Pendidikan Matematika AJIS : Academic Journal of Islamic Studies Indonesian Journal of Science and Mathematics Education MUST: Journal of Mathematics Education, Science and Technology RAUDHAH Journal of Dedicators Community JURNAL PENDIDIKAN TAMBUSAI Teorema: Teori dan Riset Matematika JURNAL MathEdu (Mathematic Education Journal) Journal on Education Comvice : Journal of community service Widya Balina :Jurnal Ilmu Pendidikan dan Ekonomi JP3M (Jurnal Penelitian Pendidikan dan Pengajaran Matematika) Jurnal Pendidikan dan Konseling Imajiner: Jurnal Matematika dan Pendidikan Matematika Jurnal Penelitian Pembelajaran Matematika Sekolah JURNAL RAUDHAH Bubungan Tinggi: Jurnal Pengabdian Masyarakat SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL Didaktik : Jurnal Ilmiah PGSD STKIP Subang Journal of Didactic Mathematics Journal of Innovation in Educational and Cultural Research Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistika SUPERMAT (JURNAL PENDIDIKAN MATEMATIKA) Community Empowerment Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Aksioma Mosharafa: Jurnal Pendidikan Matematika Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) FARABI: Jurnal Matematika dan Pendidikan Matematika International Journal of Research in Education (IJRE) Muria Jurnal Layanan Masyarakat Indonesian Journal of Educational Development (IJED) Archive: Jurnal Pengabdian Kepada Masyarakat Jurnal Lingkar Mutu Pendidikan Journal of Advanced Sciences and Mathematics Education Journal of Educational Sciences Euclid As-Syifa Journal of Islamic Studies and History Jurnal Pendidikan Matematika JIPETIK:Jurnal Ilmiah Penelitian Teknologi Informasi & Komputer JRAMathEdu (Journal of Research and Advances in Mathematics Education) Profesi Pendidikan Dasar Scientific Journal of Informatics Gammath : Jurnal Ilmiah Program Studi Pendidikan Matematika Advance Sustainable Science, Engineering and Technology (ASSET) Schola Journal: Jurnal Ilmiah Pendidikan Dasar Edukasi dan Didatika: Jurnal Ilmiah Pendidikan Dasar Jurnal Pendidikan Guru Profesional AKSIOMA Proceeding International Conference on Digital Education and Social Science
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Efektivitas Model Problem Based Learning Berbantuan Flipbook terhadap Literasi Matematis Siswa pada Materi Persamaan Kuadrat Prihastuti, Anggraini; Prasetyowati, Dina; Handayani, Sri Hastuti Retno; Buchori, Achmad
Gammath : Jurnal Ilmiah Program Studi Pendidikan Matematika Vol. 9 No. 2 (2024): Gammath : Jurnal Ilmiah Program Studi Pendidikan Matematika
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan dalam penelitian ini yaitu untuk mengetahui keefektivan model pembelajaran problem based learning (PBL) berbantuan flipbook terhadap kemampuan literasi matematis siswa. Penelitian ini dilakukan menggunakan metode Quasi Experimental Design (eksperimen semu) dengan jenis penelitian Posttest Only Control Design. ini yaitu seluruh peserta didik kelas X SMA Negeri 14 Semarang. Pada penelitian menggunakan teknik cluster random sampling dimana dari sembilan kelas populasi diambil dua kelas yang dijadikan sampel yaitu kelas X-4 yang berjumlah 34 siswa sebagai kelas ekperimen dan kelas kelas X-6 yang berjumlah 35 anak sebagai kelas kontrol. Analisis data dilakukan melalui perhitungan uji normalitas, uji homogenitas, uji ketuntasan belajar, dan uji t dua sampel. Berdasarkan hasil analisis data, diperoleh nilai signifikansi pada uji t satu sampel adalah 0,000 yang artinya model PBL berbantuan flipbook mencapai ketuntasan individual dan persentase ketuntasan klasikal sebesar 88,24%. Selain itu, dengan menggunakan uji t dua sampel diperoleh nilai rata-rata post test pada kelas eksperimen yaitu 85,18 dan nilai rata-rata post-test pada kelas kontrol yaitu 79,94 sehingga kemampuan literasi matematis siswa yang diterapkan model PBL berbantuan flipbook lebih baik dibandingkan dengan yang diterapkan model PBL. Oleh karena itu, bisa ditarik kesimpulan bahwa pembelajaran dengan model PBL berbantuan flipbook dikatakan efektif.
DEVELOPMENT OF JAVANESE SCRIPT APPLICATION TO INCREASE LEARNING MOTIVATION OF ELEMENTARY SCHOOL STUDENTS Shofiyatul Muna; Achmad Buchori; Theodora Indriati Wardani
Schola Vol. 1 No. 2 (2023): November
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v1i2.326

