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All Journal International Journal of Evaluation and Research in Education (IJERE) Jurnal Ilmu Pendidikan Jurnal Pendidikan Humaniora Journal of Educational, Health and Community Psychology Tadris: Jurnal keguruan dan Ilmu Tarbiyah Jurnal Pekommas Jurnal Inovasi Teknologi Pendidikan Psikopedagogia Edulib Pedagogia: Jurnal Pendidikan Jurnal Pendidikan Ilmu Sosial Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Jurnal Teori dan Praksis Pembelajaran IPS Edcomtech Jurnal Kajian Teknologi Pendidikan Al Ishlah Jurnal Pendidikan QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama EDUCATIO : Journal of Education Didaktis: Jurnal Pendidikan dan Ilmu Pengetahuan Jurnal Penelitian Pendidikan IPA (JPPIPA) JURNAL KONSELING GUSJIGANG Jurnal Pendidikan : Riset dan Konseptual Jurnal Dimensi Pendidikan dan Pembelajaran JKTP: Jurnal Kajian Teknologi Pendidikan Ijaz Arabi Journal of Arabic Learning Pendas : Jurnah Ilmiah Pendidikan Dasar Edukasi Islami: Jurnal Pendidikan Islam JURNAL EKONOMI PENDIDIKAN DAN KEWIRAUSAHAAN Premiere Educandum: Jurnal Pendidikan Dasar dan Pembelajaran Jurnal Cendekia : Jurnal Pendidikan Matematika Jurnal Ilmiah Pendidikan dan Pembelajaran Jurnal EDUTECH Undiksha Evangelikal: Jurnal Teologi Injili dan Pembinaan Warga Jemaat JTP - Jurnal Teknologi Pendidikan JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Jurnal Pendidikan Edutama Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini EDUTEC : Journal of Education And Technology Jurnal Inovasi dan Teknologi Pembelajaran (JINOTEP) Kajian dan Riset Dalam Teknologi Pembelajaran Jurnal E-Komtek Journal of K6 Education and Management Bulletin of Counseling and Psychotherapy Multilateral: Jurnal Pendidikan Jasmani Dan Olahraga Journal of Educational and Learning Studies IJAL (Indonesian Journal of Academic Librarianship) Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Indonesian Journal of Educational Development (IJED) Journal of Advanced Sciences and Mathematics Education Online Learning in Educational Research International Journal of Learning Reformation in Elementary Education JS (Jurnal Sekolah) Education Journal: Journal Educational Research and Development Journal of Educational Technology and Learning Creativity Proceedings Series of Educational Studies Journal of Educational Technology Studies and Applied Research Akademika Jurnal Teknologi Pendidikan Edutechnium Journal of Educational Technology Bioma : Jurnal Ilmiah Biologi Buletin Konseling Inovatif
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Tes Berbasis Web Tool Quiz Pada Mata Pelajaran Bahasa Indonesia SMA Di Masa Pandemi Setiawan, Antoni Bagas; Degeng, I Nyoman Sudana; Susilaningsih, Susilaningsih
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 3 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i32022p284

