Articles
THE ANALYSIS OF UNDERGRADUATE STUDENTS"™ RESEARCH PROPOSALS DURING THE PANDEMIC ERA (A Descriptive Research in Language Education Study Program of FKIP UNTAN in the Academic Year of 2020 to 2021)
Damara, Kevin;
Salam, Urai
Jurnal Kajian Pembelajaran dan Keilmuan Vol 6, No 2 (2022): OKTOBER 2022
Publisher : Universitas Tanjungpura
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DOI: 10.26418/jurnalkpk.v6i2.59235
This research aims to see the trend during the pandemic on what undergraduate students choose a title for their research proposal and to identify the phenomenon on it. The method in this research is descriptive research. The research was conducted by gathering titles from March 2020 until December 2021 with 140 titles. By conducting the descriptive research with analysis, it was found that students who chose four language skills as their category of research were 39%, language elements were 21%, teaching and learning 30%, English literature 10%, and English linguistic 0%. It was found that 40% of students chose descriptive research as their method of writing a research proposal. Most students chose development research with 21%. 16% of students chose action research. 14% of students chose case study research. 4% of the students chose pre-experimental research. 5% of students chose another method instead of those mentioned methods. In other words, many students chose descriptive research as their method to conduct a research proposal in the pandemic era.
WORKSHOP ON CLASSROOM ACTION RESEARCH FOR ELEMENTARY SCHOOL TEACHERS IN SAMBAS REGENCY
Wardah, Wardah;
Sri Rezeki, Yanti;
Salam, Urai;
Susilawati, Endang;
Surmiyati, Surmiyati;
Husin, Sy.
Abdi Dosen : Jurnal Pengabdian Pada Masyarakat Vol. 7 No. 3 (2023): SEPTEMBER
Publisher : LPPM Univ. Ibn Khaldun Bogor
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DOI: 10.32832/abdidos.v7i3.1800
To improve their competence and professionalism, teachers must always reflect on the learning process that they conduct, which is documented in the form of scientific papers called Classroom Action Research (CAR). The knowledge of teachers, especially elementary school teachers, regarding CAR is still very limited. Therefore, the PKM team of English Education Study Program lecturers carried out PKM activities on CAR. The purpose of this activity was to provide teachers with an understanding of the importance of CAR and how to conduct it. The activity was carried out using lecture, question and answer, and discussion methods. This activity took place for two days and was attended by 50 representatives of elementary school teachers in Sambas Regency. The results of the activity showed that the teachers were very enthusiastic and actively asked questions during the presentation and actively participated in group discussions. From the discussions and presentations, it was found that elementary school teachers in Sambas Regency were able to reflect on their classroom teaching to identify problems encountered in class, found the causes and solutions to the problems.
Robmanjar: Robot Teman Belajar Stimulator Literasi Anak Usia Dini
Sulistyawati, Sulistyawati;
Sujaini, Herry;
Salam, Urai;
Aunurrahman, Aunurrahman;
Wicaksono, Luhur
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 8 No. 4 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/obsesi.v8i4.5927
Perkembangan teknologi digital membuka peluang baru dalam dunia pendidikan anak usia dini. Salah satu tantangan dalam pendidikan anak usia dini adalah bagaimana menstimulasi minat baca dan menulis sejak dini. Tujuan penelitian ini untuk mengembangkan media pembelajaran inovatif berbasis robot bernama Robmanjar dalam upaya meningkatkan kemampuan literasi anak. Penelitian ini menggunakan metode eksperimen dengan desain One-Group Pretest-Posttest Design. Subjek penelitian adalah 15 anak Kelompok Bermain SPNF SKB Kota Pontianak usia 5-6 tahun. Pengumpulan data dilakukan sebelum dan sesudah perlakuan menggunakan tes kemampuan literasi. Analisis data menggunakan uji-t berpasangan untuk membandingkan nilai rerata sebelum dan sesudah perlakuan. Hasil penelitian menunjukkan bahwa terdapat peningkatan yang signifikan pada kemampuan literasi baca dan tulis anak setelah menggunakan media pembelajaran Robmanjar. Penggunaan teknologi robot dalam pembelajaran dapat menjadi alternatif yang menarik dan efektif untuk meningkatkan minat belajar anak. Hasil penelitian ini memberikan kontribusi penting dalam pengembangan media pembelajaran berbasis teknologi untuk anak usia dini.