Abstract

This research, which aims to increase the learning motivation of elementary school students, was conducted at Loireng State Elementary School. Research and Development (R&D) method were used to develop this Javanese script application. The subjects in this study were grade 5 (five) students at SDN Loireng. The results of motivation before and after using the Javanese script application amounted to 65% and 98%, it was concluded that the learning motivation questionnaire obtained the results of 46% of students in the moderate category. In normality testing, the results of the Asymp.Sig. (2-tailed) significance value of 0.000 < 0.05, so the data is not normally distributed. In the Wilcoxon Signed Rank Test test, it is known that Asymp.Sig. (2-tailed) is 0.000 because the value of 0.000 < 0.05. So it can be concluded that there is an influence on increasing the learning motivation of grade 5 (five) students of Loireng State Elementary School.
ANALYSIS OF CLASS IV STUDENTS' DIFFICULTIES IN PERFORMING MANDATORY PRAYERS Fuad Abdullah Fuad; Nuza Heri Setyani; Achmad Buchori; Joko Sulianto
Schola Vol. 1 No. 2 (2023): November
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v1i2.328

Abstract

Articles are created with the aim of describing students' difficulties; Factors responsible for the difficulties involved in salat; And the effort that can be made to overcome the students' difficulties of performing mandatory religious services. The type of research used is qualitative descriptive. Main data retrieval techniques using study literature study. The factors behind the student's difficulties in mandatory worship match the theory of sheikh abdul shuuja 'ahmad bin husein and the ahmadi and supriyono. The difficulties students experience in performing mandatory religious services need attention early and early teacher support, parental example at home before coming up with the interest of the students in performing mandatory services without any coercion. Research concludes that motivation, interest, interactive religious studies, school facilities and parental example require students to mandatory salat.
GRADE V STUDENTS' CREATIVITY: MAKING SIMPLE DRINK PRODUCTS FROM ALOE VERA AT MIS HANDAYANI PONTIANAK Afrilya Herianty; Kristia Setyaningsih; Achmad Buchori
Schola Vol. 2 No. 1 (2024): May
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v2i1.1174

Abstract

This research examines the development of creativity in fifth-grade students at MIS Handayani Pontianak through a project-based learning approach focused on making aloe vera beverage products. The integration of edupreneurship education combined with entrepreneurial principles aims to cultivate essential skills such as creativity, independence, and critical thinking. Using a qualitative case study design, data were gathered through observation, interviews, and documentation to capture the stages of the learning process: planning, production, promotion, and evaluation. In the planning stage, students brainstormed and budgeted for unique aloe vera drink ideas, learning to calculate production costs and manage resources. During production, students gained hands-on experience in preparing aloe vera and exploring flavor variations, enhancing both their practical skills and willingness to experiment. The promotion stage helped students develop communication and branding skills as they designed logos and promotional materials, while the evaluation stage encouraged self-reflection on product quality, process effectiveness, and improvement opportunities. These activities reinforced basic economic concepts, such as cost estimation, pricing, and profit calculation, as practiced during Market Day. The project demonstrated that project-based edupreneurship activities improve students' creativity, problem-solving, and collaboration abilities while fostering an entrepreneurial mindset. This study recommends integrating similar programs into school curricula, leveraging local resources for sustainable product ideas, and providing entrepreneurship training for teachers to further support students. Involving parents and the community can enhance learning outcomes and provide students with a platform to showcase their work, helping to instill a foundational understanding of entrepreneurship from an early age
AJANG: INNOVATIVE PRODUCTS IN THE APPLICATION OF SCIENCE CONCEPTS BASED ON LOCAL POTENTIAL Zunika Agung Rahayu; Ornella Alika; Achmad Buchori
Schola Vol. 2 No. 1 (2024): May
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v2i1.1187