Abstract

This study aims to develop a product in the form of a web-based test tool quiz from the provider, namely quizizz with explanatory text material for Indonesian high school subjects in the third semester of a 2-year program. The method used is Research and Development (R&D) which is widely used to develop, and produce, a particular product, especially in the field of education. The development model used refers to the model with the steps of Analysis, Design, Development, Implementation, Evaluation). The trial application in the field was hybrid by dividing students into two groups due to restrictions on school mobility in the COVID-19 era. The results showed that this product had met the criteria for use by material experts and media experts and students responded positively even though some things were responded to negatively. However, the web-based quiz tool test is generally interesting and suitable for use in learning during the pandemic, because it can be used both inside and outside the classroomAbstrakPenelitian ini bertujuan untuk mengembangkan produk berupa tes berbasis web tool  quiz dari penyedianya yaitu quizizz dengan materi teks eksplanasi mata pelajaran Bahasa Indonesia SMA semester III program 2 tahun. Metode yang digunakan adalah Research and Development (R&D) yang banyak digunakan untuk mengembangkan, dan menghasilkan, suatu produk tertentu terutama di bidang pendidikan. Model pengembangan yang digunakan mengacu pada model dengan langkah Analysis, Design, Development, Implementation, Evaluation). Uji coba penerapan di lapangan secara hybrid dengan membagi pebelajar menjadi dua kelompok karena adanya pembatasan mobilitas sekolah era COVID-19. Hasil penelitian menunjukkan bahwa produk ini telah memenuhi kriteria layak untuk digunakan dari ahli materi dan ahli media serta pebelajar menanggapi secara positif meskipun beberapa hal ditanggapi secara negatif. Namun demikian, tes berbasis web tool  quiz secara garis besar menarik dan layak untuk digunakan dalam pembelajaran di masa pandemi, karena bisa digunakan untuk di dalam kelas maupun luar kelas 
Pengembangan Kartu Dengan Teknologi 3D Augmented Reality Sebagai Media Visual Tematik Untuk Siswa Kelas VI SD Utomo, Mochamad Gustyawan Nur; Degeng, I Nyoman Sudana; Praherdiono, Henry
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 2 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i22022p162

Abstract

The 3D Augmented Reality card supports the science learning process at SDN 01 Watukosek. 3D Augmented Reality cards are designed to facilitate science subject matter, especially in helping visuals that are still conventional learning. 3D card with Augmented Reality technology is a technology that can be used independently or in groups that has the feature of being able to visualize the images contained on the card that is integrated with augmented reality to increase student motivation and curiosity. The purpose of this development is to produce learning media, and to find out the feasibility of the media being developed. This development model uses the Lee & Owens model. The results of the development of 3D Augmented Reality Card technology as a thematic visual media to explore outer space received a positive response by media experts and material experts and are suitable for use.AbstrakKartu berteknologi 3D Augmented Reality menjadi penunjang dalam proses pembelajaran IPA di SDN 01 Watukosek. Kartu berteknologi 3D Augmented Reality didesain untuk menguatkan atau memfasilitasi materi pelajaran IPA khususnya dalam membantu visual yang masih pembelajaran konvesional. Kartu berteknologi 3D Augmented Reality adalah sebuah teknologi yang dapat digunakan secara mandiri maupun kelompok yang memiliki fitur yang dapat memvisualisasikan gambar yang terdapat pada kartu yang terigentrasi augmented reality untuk meningkatkan motivasi dan keinginan tahuan siswa. Tujuan pengembangan ini untuk menghasilkan media pembelajaran, serta melihat kelayakan dan keefektifan dari media yang dikembangkan. Model Penelitian ini menggunakan model Borg and Gall.realtime mendapatkan respon positif oleh ahli media dan ahli materi serta layak digunakan dan ada peningkatan.
Pengembangan Kuis Interaktif Untuk Metode Drill And Practice Dengan Memanfaatkan Fitur Media Sosial Fajrin, Fitri Mutia; Degeng, I Nyoman Sudana; Ulfa, Saida
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 3 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i32022p295