THE EFFECTIVENESS OF USING PRE-QUESTIONING TECHNIQUE IN READING COMPREHENSION ON A NARRATIVE TEXT
Maliyanti, Mamie;
Salam, Urai;
Sumarni, Sumarni
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 13, No 2 (2024): Februari 2024
Publisher : Universitas Tanjungpura
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DOI: 10.26418/jppk.v13i2.76195
This research aimed to identify the effectiveness of empowering PreQuestion techniques and identified the size of the effectiveness on students' achievement in understanding in reading activity. This research applied a pre-experimental approach. This research involved all students in class VIII of SMPN 5 Salatiga, Sambas Regency, totaling 28 students. Data was collected through the use of reading and multiple choice tests. The research results showed that the pretest results were 54.64 and the post-test results were 72.67. It means based on that data showed the post-test average score higher than pre-test average score Besides, the T-test results obtained were relatively high, namely 21.98, while the T-critical obtained were 2.051 because T-test T-count, it showed that the Alternative Hypothesis (Ha) was accepted and the Null Hypothesis (Ho) was rejected. Other findings showed that the effect size is classified as good, namely 0.77 and is in the medium category. The general conclution showed that the Pre-Questioning technique was effective to apply and increasing students' reading comprehension
DEVELOPING INTERACTIVE LEARNING MULTIMEDIA TO TEACH READING NARATIVE TEXT BY USING ARTICULATE STORYLINE 3
Riyadi, Maskur;
Rosnija, Eni;
Salam, Urai
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 13, No 3 (2024): Maret 2024
Publisher : Universitas Tanjungpura
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DOI: 10.26418/jppk.v13i3.73418
The aim of this research was to find out the appropriate design of the reading interactive learning multimedia for the Eight grades student of SMPN 04 Batu Ampar. The type of this research was Research and Development (RD). The procedure was adapted from ADDIE model by Taylor. ADDIE stands for analyse, Design, Develop, Implementation, and Evaluate. The subject of this research was the eight grades students of SMPN 04 Batu Ampar. The data were collected through questionaries (need analysis and Expert Judgment). Design phase was done to prepare the appropriate material to create the application. Develop phase was done to create an essential part of the N4V (Narrative text for Vocabulary). The design product was complete after have an expert validation regarding to the student needs, and already stated valid to be use by the expert validator. The N4V considering the Learning Multimedia, Application and Games. To sump up, it was found that N4V is usable to support learning reading narrative text to assist students in enrich vocabulary.
Pengaruh Penggunaan Fitur Embed pada Google sites Terhadap Pemahaman Siswa Kelas V Tentang Harmoni dalam Ekosistem
Elpin, Agus;
Aunurrahman, Aunurrahman;
Salam, Urai
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 1, No 01 (2024): Seminar Nasional Pendidikan (SNP) Tahun 2024
Publisher : Universitas Tanjungpura
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DOI: 10.26418/jppk.v1i01.88581
Penelitian ini menggunakan instrumen validasi ahli media dan ahli materi serta nilai pre test dan post test untuk mengukur dampak penggunaan fitur embed pada Google sites terhadap pemahaman siswa kelas V. Materi yang diangkat dalam penelitian ini adalah MAPEL IPAS dengan topik Harmoni dalam Ekosistem. Penelitian dilakukan selama 3 bulan dimulai bulan Juli hingga September menggunakan metode RD dengan model 4D (define , design , develop, disseminate). Pengembangan media yang dibuat divalidasi oleh ahli materi dengan nilai 88% dan ahli media 91% dengan katagori Sangat layak. Penelitian dilakukan menggunakan Metode Pre test - Post test dengan Populasi penelitian 40 siswa yang berada di kelas 5 SDN 03 Setalik. Subjek penelitian terdiri dari dua kelompok yaitu kelas Eksperimen (n=20) menggunakan google sites dengan fitur embed dan kelas kontrol (n=20) menggunakan pembelajaran konvensional atau klasik. Berdasarkan perhitungan statistik hasil pre tast dan pos test kelas kontrol rata-rata sebesar 39,20 menjadi 57,60. Sementara kelas ekperiment dari 47,30 menjadi 83,30. Standar deviasi yang lebih rendah pada kelas Eksperimen mengindikasikan peningkatan pemahaman yang konsisten. Hasil perhitungan lanjut melalui uji statistik Mann-Whitney U dengan nilai 0,001 mengindikasikan bahwa intervensi multimedia berbasis google site memberikan dampak yang signifikan. Hal ini juga didukung oleh uji N-gain score dengan nilai 0,7075 termasuk ke dalam katagori tinggi dan dalam presentasi dikategorikan Efektif dengan nilai 70,75. Dengan demikian, pemanfaatan fitur embed pada google sites berhasil mengoptimalkan pemahaman siswa kelas 5 terhadap konsep Harmoni dalam Ekosistem.