Abstract

Learning innovation plays an important role in improving students' understanding of science concepts. This research introduces an innovative product, Abon Jantung Pisang (AJANG), which is integrated in the learning of Natural Science (IPAS) by 5th grade students of State Elementary School 1 Jugo. AJANG serves as an alternative utilization of local potential as well as interactive learning media. The method used is a project-based approach, where students are directly involved in the process of making shredded banana hearts. Through this activity, students learn aspects of science, including the benefits of plants, food processing and entrepreneurial values. The results of the application of AJANG in the curriculum showed an increase in the understanding of science concepts and students' interest in learning by utilizing local potential that exists arounds students. Thus, this research is expected to contribute to the development of local potential-based learning innovations and increase students' awareness of the importance of sustainable utilization of natural resources.
BAKTI: Batik Khas Tangan Indonesia Support Class V Mulok Batik Learning Triyono Triyono; Achmad Buchori
Schola Vol. 2 No. 2 (2024): November
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v2i2.1199

Abstract

The world of education has a very important role in the development of learning, especially for students. Learning in the independent curriculum emphasizes learning strategies that utilize local wisdom and cultural uniqueness in the region. Until now, several innovations have been discovered in the formation of batik motifs. Based on the above phenomenon, entrepreneurship education needs to be carried out from an early age with children, especially in the school environment. The method in this research is that students are trained to make stamped batik at a batik museum. Practices at the batik museum include preparing the materials from the start, then preparing and also the final or finishing process. The next stage is that students begin to implement the training carried out. Students and teachers prepare the tools and materials needed. The results of this research are children's enthusiasm for selling BAKTI batik through events at school, whether at work exhibitions, book exhibitions or festivals held outside the school.
CRAFTS AS A MEANS OF IMPROVING CREATIVITY AND EDUPRENEURSHIP IN EDUCATION OF GRADE 4 AND 5 STUDENTS Sriyatun; Sitiaeti; Achmad Buchori
Schola Vol. 2 No. 2 (2024): November
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v2i2.1201

Abstract

Based on observations made by researchers , Researchers​ find that  student student Still Not yet enthusiastic in develop motivation and creativity that they have. For this purpose, teachers are required to raise learning motivation and develop the potential and creativity of students. Answering this challenge, efforts are needed through the development of activities that can channel the potential for creativity and the spirit of eduprenership. Teachers are also expected to be able to develop this potential in learning activities and outside of learning.  Researcher give solution on problem the in the form of learning make crafting or craft hand For develop potential and creativity student student as well as grow soul edupreneurship in students grade 4 and 5, okay from process aspect​ make skills  and also from aspect How student student develop soul edupreneurship . Creation this crafting practice skills and creativity participant educate For create results interesting work​ as well as can practice motor children . Activities  This  implemented with use method . Training results show that participant educate capable develop potential creativity and growing soul edupreneurship . In addition , creativity child in process material become results the work that interesting and can marketed in the environment school and also outside environment school . As additional , student skills student  For communicate , solve problems and work together in The team also improved.Results observation positive things obtained​​ participant educate is :1. Students begin to recognize the business potential that can be created even from home. or School 2. Participants educate proud with the results of his work and it turns out he can produce income 3. Enthusiasm children​​ For Selling products from their skills at market day events, Qur'an recitation, report card receptions, parenting meetings, 6th grade graduations, and can be deposited at cooperatives School 4. Participants educate more Spirit and creative in follow the lesson art Skills 5. Participants  capable cooperate in team Group 6. Able to be creative with Good with materials provided​ and also No in create crafting as learning teaching materials edupreneurship  
Pengembangan Multimedia Interaktif Berbasis Proyek dengan Pendekatan STEAM untuk Penguatan Profil Pelajar Pancasila Lidya Devega; Achmad Buchori; Ida Dwijayanti
Edukatika Vol. 1 No. 2 (2023): Desember
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/edukatika.v1i2.741