Abstract

The aim of this research and development is to create a product for implement sosial media into drill and practice learning method. This quiz allows use of augmented reality and motion sensors technology. Taking advantage of features on Instagram sosial media, namely filters on Instagram stories, make this product accessible to anyone. This product also allows it to be used on smartphones of various types. The subject matter of “Things in The Classroom and Our Bag” in English for Class VII SMP. The ADDIE development paradigm was used to guide this project through the stages of analysis, design, development, implementation, and assessment. Products are validated by media experts and English subject matter experts. Student from SMP Muhammadiyah 1 in Malang City who are in seventh grade are the focus of this interactive quiz. It performed well in the product validation test, so that the product developed is suitable for use with the aim of increasing attractiveness during learning, as well as student motivation.AbstrakTujuan dari penelitian dan pengembangan ini untuk menghasilkan sebuah produk untuk memanfaatkan penggunaan media sosial pada metode pembelajaran drill and practice. Kuis ini menggunakan dukungan teknologi berupa augmented reality dan sensor gerakan. Memanfaatkan fitur pada media sosial Instagram yaitu filter pada Instagram story menjadikan produk ini bisa diakses oleh siapa saja. Produk ini juga memungkinkan untuk digunakan pada smartphone dengan berbagai tipe. Pokok bahasan materi “Things in The Classroom and Our Bag” mata pelajaran Bahasa Inggris Kelas VII SMP. Pengembangan ini telah melalui tahap analisis, desain, pengembangan, implementasi, dan evaluasi sesuai dengan model pengembangan ADDIE. Produk divalidasi oleh ahli media dan ahli materi mata pelajaran Bahasa Inggris. Sasaran objek uji coba kuis interaktif ini adalah siswa kelas VII SMP Muhammadiyah 1 Kota Malang. Pada uji validasi produk mendapatkan respon yang baik, sehingga produk yang dikembangkan layak digunakan dengan tujuan meningkatkan daya tarik pada saat berlangsungnya pembelajaran, serta motivasi siswa.
Pengembangan Screencast Presentasi Akuntansi Untuk Siswa SMA Anam, Khairil; Degeng, I Nyoman Sudana; Sitompul, Nurmida Catherine
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 2 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i22022p212

Abstract

Interest, attention and motivation of students in doing learning can be made more interesting by using learning media in the form of screencasts. Screencast is the activity of recording from a computer screen display or also called screen capture video with additional narration in the form of audio. In using this media, students can learn independently, because the material can be repeated as needed. Presentation of material that is interesting and clear, does not give people boredom because the learning is coherent according to the learning procedure, is not complicated and can be equipped with practice questions and discussions. Very clear and good voice filling, various images, colors and motion effects add value to the use of this learning media, so that material in lessons that are considered difficult can be completed easily. Students can clearly know the course of the lesson and explain the material. This research development method uses the ADDIE model. This method includes Analysis, Design, Development and Implementation and Evaluation. Validation from media experts, material experts and colleagues, even this media was tested on 34 students/respondents. The conclusion on this media is through the responses of each validator questionnaire so that this media gets results in the form of criteria that are very suitable for use in the learning process.AbstrakMinat, perhatian dan motivasi siswa dalam  melakukan pembelajaran  dapat dibuat lebih menarik dengan menggunakan media pembelajaran berupa  screencast. Sceencast adalah kegiatan merekam dari tampilan layar komputer dari  atau disebut juga screen capture video dengan tambahan narasi berupa audio. Dalam menggunakan media ini, siswa dapat melakukan pembelajaran secara  mandiri, karena materi bisa diulang-ulang sesuai kebutuhan. Penyajian materi yang menarik dan jelas, tidak memberi rasa bosan bagi karena pembelajarannya runtut sesuai prosedur pembelajaran,  tidak berbelit-belit dan bisa dilengkapi latihan soal serta pembahasannya. Pengisian suara yang sangat jelas dan baik, bermacam gambar, warna dan efek gerakan memberi nilai tambah pada pengguaan media pembelajaran ini, sehingga materi pada pelajaran yang dirasa  sulit dapat diselesaikan dengan mudah. Siswa bisa mengetahui secara jelas jalannya pelajaran serta penjelasan materi. Metode pengembangan penelitian ini menggunakan model ADDIE. Metode ini meliputi Analisis, Desain, Pengembangan dan Pelaksanaan serta Evaluasi. Validasi  dari ahli media, ahli materi dan teman sejawat , media inipun diujicobakan kepada 34 siswa/responden. Kesimpulan pada media ini melalui  tanggapan masing-masing angket validator sehingga  media ini mendapatkan hasil berupa  kriteria yang sangat layak digunakan dalam proses pembelajaran.
Pengembangan Media Video Podcast Pada Pembelajaran Sejarah Kelas XI Materi Pendudukan Bangsa Jepang Di Indonesia Aziz, Rajif Rizqy; Degeng, I Nyoman Sudana; Soepriyanto, Yerry
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 3 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i32022p265

