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All Journal International Journal of Evaluation and Research in Education (IJERE) JPMS (Jurnal Pendidikan Matematika dan Sains) Pythagoras: Jurnal Matematika dan Pendidikan Matematika Jurnal Pendidikan dan Pengajaran Jurnal Ilmu Perpustakaan Jurnal Sains dan Teknologi Jurnal Pendidikan Indonesia AKSIOMA Jurnal Pendidikan Matematika Dinamika Pendidikan Jurnal Teknik Elektro JURNAL DERIVAT: JURNAL MATEMATIKA DAN PENDIDIKAN MATEMATIKA Primary: Jurnal Pendidikan Guru Sekolah Dasar Jurnal Inovasi Teknologi Pendidikan Kontinu: Jurnal Penelitian Didaktik Matematika Jurnal Ilmiah Pendidikan Dasar AKSIOMA: Jurnal Program Studi Pendidikan Matematika Scientific Journal of Informatics JINOP (Jurnal Inovasi Pembelajaran) Jurnal KARISMATIKA PYTHAGORAS: Jurnal Program Studi Pendidikan Matematika Jurnal Informatika Upgris Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran JIPMat (Jurnal Ilmiah Pendidikan Matematika) AKSIOMA MALIH PEDDAS E-Dimas: Jurnal Pengabdian kepada Masyarakat Al-Jabar : Jurnal Pendidikan Matematika JURNAL IQRA´ Union: Jurnal Ilmiah Pendidikan Matematika AJIS : Academic Journal of Islamic Studies Indonesian Journal of Science and Mathematics Education MUST: Journal of Mathematics Education, Science and Technology RAUDHAH Journal of Dedicators Community JURNAL PENDIDIKAN TAMBUSAI Jurnal Ilmiah Pendidikan Profesi Guru JURNAL MathEdu (Mathematic Education Journal) Journal on Education Comvice : Journal of community service Widya Balina :Jurnal Ilmu Pendidikan dan Ekonomi JP3M (Jurnal Penelitian Pendidikan dan Pengajaran Matematika) Jurnal Pendidikan dan Konseling SCAFFOLDING: Jurnal Pendidikan Islam dan Multikulturalisme Imajiner: Jurnal Matematika dan Pendidikan Matematika Jurnal Penelitian Pembelajaran Matematika Sekolah JURNAL RAUDHAH Jatilima : Jurnal Multimedia Dan Teknologi Informasi Bubungan Tinggi: Jurnal Pengabdian Masyarakat SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL Didaktik : Jurnal Ilmiah PGSD STKIP Subang Journal of Didactic Mathematics Journal of Innovation in Educational and Cultural Research Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistika SUPERMAT (JURNAL PENDIDIKAN MATEMATIKA) Community Empowerment Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Aksioma Mosharafa: Jurnal Pendidikan Matematika Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) FARABI: Jurnal Matematika dan Pendidikan Matematika International Journal of Research in Education (IJRE) Muria Jurnal Layanan Masyarakat Indonesian Journal of Educational Development (IJED) Archive: Jurnal Pengabdian Kepada Masyarakat Jurnal Lingkar Mutu Pendidikan Journal of Advanced Sciences and Mathematics Education Journal of Educational Sciences Euclid Jurnal Pendidikan Terapan As-Syifa Journal of Islamic Studies and History Jurnal Pendidikan Matematika JIPETIK:Jurnal Ilmiah Penelitian Teknologi Informasi & Komputer JRAMathEdu (Journal of Research and Advances in Mathematics Education) Profesi Pendidikan Dasar Scientific Journal of Informatics Gammath : Jurnal Ilmiah Program Studi Pendidikan Matematika Advance Sustainable Science, Engineering and Technology (ASSET) Schola Journal: Jurnal Ilmiah Pendidikan Dasar Edukasi dan Didatika: Jurnal Ilmiah Pendidikan Dasar Jurnal Pendidikan Guru Profesional AKSIOMA Proceeding International Conference on Digital Education and Social Science ALKHIDMAH: Jurnal Pengabdian dan Kemitraan Masyarakat
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Activities on Numeracy Skills and Independence in Deep Learning with Interactive Teaching Materials in Elementary Schools Indah Setyaningsih; Achmad Buchori; Joko Sulianto
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 8 No. 3 (2025): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v8i3.103886