Abstract

Pembelajaran di kelas yang dilakukan oleh guru untuk memberikan pembelajaran yang bermakna juga sebagai pondasi untuk jenjang selanjutnya bagi peserta didik. Profil Pelajar Pancasila merupakan sejumlah ciri karakter dan kompetensi yang diharapkan untuk diraih oleh peserta didik, yang didasarkan nilai-nilai luhur Pancasila. Analisis kebutuhan yang telah dilakukan dari tiga sekolah dasar yaitu SDN Mlatiharjo 01, SDN Mlatiharjo 02, dan SDN Rejosari 01 untuk kelas 5. Informasi yang didapat adalah peserta didik lebih senang menggunakan media apalagi media video atau media yang memiliki gambar bergerak pada saat pembelajaran. Peserta didik tidak menyukai metode pembelajaran ceramah. Mereka lebih menyukai tanya jawab, diskusi atau kerja kelompok. Apabila mengerjakan tugas secara individu, ada beberapa peserta didik yang masih kurang percaya diri. Maka, Profil Pelajar Pancasila yang ingin digali lagi yaitu dimensi mandiri dan bernalar kritis. Penelitian ini memiliki tujuan yaitu endeskripsikan pengembangan multimedia interaktif berbasis proyek dengan pendekatan STEAM untuk penguatan profil pelajar Pancasila, mendeskripsikan kepraktisan pengembangan multimedia interaktif berbasis proyek dengan pendekatan STEAM untuk penguatan profil pelajar Pancasila, dan mendeskripsikan keefektifan penggunaan multimedia interaktif berbasis proyek dengan pendekatan STEAM untuk penguatan profil pelajar Pancasila. Subjek uji coba untuk penelitian yaitu kelas 5A Sekolah Dasar Negeri Rejosari 01 Kota Semarang. Penelitian ini menggunakan pendekatan Reseach and Development (R & D). Metode ini dipilih karena untuk mengetahui kevalidan dan kepraktisan dari pengembangan multimedia interaktif, serta keefektifan dari penggunaan multimedia interaktif berbasis proyek dengan pendekatan STEAM untuk penguatan Profil Pelajar Pancasila. Sementara itu, model pengembangan yang digunakan model ADDIE. Model pengembangan ADDIE dipilih karena sistematis, sederhana, evaluasi bisa dilakukan pada setiap tahapan untuk pengembangan multimedia interaktif. Tahapan yang dilakukan model pengembangan ADDIE yaitu Analysis, Design, Development, Implementation, dan Evaluation. Analisis data yang digunakan adalah deskriptif kualitatif dan deskriptif kuantitatif. Hasil penelitian ini adalah validitas media dan materi dari multimedia pembelajaran dinyatakan sangat valid karena skor perolehan angket ahli media 82% dan angket ahli materi 86%. Kepraktisan multimedia pembelajaran sistem pencernaan dinyatakan sangat praktis untuk digunakan berdasarkan angket dari guru 95% dan angket dari peserta didik 80%. Profil pelajar Pancasila untuk mandiri berdasarkan hasil observasi sebanyak 78% sedangkan bernalar kritis 76%, sehingga pembelajaran menggunakan multimedia interaktif pembelajaran berbasis proyek dengan pendekatan STEAM memberikan hasil yaitu mampu membantu peserta didik untuk mandiri dan bernalar kritis. Hasil dari uji t-test independent dari post test kelas kontrol dan kelas eksperimen yaitu sig. (2-tailed) 0,001 dan paired samples test sig. (2-tailed) dari pre test dan post test kelas eksperimen 0,000 artinya taraf signifikasi ˂ 0,05 sehingga H0 ditolak. Jadi, terdapat perbedaan hasil yang lebih baik terhadap kelas yang menggunakan multimedia interaktif atau kelas eksperimen. Maka, pengembangan multimedia interaktif pembelajaran berbasis proyek dengan pendekatan STEAM efektif membantu pembelajaran sistem pencernaan dan efektif memberikan penguatan Profil Pelajar Pancasila berdasarkan hasil observasi elemen mandiri 78% dan bernalar kritis 76% Kata Kunci: pengembangan media; sistem pencernaan; PjBL; ADDIE. Learning by teachers in classroom is a foundation for students at the next level. Pancasila Profile Student has character and competencies that students are expected to achieve, which are based on Pancasila. Based on the analysis from three elementary schools, SDN Mlatiharjo 01, SDN Mlatiharjo 02, and SDN Rejosari 01 at 5th grade. The information obtained is that students prefer to use media, especially video media or media that has moving images during learning. They prefer like questions and answers, discussions or group work. When working on assignments individually, there are some students who still lack confidence. So, the Pancasila Student Profile that we want to explore further is the dimension of independence and critical reasoning. This research aims to describe the development of project-based interactive multimedia using STEAM to strength Pancasila profile students, describe the practicality of developing project-based interactive multimedia with STEAM to strength Pancasila profile student and describe the effectiveness of using project-based interactive multimedia with STEAM to strength Pancasila profile students. The subjects test for research were 5th A Rejosari 01 State Elementary School, Semarang City. This research uses Research and Development (R & D). This method was chosen because to determine validity and practicality of developing interactive multimedia, as well as the effectiveness of using project-based interactive multimedia with a STEAM approach to strength Pancasila Profile Student. ADDIE was chosen because it is systematic, simple, evaluation can be carried out every stage of interactive multimedia development. ADDIE development model are Analysis, Design, Development, Implementation, and Evaluation. Analysis data used descriptive qualitative and descriptive quantitative. The results of this research are that the validity of the media and material from multimedia learning is very valid because it obtained from the media expert questionnaire is 82% and the material expert questionnaire is 86%. The practicality of multimedia learning about the digestive system was stated to be very practical based on a questionnaire from teachers at 95% and questionnaire from students at 80%. Pancasila profile students which is independence based on observation results is 78% while critical thinking is 76%, so learning using interactive multimedia project-based learning with a STEAM produces results that are able to help students to be independent and critical thinking. The results of the independent t-test from post test control class and experimental class are sig. (2-tailed) 0.001 and paired samples test sig. (2-tailed) from pre-test and post-test for the experimental class is 0.000, it means the significance level is ˂ 0.05 so that H0 is rejected. There is a difference results for the class that use interactive multimedia or experimental classes. So, the development of interactive multimedia project-based learning with STEAM is effective for helping learning digestive system and effective in strengthening Pancasila Profile Student based on the results of observing 78% of independent elements and 76% of critical thinking. Keywords: development media; digestive system; PjBL; ADDIE.
MATH EDUCATIONAL GAME TO ENHANCE JUNIOR HIGH SCHOOL STUDENTS’ ALGEBRAIC THINKING Lilik Ariyanto; Muhammad Prayito; Syahru Romadhon; Achmad Buchori
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 3 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i3.10778