Abstract

This development and research is aimed at producing video podcast media products with the latest innovations for the learning process of Indonesian history, material on the Japanese population in Indonesia, which these media products are a complement to the learning process. By using Research and Development (R&D), this research and development refers to the Lee & Owen model. By using the stages, namely analysis, design, development and implementation. And the results of the due diligence have been tested by media experts, material experts, and students with good positive responses. So it can be concluded that the video podcast media product is suitable for use in the learning process in class XI SMA 2 Muhammadiyah Singaraja. As high as this video podcast media is the latest innovation in class and improves student learning.AbstrakPengembangan dan penelitian ini adalah bertujuan menghasilkan produk media video podcast dengan inovasi terbaru untuk proses pembelajaran sejarah Indonesia materi kependudukan bangsa Jepang di Indonesia, yang produk media ini sebagai pelengkap dalam proses pembelajaran. Dengan menggunakan Research and Development (R&D) penelitian dan pengembangan ini mengacu pada model Lee & Owen. Dengen menggunakan tahapan yaitu analisis, design, development dan implementation. Dan hasil uji kelayakan sudah di uji coba oleh ahli media, ahli materi, dan siswa dengan  tanggapan positif yang baik. Sehingga dapat disimpulkan bahwa produk media video podcast layak digunakan dalam  proses pembelajaran dikelas XI SMA 2 Muhammadiyah Singaraja. Sehinggi media video podcast ini menjadi inovasi terbaru dikelas dan meningkatkan proses belajar siswa.
Developing Instructional Media Android-Based for Building Computational Thinking Skills for High School Students : Pengembangan Media Pembelajaran Berbasis Android untuk Membangun Keterampilan Berpikir Komputasional Siswa SMA Murniatiningtyas, Diana; Degeng, I Nyoman Sudana; Sitompul, Nurmida Catherine
Pedagogia : Jurnal Pendidikan Vol. 13 No. 1 (2024): February
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pedagogia.v13i1.1610

Abstract

This research aims to develop android-based instructional media to build computational thinking skill for High School students using the ADDIE Model. Computational thinking is studied in informatics subjects. The development product has gained an expert feasibility assessment and tested on students. The research instruments are questionnaires and test. Experts include content experts, instructional media experts, and instructional design experts. Trials to students consist of one-on-one evaluation, small group evaluation and tryout or classroom. The results of the assessment of experts show that the product is very feasible to use as instructional media. Small group evaluation and tryout at classroom shown that the product is categorized as very feasible to be used as multimedia to develop computational thinking. The effectiveness of product development is measured by pretest and posttest. The effectiveness test results show a t-test value of -14.162 with a significance level of 0.000 (p value < 0.05), meaning that there is a difference in the average value of the pretest and posttest. Thus, the use of C-Think as an instructional media is effectively to improve computational thinking skills of high school students. Highlights: Development Process: Utilizing the ADDIE Model ensures systematic development of instructional media for effective learning outcomes. Expert Evaluation: Expert feasibility assessment validates the quality and appropriateness of the developed instructional media. Effectiveness Testing: Pretest-posttest analysis demonstrates significant improvement in computational thinking skills among high school students using the developed Android-based instructional media. Keywords: Computational Thinking, Informatic Subject, Media Android-Based
Mobile Application Development Using Semantic Mapping In Learning Vocabulary Arabic For Spesific Purposes (ASP)/ Pengembangan Aplikasi Mobile Dengan Semantic Mapping Dalam Pembelajaran Kosakata Arabic For Spesific Purposes (ASP) Nasrullah, Muhammad; Degeng, I Nyoman Sudana; Murtadho, Nurul; Ulfa, Saida; Nugrawiyati, Jepri
Ijaz Arabi Journal of Arabic Learning Vol 7, No 1 (2024): Ijaz Arabi: Journal Of Arabic Learning
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/ijazarabi.v7i1.24847