Abstract

The delivery of material using less varied methods, namely lectures and assignments, causes students' low mathematical abilities. This study aims to analyze the effect of student activity on numeracy skills and learning independence through an in-depth learning approach assisted by interactive teaching materials in schools. The type of research used is a quasi-experimental research (quasi-experimental) using a quantitative approach. The sampling technique used was purposive sampling, with a total of 25 students in the experimental class and 25 students in the control class. Data collection methods used in this study were tests, questionnaires, and observations. The research instruments were in the form of test questions and questionnaires. Data analysis techniques used inferential statistics. The research findings show that student activity significantly affects numeracy skills and learning independence. The post-test results showed a significant increase after the implementation of in-depth learning with interactive teaching materials. The results of the N-Gain test placed the effectiveness of in-depth learning with interactive teaching materials in the moderate category, with an average score of 0.6147 (61.47%). Scores ranged from 0.33 to 1.00, reflecting diverse student responses influenced by prior abilities, motivation, and adaptability to technology. This study concluded that the model was effective in improving conceptual understanding, student engagement, and learning independence. This study implies that an immersive learning approach supported by interactive learning materials can be used to improve numeracy skills and learning independence in students.
Augmented Reality Book Media Based on A Constructivist Approach on Improving Students’ Cognitive Abilities in The Five Senses Material Dwi Retno Sriwahyuni; Achmad Buchori; Joko Sulianto
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 8 No. 3 (2025): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v8i3.104971

Abstract

This research focuses on the development of Augmented Reality Book media integrated with the Constructivism approach. The goal is to produce a product that meets the criteria of validity, practicality, and effectiveness in improving the cognitive abilities of fourth-grade students on the five senses material. This research adopts the Research and Development (R&D) method using the 4-D development model, which consists of four systematic stages. The subjects of the research were fourth-grade students Elementary School. Product validation was carried out by two experts (media experts and material experts), while the practicality test was measured through teacher and student response questionnaires. The effectiveness test was measured using a Pretest Posttest Control Group Design and analyzed through the N-Gain Score. The results of the study indicate that the developed product is very feasible and valid for use, with an average validity of media experts reaching 95.19% and validity of material experts 97.11%, both of which are included in the Very Valid category. The practicality test also generated high responses from students (94%) and teachers (91%), who confirmed that the product was very practical. The key finding was the results of the effectiveness test, where the average N-Gain score in the experimental class reached 80.49 (or 0.8049), which is classified as high. This significant increase indicates that the Augmented Reality Book media with a Constructivist Approach is effective in improving students' cognitive abilities in the five senses material.
Problem-Based Learning and Canva AI Interactive Multimedia: Enhancing IPAS Learning Outcomes and Motivation in Elementary Education Dina Erawati; Joko Sulianto; Achmad Buchori
Jurnal Pendidikan dan Pengajaran Vol 59 No 1 (2026): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v59i1.105908

Abstract

low learning outcomes of Natural and Social Sciences (IPAS) in elementary school students, characterized by suboptimal average scores and completion rates, indicate problems in the learning process. This condition is influenced by the dominance of the lecture method and the limited use of interactive media that can increase student engagement. This study aims to analyze the effect of the Problem-Based Learning (PBL) model supported by Canva AI Interactive Multimedia on student learning outcomes and motivation. The study used a quantitative approach with a quasi-experimental design of the non-equivalent control group design. The subjects were third-grade elementary school students. Data collection was carried out through objective tests to measure learning outcomes and questionnaires to measure learning motivation. Data analysis was carried out using inferential statistics, such as the mean difference test (t-test) to compare results between the experimental and control groups. The results showed that the application of the PBL model assisted by Canva AI Interactive Multimedia significantly improved student learning outcomes and motivation, as indicated by a higher average posttest score for the experimental group compared to the control group. In conclusion, the integration of the PBL model with AI-based interactive multimedia support is effective in improving the quality of science and science learning in elementary schools. The implications of this research suggest that utilizing AI-based visual technology in problem-based learning can be an innovative strategy for enhancing student engagement and learning outcomes.
The effect of STEAM-oriented wayground on motivation and problem-solving in elementary math Ria Yuli Permatasari; Achmad Buchori; Ngatmini
Indonesian Journal of Educational Development (IJED) Vol. 7 No. 2 (2026): August 2026
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/ijed.v7i2.6782