THE USE OF BUSUU APPLICATION TO TEACH PHRASAL VERB
Fadhila, Syarifah Laila;
Salam, Urai;
Wardah, Wardah
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 14, No 7 (2025): Juli 2025
Publisher : Universitas Tanjungpura
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DOI: 10.26418/jppk.v14i7.92497
This study evaluates the effectiveness of using the Busuu application to teach phrasal verbs to Class X MIA 3 students at SMAN 1 Sungai Raya. Employing a pre-experimental design, the research focused on 35 students from a population of 420. Data collection included pretests and post-tests, following a sequence of pre-test, treatment using the Busuu app, and post-test. Statistical analysis revealed that students"™ performance significantly improved after the treatment. The mean score increased from 67.51 in the pre-test to 79.65 in the post-test. A t-test result of 8.74 exceeded the critical value in the t-table, confirming a statistically significant difference. These results support the acceptance of the alternative hypothesis (Ha) and the rejection of the null hypothesis (H0), indicating that integrating the Busuu application as a teaching tool effectively enhances students"™ understanding of phrasal verbs. The study concludes that digital tools like Busuu can be a beneficial supplement in language instruction.
Implementation of the Kirkpatrick Model in Evaluating the Use of Digital Technology in Counseling Guidance Programs at SMP Negeri 1 Matan Hilir Utara
Mayarani, Rahmi;
Salam, Urai;
Wicaksono, Luhur
Jurnal Indonesia Sosial Teknologi Vol. 5 No. 4 (2024): Jurnal Indonesia Sosial Teknologi
Publisher : Publikasi Indonesia
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DOI: 10.59141/jist.v5i4.1012
This research aimed to evaluate the Guidance Counseling (BK) service program in the use of digital technology at SMP Negeri 1 Matan Hilir Utara using the Kirkpatrick Evaluation Model. This research method was quantitative with a descriptive approach. Data is technically collected using questionnaire techniques which are the main data source. The subjects in the research were 60 class VIII students who were determined based on a saturated sampling technique where all members of the population were used as research samples. In the context of this research, students act as evaluators or beneficiaries, while the guidance and counseling teachers and school principals are the parties who evaluate the guidance and counseling program services that are implemented. The results of the research show that: 1) At the reaction level, BK services are perceived as showing a scale using digital technology that is on a medium scale with an average of 3.35, 2) At the learning level, BK services in terms of technology use obtain an average of 3. 57 in the high category, 3) At the behavior level with indicators of application of values in the program it is in the medium category with an average of 3.38 in aspects of technology use that need special attention to be optimized, 4) At the results level, students assume that the use of technology is in the medium category with an average of 3.35 which needs to be maximized to improve the quality of the BK program at the research location.
Development of Learning Videos on Computer Hardware Materials
Herlinda, Romana;
Sujaini, Herry;
Suratman, Dede;
Warneri, Warneri;
Salam, Urai
Edunesia : Jurnal Ilmiah Pendidikan Vol. 6 No. 1 (2025)
Publisher : research, training and philanthropy institution Natural Aceh
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DOI: 10.51276/edu.v6i1.1035
This study aimed to develop a learning video on computer hardware material at SMP Negeri 8 Jangkang using the ADDIE development method. This study involved 32 grade VII students as test subjects and six validators consisting of material, design, and media experts. Qualitative and quantitative data analysis showed that the developed learning video had a very high feasibility level, with an average percentage of 96% in the material, design, and media aspects. Empirical tests on 32 students showed similar results, with a feasibility level reaching 98% and positive responses from students to the learning media. Statistical tests using the Mann-Whitney method showed a significant difference between the experimental and control groups, with a substantial effect value of 5.44. These findings indicate that learning videos have a very considerable influence on student learning outcomes. Based on the study results, learning videos are categorized as very effective media and positively impact student learning outcomes on computer hardware material. In addition, student responses to the use of this media were very positive, which confirmed its effectiveness and usefulness in supporting a more interactive and enjoyable learning process.
Improving English Vocabulary in Kindergarten Students Through One Click English App
Pangestuni, Yoning Eka;
Salam, Urai;
Maria , Haratua Tiur;
Aunurrahman, Aunurrahman;
Wicaksono, Luhur
Edunesia : Jurnal Ilmiah Pendidikan Vol. 6 No. 1 (2025)
Publisher : research, training and philanthropy institution Natural Aceh
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DOI: 10.51276/edu.v6i1.1099
This study aims to overcome the problems in English learning in Perintis II Kindergarten, which faces the limitations of engaging and interactive learning media. Traditional learning methods, such as lectures and flashcards, have not been effective in optimally increasing students' vocabulary mastery. The study developed Android-based learning media to answer this challenge using the Research and Development (R&D) approach. The research process includes product development to evaluate its effectiveness. The results show that the developed application can significantly increase students' vocabulary mastery, with an average score increase of 41.25 points between the pretest and posttest. Teachers responded very positively to the presentation of content in the application. At the same time, parents provided good feedback, although several aspects, such as operations and visuals, still needed improvement. In conclusion, this Android-based learning media effectively supports student learning outcomes while also showing the potential of technology as an innovative learning solution. This application can be an alternative to improve the quality of English learning in Perintis II Kindergarten and contribute to modernizing early childhood education.