Abstract

The development of an online mobile application designed with semantic mapping flow for vocabulary learning in the context of Arabic for Specific Purposes (ASP) is accessible anytime and anywhere. It facilitates searching and learning vocabulary terms related to research methods for students majoring in Arabic Language Education (PBA) writing their theses. This research falls under the Research & Development (R&D) model, specifically the ADDIE model. Data analysis techniques involve descriptive statistical analysis. This study aims to develop an online mobile application for learning research method vocabulary in the context of ASP in higher education. The results indicate that assessments from media and content experts regarding the online mobile application received an average score of 4.54. This score suggests that the mobile application with semantic mapping flow is a suitable and effective tool for learning vocabulary in the context of ASP, despite minor revisions based on expert feedback. Feedback from 22 PBA students using the application after conducting an effectiveness test using the N-Gain test revealed that 86% of students considered the product very effective. In contrast, the remaining 14% categorized it as less effective. This is supported by an average pre-test score of 74.4 and an average post-test score of 96.8, resulting in an N-Gain value of 86%, indicating a high level of effectiveness for the developed product.
Eksplorasi Dampak Chatbot Bertenaga AI (ChatGPT) Pada Pendidikan: Studi Kualitatif Tentang Manfaat dan Kerugian Subiyantoro, Singgih; Degeng, I Nyoman Sudana; Kuswandi, Dedi; Ulfa, Saida
Jurnal Pekommas Vol 8 No 2 (2023): December 2023
Publisher : Sekolah Tinggi Multi Media “MMTC” Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56873/jpkm.v8i2.5206

Abstract

The advancement of technology has driven the implementation of artificial intelligence-based chatbots in various fields, including education. This research investigates the impact of the presence and usage of AI-powered chatbots (Chat GPT) in the field of education, with a focus on potential benefits and drawbacks. The study employs a qualitative approach, gathering data through in-depth interviews and participatory observations in multiple educational institutions. Additionally, responses and perspectives from educators, students, and administrative staff are obtained through structured questionnaires. This research reveals that using AI-powered chatbots in education brings several benefits, such as improving the accessibility of learning materials, providing personalized learning support, and addressing individual challenges in the teaching and learning process. However, on the other hand, there are some drawbacks, including the potential replacement of essential social interactions between teachers and students and concerns regarding privacy issues and ethical use of data. Based on these findings, this study concludes that implementing AI-powered chatbots in education can provide significant benefits but also requires careful consideration of potential negative impacts. Overall, this article provides a profound understanding of how AI-based chatbots can be valuable tools in supporting the teaching and learning process while identifying aspects that need to be considered to optimize benefits and minimize risks in their usage.
Pengembangan E-modul Geografi berbasis Spatial Thinking Pujiantiningtyas, Rahmawati Sri; Degeng, I Nyoman Sudana; Wedi, Agus
Edcomtech Vol 7, No 2 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v7i22022p115

Abstract

Abstrak: Pengembangan E-Modul Geografi berbasis Berpikir Spasial untuk Siswa SMA kelas XI bertujuan untuk menghasilkan e- modul berbasis berpikir spasial serta tingkat kelayakan produk. Penelitian ini merupakan penelitian pengembangan yang berorientasi pada produk multimedia, yaitu e-modul. Penelitian ini menggunakan model pengembangan Lee & Owen yang terdiri dari lima tahapan yaitu: analisis kebutuhan, desain, pengembangan, implementasi dan evaluasi. Hasil validasi produk yang dikembangkan mendapatkan kriteria sangat layak dengan skor rata – rata sebesar 90,78 persen. Aspek Materi diperoleh skor 82,14 persen, aspek media 92 persen dan aspek desain pembelajaran sebesar 98,2 persen. Berdasarkan respon pengguna yaitu siswa modul mendapat skor 89,3 persen dan guru geografi memberikan skor 90% artinya modul memiliki kriteria yang sangat baik untuk dapat digunakan sebagai bahan ajar pendamping untuk siswaAbstract: Development of E-Module Geography based on Spatial Thinking For Senior High School Students of XI grade is purposed to produce spatial thinking e-module with good validity. The research uses research and development oriented by multimedia product, e-module. This research uses the Lee & Owen model which has five steps: analysis, design, development, implementation, and evaluation. Validation results got very good condition with an average score of 90,78 percent. Materials aspects were 82,4 percent, Media aspects were 92 percent and Educational Design aspect was 98,2 percent. Based on users’ response gave an average score of 89,3 percent and Geographic teachers gave a score of 90 percent, its mean the module had very good criteria to use as a companion book for student.
The Effect of Project-Based Learning and Self-Efficacy on Soft Skills in Multicamera Projects Wardhana, Aditya Kusuma; Degeng, I Nyoman Sudana; Praherdhiono, Henry; Kuswandi, Dedi; Choirudin, Choirudin
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol 16 No 1 (2024): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v16i1.5094