Abstract

The low learning motivation and problem-solving ability of elementary students remain significant challenges in Indonesian mathematics education. This study examines the effect of STEAM-oriented Wayground media on both variables among fourth-grade students on the flat shapes topic. A quantitative quasi-experimental pretest-posttest control group design was employed. The sample consisted of 46 students selected using purposive sampling, divided into an experimental group (n=26) receiving STEAM-oriented Wayground instruction and a control group (n=20) receiving conventional instruction. Instruments included an ARCS-based motivation questionnaire (16 items) and a Polya-based problem-solving test (20 items), both validated and reliable (Cronbach's Alpha 0.86 and 0.89). Data were analyzed using independent t-test and MANOVA. Results showed a significant effect on learning motivation (t = 10.662; p < 0.001) and problem-solving ability (t = 12.894; p < 0.001) compared to conventional learning. MANOVA also indicated a significant simultaneous effect (F = 165.468; p < 0.001; η² = 0.885). The experimental group showed moderate to high improvement (N-Gain motivation = 0.53; N-Gain problem-solving = 0.64). This study recommends integrating interactive digital media with a multidisciplinary approach as an innovative learning alternative in areas with limited resources.
Comparative effectiveness of STEAM and CTL using MUSI board for cognitive understanding Choirul Hadiyati; Achmad Buchori; Joko Siswanto
Indonesian Journal of Educational Development (IJED) Vol. 7 No. 2 (2026): August 2026
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/ijed.v7i2.6909

Abstract

Elementary students continue to struggle to understand Least Common Multiple (LCM) and Greatest Common Factor (GCF), highlighting the need for more effective instructional approaches that promote conceptual understanding. Although Science, Technology, Engineering, Arts, and Mathematics (STEAM) and Contextual Teaching and Learning (CTL) have shown positive outcomes, direct comparisons with the same instructional medium remain limited. This study's novelty is the direct comparison of STEAM and CTL using the same manipulative instructional medium (MUSI Board), isolating instructional effects from learning media. Therefore, this study aimed to compare the effectiveness of STEAM and CTL using the MUSI Board to improve cognitive understanding of LCM and GCF. A quasi-experimental pretest–posttest non-equivalent group design involved 30 fifth-grade students assigned through matched-group sampling to STEAM (n = 15) and CTL (n = 15). Data were analyzed using t-tests, normalized gain (N-Gain), and Cohen's d. Both groups improved significantly (p < .001), but STEAM achieved higher learning gains (0.487 vs. 0.352) with a very large educational effect (Cohen's d = 1.975). Conceptually, the findings strengthen evidence on the comparative effectiveness of STEAM and CTL. Practically, MUSI Board-assisted STEAM is recommended for elementary mathematics, while future studies should examine broader topics using larger samples.
The Influence of School Principals’ Academic Supervision and Teacher Professional Development on the Quality of Learning in Elementary Schools Purwitasari, Eti; Buchori, Achmad; Wuryandini, Endang
Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme Vol. 8 No. 2 (2026): Pendidikan Islam dan Multikulturalisme
Publisher : Institut Agama Islam Sunan Giri (INSURI) Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/scaffolding.v8i2.10355

Abstract

This study aimed to examine the influence of principals' academic supervision and teachers' professional development on the quality of learning in public elementary schools. The research was conducted in public elementary schools in Wanasari District, Brebes Regency, Indonesia. A quantitative approach with an ex post facto research design was employed. The population of teachers is 211 in Wanasari District, Brebes Regency. Proportional random sampling was used to ensure representation from each school. The study involved 138 teachers selected as the research sample. Data were collected using a structured questionnaire and analyzed through descriptive statistical analysis and multiple linear regression. The results indicated that: (1) principals' academic supervision has a positive and statistically significant effect on the quality of learning; (2) teachers' professional development has a positive and statistically significant effect on the quality of learning; and (3) principals' academic supervision and teachers' professional development simultaneously have a positive and statistically significant effect on the quality of learning. These findings suggest that effective academic supervision by principals, together with continuous professional development of teachers, plays a significant role in improving the quality of learning in elementary schools. Therefore, strengthening academic supervision practices and promoting ongoing professional development are essential strategies for enhancing the quality of teaching and learning.
Design and Development of an Interactive Scouting Educational Game Using the MDLC Approach Achmad Buchori; Prasetio Zidan Cahya; Theodora Indriati Wardani; Nur Khoiri; Sharifah Osman
Advance Sustainable Science Engineering and Technology Vol. 7 No. 2 (2025): February-April
Publisher : Science and Technology Research Centre Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/z305gx28