Abstract

Students in the 21st century require training in solving real-world problems involving algebraic thinking through the use of technology in order to adapt effectively to their environment. This study aims to develop a math education application on algebra material that is valid, practical and effective for improving algebraic thinking skills. This type of research is development research with the ADDIE model. The research instruments employed in this study were: 1) expert validity, 2) an algebra test sheet, and 3) a questionnaire to gather students’ reactions to the developed educational game. Validity comprised game validity and content validity, aiming to obtain a valid and usable mathematics educational game. The data was analysed descriptively through the results of the educational game validity sheet. Meanwhile, the effectiveness of the educational game was observed through the results of the algebra ability test using a t-test. Furthermore, through the student response questionnaire, the researcher was able to ascertain the practicality of using the mathematics educational game. The results of this study indicate that the results of expert validation: (1) Feasible based on the validation results of media experts and material experts; (2) Practical based on student response questionnaires with excellent criteria; and (3) Effective where the average learning outcomes of the experimental class are better than the control class, a classical completeness of 81.14% was attained, positively correlated with learning interest, which in turn contributed to learning outcomes of 72.7%.Abad 21 mengharuskan siswa untuk terlatih dalam memecahkan masalah kehidupan nyata yang berkaitan dengan pemikiran aljabar menggunakan teknologi agar mampu beradaptasi dengan baik dilingkungannya. Penelitian ini bertujuan untuk mengembangkan aplikasi pendidikan matematika pada materi aljabar yang valid, praktis dan efektif untuk meningkatkan kemampuan berpikir aljabar. Jenis penelitian ini adalah penelitian pengembangan dengan model ADDIE. Instrumen penelitian yang digunakan adalah: 1) validitas ahli, 2) lembar tes aljabar, 3) angket yang berisi reaksi  siswa kepada game  edukasi  dikembangkan.  Validitas  terdiri  dari validitas  game edukasi dan validitas materi bertujuan untuk mendapatkan game edukasi matematika yang valid dan layak digunakan. Data tersebut dianalisis deskriptif melalui hasil lembar validitas game  edukasi.  Sedangkan,  keefektifan game edukasi  dilihat  dari  hasil  tes  kemampuan aljabar dengan menggunakan perhitungan uji-t. Selanjutnya, peneliti melalui angket respon siswa peneliti dapat mengetahui kepraktisan penggunaan game edukasi matematika. Hasil penelitian ini menunjukkan bahwa hasil validasi pakar: (1) Layak berdasarkan hasil validasi pakar media dan ahli material; (2) Praktis berdasarkan  kuesioner respons siswa dengan kriteria unggulan; dan (3) Efektif dimana rata-rata hasil pembelajaran kelas eksperimen lebih baik dari kelas kontrol, persentase keuntasan klasikal adalah 81,14%, dan ada pengaruh positif minat belajar dengan hasil pembelajaran sebesar 72,7%.
The Influence Of School Principals’ Managerial Competence, Teachers’pedagogical Competence, And School Culture On The Quality Of Education Listyaningrum, Asri Linda; Buchori, Achmad; Soedjono
AJIS: Academic Journal of Islamic Studies Vol. 10 No. 1 (2025)
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/ajis.v10i1.12985