Abstract

The government focuses on the challenges senior vocational high schools (SMK) face in producing competent and employable graduates. Issues include a lack of curriculum alignment with industry demands, low absorption of graduates in the job market, and mismatched competencies with industry needs, leading to a lack of mental readiness for work among graduates. This research aims to test the soft skills abilities of students being taught with PjBL and conventional models with high and low self-efficacy and the interaction between learning models and self-efficacy towards students' soft skills abilities. This research uses a quasi-experimental design. The research subjects were class XI students at SMKN 1 Blitar. This study selected 33 students in the experimental class and 33 in the control class. Learning in the experimental and control classes was carried out in 6 meetings with multicamera material—analysis of relationship and interaction data between variables using the two-way ANOVA test. The research results show a difference in soft skills abilities among students taught with the PjBL model and what is taught conventionally soft skills in high and low self-efficacy, as well as an interaction between the PjBL model and self-efficacy toward soft skills abilities. The research limitation only supports soft skills learning outcomes.
Co-Authors Abai Manupak Tambunan Abdillah, Akhmad Faiq Abdul Hakim Ach. Amirudin Ach. Amirudin Achmad Supriyanto Adi Atmoko Aditya Kusuma Wardhana Agus Setiawan Agus Wedi Ahmad Firman Sidiq Aizah, Zubaidatul Albertus Hartana, Albertus Alhakim, Faiqul Faris Ali Imron Alif Mudiono Alimul Muniroh Alvionita Widayanti Amarulloh, Naufalul Fikri Amelia Bella Satya Yuda Amie Supeni Andi Yuliyanto Angga Tri Aditia Permana Anik anifah Anselmus JE Toenlioe Anselmus JE Toenlioe Anton Adhy Pujianto Aprezo Pardodi Maba Arafah Husna Ariantje J.A. Sundah, Ariantje J.A. Arief Rahman Hakim Aris Sulistiyanto Aritonang, Nikon ARIYANTO, DEDY Arroyan, Finne Aryuna Kusuma Tria Dewi Aziz, Rajif Rizqy Bagus Nanda Mahardika Bambang Yudi Cahyono Blasius Boli Lasan Carela Firda Wahyuniar Carolina Ligya Radjah, Carolina Ligya Choirudin, Choirudin Cholid, Abdul Cholis Sa’dijah Christina Martha Wajabula Dea Amanda Amelia Revlinasari Dedi Kuswandi Deka Dyah Utami Denissa Alfiany Luhulima Desy Irsalina Savitri Dewi Sukma Handriyati Didik Wahyu Hidayat Dimas Bagus Dwi Setyawan Dwi Arianti Eka Pramono Adi Elizabeth Lobo Elwi Nailul Muna Eni Cahya Wijayati Erly Lumban Gaol Erry Sutiono Ery Tri Djatmika RWW Etikasari, Riris Fajrin, Fitri Mutia Fakhriyatu Zahro Fanny Karlina Faris Ardiansyah Fibrina Aquatika Firdaus Su’udiah Fitriatien, Sri Rahmawati Hadiwiyono, Syamsul Hanafi Hanafi Hanurawan, Fattah Haq, Arina Salsabilla Hariadi, Agus Fajar