Abstract

This research aims to develop an Android-based educational game that can increase students' understanding of the concept of solving. The development method used is the Multimedia Development Life Cycle (MDLC) with a heuristic approach. This heuristic approach involves a user-oriented design process, prioritizing ease of use and compatibility with scouting materials. This game is designed with an attractive and interactive appearance, and is equipped with games that are tailored to students' abilities. The trial results show that this educational game is effective in increasing students' understanding of the concept of fractions. A part from that, students also gave positive responses to the use of games as a learning medium. This year's Scout extracurricular is indeed a non-compulsory extracurricular but schools are obliged to organize scout extracurricular activities, in the current digital era, learning media applications and educational games are really needed in schools from elementary school to high school. Therefore, this research aims to apply the basics of scouting by using articulate storyline 3 software as a learning medium for students and can be implemented during the activity.
Co-Authors Aan Burhanuddin ABDUL AZIZ, MUHAMMAD Ade Ricky Rozzaqi Adhi Kusmantoro Adi Saputro, Bagus Afrilya Herianty Agnita Siska Pramasdyahsari, Agnita Siska Agung Handayanto Agustina, Mela Ali Shodiqin Alifia Shabrina Alika, Ornella Amanati Rochmah Ana Muslihatun Anam, Muhammad Amirul Andrinugroho, Aryo Anggraeny, Bella Putri Dias Anggraina, Nabila Anjarweni, Bondhaningtyas Annajmuts Tsaaqib Anwar Fauzi Anwar Maulana, Ahmad Nurul Aprilia Nur Widyanti Arif Wibisono Ariyanti, Mei Riska Dwi Arri Handayani Arso Widyasmoro Aryani, Desy Dwi Aryo Andri Nugroho Aurora Nur Aini Aurora Nur Aini Azizah Azizah Bagus Ardi Saputro Bakti, Siti Maisyaroh Bambang Setiawan Bhihikmah Bhihikmah Budi Lazarusli Budi Lazarusli, Budi Budiana, Mutiara Budiawan, Raden Yusuf Sidiq Carson Carsoni Choirul Hadiyati Cintang, Nyai Cintang, Nyai Damayanti, Safrida Dwi Destiana Putri Cahyani Devega, Lidya Devega, Lidya Septia Devi Mahardika Damayanti Devita Rahmania Dewi Wulandari Dhea Amalia Dhian Endahwuri, Dhian Dian Ayu Azhari Dimas Abdul Aziz Dina Ahsanti Albar Dina Erawati Dina Prasetyowati Djoko Sri Bimo Dr. Masrukan, Dr. Dwi Astuti Dwi Cahyanti Alfiah Dwi Kusuma, Ressa Laurencya Dwi Retno Sriwahyuni Dwijayanti , Ida ekinengsih, ekinengsih EKO YULIANTO Eko Yulianto Elyasari, Siti Elyasari, Siti Endang Wuryandini, Endang Ernawati, Isnaeni Ery Maritim Eva Muzdalifah Evi Kholisoh F.X. Didik Purwosetiyono Fafa Nurdyansyah Fahmi, M Ali Musthofa Farida Nursyahidah Febrian Murti Dewanto Fredi Ganda Putra Fuad Abdullah Fuad Fuad, Fuad Abdullah Gunarti Krisnaningsih Handayani, Sri Hastuti Retno Hanung Unggul Prastawa Harjito Harsanti, Cita Nugraeni Hartoyo, Agus HARYUDA, LAKSANA Herianty, Afrilya Hermawan, Jody Setya Herowati, Eny I Made Sudana I Nyoman Adi Putra Ida Dwijayanti Ika Menariati Indah Purwanti Indah Setyaningsih Indriati Wardani, Theodora Intan Indiati Irawati, Nurul Ismartoyo