Abstract

This study examines the influence of school principals' managerial competence, teachers' pedagogical competence, and school culture on the quality of education at SMP Negeri Sub Rayon 01, Jepara Regency. The approach used in this study is quantitative with a descriptive correlational design. Data were collected through questionnaires completed by 168 teachers, and data analysis was conducted using simple and multiple linear regression. The study results show that the managerial competence of school principals significantly influences the quality of education, accounting for 64.2%, with a strong influence category. Teachers' pedagogical competence affects the quality of education by 66.2%, also within the strong influence category. School culture affects the quality of education by 52.1%, with a moderate influence category. Additionally, these three variables simultaneously influence the quality of education by 62.7%, indicating a significant contribution from all three in improving the quality of education. These findings suggest that strengthening the competence of school principals, teachers' pedagogical competence, and school culture is crucial in creating a quality educational environment. Therefore, there is a need for integrated policies and development programs to improve these three aspects to achieve optimal educational quality.
Co-Authors Aan Burhanuddin ABDUL AZIZ, MUHAMMAD Ade Ricky Rozzaqi Adhi Kusmantoro Adi Saputro, Bagus Afrilya Herianty Agnita Siska Pramasdyahsari, Agnita Siska Agung Handayanto Agustina, Mela Ali Shodiqin Alifia Shabrina Alika, Ornella Amalia, Dhea Amanati Rochmah Ana Muslihatun Anam, Muhammad Amirul Andrinugroho, Aryo Anggraeny, Bella Putri Dias Anggraina, Nabila Anjarweni, Bondhaningtyas Annajmuts Tsaaqib Anwar Fauzi Anwar Maulana, Ahmad Nurul Arif Wibisono Ariyanti, Mei Riska Dwi Arri Handayani Arso Widyasmoro Aryani, Desy Dwi Aryo Andri Nugroho Asrofah Asrofah Aurora Nur Aini Aurora Nur Aini Azizah Azizah Bagus Ardi Saputro Bakti, Siti Maisyaroh Baldemor, Milagros Bambang Setiawan Bhihikmah Bhihikmah Budi Lazarusli Budi Lazarusli, Budi Budiana, Mutiara Budiawan, Raden Yusuf Sidiq Carson Carsoni Cintang, Nyai Cintang, Nyai Damayanti, Safrida Dwi Destiana Putri Cahyani Devega, Lidya Devega, Lidya Septia Devita Rahmania Dewi Wulandari Dhea Amalia Dhian Endahwuri, Dhian Dian Ayu Azhari Dimas Abdul Aziz Dina Ahsanti Albar Dina Prasetyowati Djoko Sri Bimo Dr. Masrukan, Dr. Dwi Astuti Dwi Kusuma, Ressa Laurencya ekinengsih, ekinengsih EKO YULIANTO Elyasari, Siti Elyasari, Siti Ernawati, Isnaeni Eva Muzdalifah Evi Kholisoh F.X. Didik Purwosetiyono Fafa Nurdyansyah Fahmi, M Ali Musthofa Farida Nursyahidah Febrian Murti Dewanto Fredi Ganda Putra Fuad Abdullah Fuad Fuad, Fuad Abdullah Gunarti Krisnaningsih Handayani, Sri Hastuti Retno Hanung Unggul Prastawa Harsanti, Cita Nugraeni Hartoyo, Agus HARYUDA, LAKSANA Herianty, Afrilya Hermawan, Jody Setya Herowati, Eny I Made Sudana I Nyoman Adi Putra Ida Dwijayanti Ika Menariati Indah Purwanti