Heni Wijayanti Henny Indreswari Henry Praherdhiono Henry Praherdiono Hidayat, Didik Wahyu Ibnu Rusid Ika Widya Pranandari Ilham Khairi Siregar Imanuel Hitipeuw Indrawati, Siti Irmawati Irmawati Ishwahyudi, Didik Isriyah, Mudafiatun Jepri Nugrawiyati Johan Tanama Johana Manubey, Johana Kadek Suhardita Karina Permatasari Kartini Kartini Khairil Anam, Khairil Kristianawati Kristianawati Leksono, Ibut Priono Lisa&#039;yiha Rodhiyah Livianni Lambe Lukman Arief Novianto Lukman Nadjamuddin Luluk Pramita Sari M Ramli M. Huda A.Y M. Ramli Made Duananda Kartika Degeng Mahara, Ichwan Mahuze, Paustina Ngali Maria Angela Christin Tefa Marthen Pali Marthen Pali Marthen Pali, Marthen Mayasari, Elizabeth Miftah Fariz Prima Putra Muhammad Ainul Fudo&#039;il Muhammad Huda Muhammad Nasrullah Muhammad Nur Ali Muhammad Zidni Ilman Nafiah Mujiono Mukhlason, Muahamad Muktiadji, Henky Murniatiningtyas, Diana Muslihati Muthia Aryuni Nahak, Kristina E. Noya Nawawi Nawawi Niken Yuniarti Nova Nova Nova Suci Lestari Pakniany Novia Kuswidayani Nur Hidayah Nur Hidayah Nurlaeli Fitriah Nurmida Catherine Sitompul Nurmida Chaterine Sitompul Nurul Anam, Nurul Nurul Murtadho Octario Sakti Susilo Otto Fajarianto Otto Fajarianto Paranoan, Cindy Annike Chrisan Persada, Yuris Indria Pertiwi, Esti Indyah Praherdiono, Henry Prassita Sari, Yuneva Dwi Pujiantiningtyas, Rahmawati Sri Pujianto, Wahyu Hadi Punaji Setyosari Purnomo Purnomo Putri, Sefni Rama Ralaivao Hanginiaina Emynorane Renny Andriyani Resvathi Swastika A. Retno Agustin Riyanto, Hendra Wahyu Rusid, Ibnu Rusmawati, Retno Danu S. V. Sailaja Sa'dun Akbar Saida Ulfa Sailaja, S. V. Setiawan, Antoni Bagas Setiowati, Theresa Dewi Setyo Dewi, Yuli Ani Seviana, Fransisca Laora Shaumi Rani Sihkabuden Sihkabuden Sihkabuden Sihkabuden, Sihkabuden Silvianingsih Silvianingsih Singgih Subiyantoro Sinta Aniati Siti Munawaroh Sitompul, Nurmida Chaterine Sitti Saum Sayidaturrahmah Sokhibul Ansor Sri Untari Suciyani Suaeb Sudarmiatin Sugeng Utaya Sugito Sugito Sulthoni Sulton Sulton Sulton Sumarmi Susilaningsih Susilaningsih Susilaningsih Susilaningsih, Susilaningsih Suyanto Suyanto Syamsul Hadi Syilvi Indrayani Tety Nur Cholifah, Tety Nur Toenlioe, Anselmus Je Tommy Rahardjo Tri Wahyuni Azzadi Ningrum Triyono Triyono Triyono Triyono Uluul Khakiim Unga Utari, Unga Utama Alan Deta Utami Widiati Utomo, Mochamad Gustyawan Nur Uun Undarti Septiani Vannisa Aviana Melinda Wahyu Widianto Wahyu Widodo Wahyu Widodo Waras Kamdi Waras Waras Wasis D Dwijogo Wasis Djoko Dwiyogo Widana, I Wayan Widya Dwi Cahyani Wilis Wijanarti Yenni, Safrina Yerry Soepriyanto Yoel Umbu Runga Riti Yuanita, Rizki Yudho Setyo Nugroho Yudin Citriadin Yuli Ani Setyo Dewi Yulianto, Muhamad Fahmi Yuliastuti, Yayuk Harini Yusro, Andista Candra Yusuf, Wisnu Lazuardi Zainul Abidin