Ismartoyo Ismiyati, I'in Isna Asyaroh, Suryani Isrotun, Umi Istiyaningsih, Rumiyatun Istiyaningsih, Rumiyatun Joko Siswanto Joko Siswanto Joko Sulianto . . Juwitaningrum, Juwitaningrum Kartinah Kartinah, Kartinah Kartono , Khilya Ulfa Kiranasari, Asy-Syifa Puspa Krisetiawan, Krisetiawan Krishna Huda Bagus Pambudi Kristia Setyaningsih Kusumantoro, Adhi Lailatul Lutfiyah Laily Sa'diyah, Nur Larasati, Rima Yulia Lestari, Ichsan Budi Lia Lalita Giovanti Lidya Devega Lilik Ariyanto Lina Riyanti Listya Endang Artiani Listyaningrum, Asri Linda Lusi Rachmiazasi Masduki Lusi Rachmiazasi Masduki, Lusi M. Anas Dzakiy Ma&#039;rifatul Mukaromah Mahmud Yunus Maryanto Masrukan Masrukan Mega Novita Mei Riska Dwi Ariyanti Mela Agustina Meyyolis, Richa Mida Astarina Milagros Baldemor Muhammad Prayito Muhammad Saifuddin Zuhri Muhdi Muhtarom Mujiono Muna, Shofiyatul Muniroh, Lisa Murgiwati, Murgiwati Muthoharoh, Nurul Afifah Nabila Zulfaniar, Eva Ngatmini Ngatmini Ngatmini Ngatmini Ngatmini Nida, izza Khoirin Ningsih, Tri Rahayu Niswatun Hasanah Nizaruddin Nizaruddin Noviana Dini Rahmawati Noviana Dini Rahmawati, Noviana Dini Novita Wulandari Nur Aini Nur Cholifah Nur Khoiri Nur Khoiri Nurfarida, Akhdian Dwi Nuza Heri Setyani Nyai Cintang Ornella Alika Osman, Sharifah Prasetio Zidan Cahya Prasetyo, Muhammad Ponco Prihastuti, Anggraini Purwitasari, Eti Purwosetiyono, F.X. Didik Purwosetiyono, FX Didik Putri, Febriana Mulyana Putriyanti, Lina Qristin violinda Rahmadhani, Tarisa Ahwalia Rasiman . Rasiman Rasiman RIA YULI PERMATASARI Rina Dwi Setyawati Rina Dwi Setyawati Riska Novianti Rohim, Nur Muhammad Rosalia Eka Lusiana Rosalina Ginting Rozzaky, Ade Ricky Rustono sa'adah, siti Saptana, Della Ayu Saputra, Bagus Ardi Sari, Ane Armitha Permata sari, Asysyifa puspa Selviana, Mina Tika Senowarsito, Senowarsito Setiawan, Agus Setyani, Nuza Heri Setyaningsih, Kristia Sharifah Osman Sharifah Osman Shofiyatul Muna Sigit Ristanto Sigit Wibowo Sinta Mutiara Siti Elyasari Siti Kholifah Siti Kholifah Siti Maisyaroh Bakti Pertiwi Siti Maisyaroh Bakti Pertiwi Siti Wahyuningsih Sitiaeti Sitiaeti Soedjono Soedjono Soedjono Sri Utoyo Sriyatun Sriyatun Sudargo Sugiarto S Sugiharti, Asih Sugiyanti Sugiyanti Sulianto, Joko Sumarno Sumarno . Sumarno Sumarno Sunan Baedowi Supandi Sutriyatiningsih, Sutriyatiningsih Suwarno Widodo Suyatmi, Erma Syahru Romadhon Theodora Indriati Wardani Tri Wahyu Hari Murtiningsih Triyono Triyono Triyono Triyono Turmudli Turmudli, Turmudli Tyas, Dinda Ari Margahayuning Universitas PGRI Semarang, Velma Nindita Arsitektur, Utami, Namira Putri Utvi Hinda Zahnnisa Uyun, Fina Ismatul Wahyu Puji Lestari, Wahyu Puji Wardani, Th. Indriati Wardani, Theodora Indriati Warto Warto - Wibisana, Muh Isna Nurdin Wibowo, Alam Wicaksono Widya Kusumaningsih Wijayanto wijayanto wijayanto WIJAYANTO WIJAYANTO Winaryanti, Aloysia Sri Wulandari Wulandari Yanti, Yenni Asma Yanuar Hery Murtianto Yanuar Hery Murtianto Yashinta Arum Surya Rahartiningsih Yulianti Yulianti Yundari, Yundari Yuris Setyoadi Zuhri, Muhammad Saifudin Zulianto, Zulianto Zunika Agung Rahayu Zunika Agung Rahayu