Indriati Wardani, Theodora Intan Indiati Intan Indiati Irawati, Nurul Ismartoyo Ismartoyo Isna Asyaroh, Suryani Istiyaningsih, Rumiyatun Istiyaningsih, Rumiyatun Joko Siswanto Joko Sulianto . . Juwitaningrum, Juwitaningrum Kartinah Kartinah, Kartinah Kartono , Khilya Ulfa Kiranasari, Asy-Syifa Puspa Krisetiawan, Krisetiawan Krishna Huda Bagus Pambudi Krisnaningsih, Gunarti Kristia Setyaningsih Kusumantoro, Adhi Lailatul Lutfiyah Laily Sa'diyah, Nur Larasati, Rima Yulia Lestari, Ichsan Budi Lia Lalita Giovanti Lidya Devega Lilik Ariyanto Lina Riyanti Listya Endang Artiani Listyaningrum, Asri Linda Lusi Rachmiazasi Masduki Lusi Rachmiazasi Masduki, Lusi M. Anas Dzakiy Ma&#039;rifatul Mukaromah Mahmud Yunus Maryanto Masrukan Masrukan Mega Novita Meyyolis, Richa Mida Astarina Muhammad Prayito Muhammad Saifuddin Zuhri Muhdi Mujiono Muliawati, Hana Muna, Shofiyatul Muniroh, Lisa Murgiwati, Murgiwati Muthoharoh, Nurul Afifah Ngatmini Ngatmini Nida, izza Khoirin Ningsih, Tri Rahayu Niswatun Hasanah Nizaruddin Nizaruddin Noviana Dini Rahmawati Noviana Dini Rahmawati, Noviana Dini Novita Wulandari Nur Aini Nur Cholifah Nur Khoiri Nur Khoiri Nur Widyanti, Aprilia Nurfarida, Akhdian Dwi Nuza Heri Setyani Nyai Cintang Ornella Alika Osman, Sharifah Prasetio Zidan Cahya Prasetyo, Muhammad Ponco Prihastuti, Anggraini Purwosetiyono, F.X. Didik Purwosetiyono, FX Didik Putri, Febriana Mulyana Qristin violinda Rahartiningsih, Yashinta Arum Surya Rahmadhani, Tarisa Ahwalia Rasiman . Rasiman Rasiman Rina Dwi Setyawati Rina Dwi Setyawati Rohim, Nur Muhammad Rosalina Ginting Rozzaky, Ade Ricky Rustono Saptana, Della Ayu Saputra, Bagus Ardi Sari, Ane Armitha Permata sari, Asysyifa puspa Selviana, Mina Tika Senowarsito, Senowarsito Setiawan, Agus Setyani, Nuza Heri Setyaningsih, Kristia Sharifah Osman Sharifah Osman Shatila, Asti Gimma Shofiyatul Muna Sigit Ristanto Sigit Wibowo Sinta Mutiara Siti Elyasari Siti Kholifah Siti Maisyaroh Bakti Pertiwi Siti Maisyaroh Bakti Pertiwi Sitiaeti Sitiaeti Soedjono Soedjono Soedjono Sriyatun Sriyatun Sudargo Sugiarto S Sugiharti, Asih Sugiyanti Sugiyanti Sulianto, Joko Sumarno Sumarno . Sumarno Sumarno Sunan Baedowi Supandi Sutriyatiningsih, Sutriyatiningsih Suwarno Widodo Suyatmi, Erma Syahru Romadhon Theodora Indriati Wardani Theodora Indriati Wardani Tri Wahyu Hari Murtiningsih Triyono Triyono Triyono Triyono Turmudli Turmudli, Turmudli Tyas, Dinda Ari Margahayuning Universitas PGRI Semarang, Velma Nindita Arsitektur, Utami, Namira Putri Utvi Hinda Zahnnisa Uyun, Fina Ismatul Wahyu Puji Lestari, Wahyu Puji Wardani, Th. Indriati Wardani, Theodora Indriati Warto - Waty, Citra Kumala Wibisana, Muh Isna Nurdin Wibowo, Alam Wicaksono Widya Kusumaningsih Widyanti, Aprilia Nur Wijayanto WIJAYANTO WIJAYANTO wijayanto wijayanto Winaryanti, Aloysia Sri Wulandari Wulandari Yanti, Yenni Asma Yanuar Hery Murtianto Yanuar Hery Murtianto Yulianti Yulianti Yundari, Yundari Yuris Setyoadi Zuhri, Muhammad Saifudin Zulianto, Zulianto Zunika Agung Rahayu Zunika Agung Rahayu