p-Index From 2021 - 2026
14.414
P-Index
This Author published in this journals
All Journal International Journal of Public Health Science (IJPHS) Jurnal Pendidikan Akuntansi Indonesia Indonesian Journal of Educational Studies Tadris: Jurnal keguruan dan Ilmu Tarbiyah Lentera Pendidikan : Jurnal Ilmu Tarbiyah dan Keguruan Assets : Jurnal Ekonomi, Manajemen dan Akuntansi Equilibrium JURIKOM (Jurnal Riset Komputer) Jurnal Pendidikan dan Konseling Klasikal: Journal of Education, Language Teaching and Science Journal of Applied Science, Engineering, Technology, and Education Jurnal Ilmiah Akuntansi Peradaban Jurnal Teknik Informatika (JUTIF) Mattawang: Jurnal Pengabdian Masyarakat PENGABDI: Jurnal Hasil Pengabdian Masyarakat Jurnal Dedikasi Panrannuangku Jurnal Pengabdian Masyarakat EduLine: Journal of Education and Learning Innovation ADMA: Jurnal Pengabdian dan Pemberdayaan Masyarakat Jurnal Iqtisaduna Jurnal Pengabdian Masyarakat Formosa (JPMF) Chemistry Education Review Online Learning in Educational Research Seminar Nasional Pengabdian Kepada Masyarakat Jurnal Ilmiah Edutic : Pendidikan dan Informatika INOVASI: Jurnal Hasil Pengabdian Masyarakat Indonesian Journal of Fundamental Sciences Journal of Economic Education and Entrepreneurship Studies Teknovokasi : Jurnal Pengabdian Masyarakat Jurnal Pendidikan Terapan Vokatek : Jurnal Pengabdian Masyarakat Information Technology Education Journal Journal of Embedded Systems, Security and Intelligent Systems Jurnal Kemitraan Responsif untuk Aksi Inovatif dan Pengabdian Masyarakat Journal of Deep Learning, Computer Vision and Digital Image Processing Jurnal Polimesin Jurnal MediaTIK Jurnal MEKOM: Media Komunikasi Pendidikan Kejuruan Media Elektrik Study of Scientific and Behavioral Management (SSBM) Artificial Intelligence in Lifelong and Life-Course Education Jurnal Sipakatau Journal of Economic Education and Entrepreneurship Studies
Claim Missing Document
Check
Articles

How are Mathematics Teachers Utilizing Technology in Mathematics Learning During the New Normal? Rosidah, Rosidah; Ikram, Fadhil Zil; Fakhri, M. Miftach; Aprisal, Aprisal; Anaguna, Nursyam
Jurnal MediaTIK Volume 6 Issue 2, Mei (2023)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mediatik.v6i2.1407

Abstract

The use of technology in Mathematics learning is crucial because it can provide convenience for the learning process. This research is a qualitative study that aims to describe how Mathematics teachers use existing technology or applications in Mathematics learning during the new normal. The participants were three high school Mathematics teachers who utilized technology in their learning. The analysis technique used refers to a three-stage analysis technique which includes data condensation, data display, and conclusion. The results showed that the use of applications available in Mathematics learning varied. Some utilized and maximized various kinds of application features, but some only took advantage of a few main features. There were teachers whose learning activities did not involve too much technology integration and there were also those that involved the use of various applications, even those specifically designed to learn mathematical concepts. The purposes of using applications that can help the teaching and learning process were very diverse. The use almost involves all activities in all teaching and learning processes such as creating, providing, and teaching the teaching materials, assessment, discussion, assignment, and announcements and reminders.
Pengaruh Model Blended Learning berbasis Gamifikasi terhadap Motivasi Belajar dan Hasil Belajar Mahasiswa Sanatang; M. Miftach Fakhri; Dwi Rezky Anandari
Jurnal MediaTIK Volume 6 Issue 3, September (2023)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mediatik.v6i3.1451

Abstract

Pembelajaran dengan konsep blended learning berbasis gamifikasi bergantung pada berbagai faktor, termasuk desain elemen gamifikasi, konteks lingkungan belajar, dan karakteristik peserta didik. Oleh karena itu, penting untuk mempertimbangkan perbedaan individu saat merancang elemen gamifikasi dalam pembelajaran campuran untuk memastikan keefektifannya. Penelitian ini bertujuan untuk: (1) Mengetahui pengaruh model blended learning berbasis gamifikasi terhadap motivasi belajar (learning motivation) mahasiswa, (2) Mengetahui pengaruh model blended learning berbasis gamifikasi terhadap hasil belajar (learning outcomes) mahasiswa, (3) Mengetahui pengaruh motivasi belajar (learning motivation) terhadap hasil belajar (learning outcomes), dan (4) Mengetahui pengaruh Student Motivation yang memediasi hubungan antara Gamification-based blended learning model dan Learning Outcomes. Desain penelitian yang digunakan adalah expost de facto. Sampel pada penelitian ini mahasiswa semester 4 angkatan 2021 yang mempelajari mata kuliah análisis desain sistem informasi pada jurusan teknik informatika dan komputer dengan jumlah 105 orang. Teknik pengambilan sampel menggunakan teknik purposive sampling. Hasil penelitian menunjukkan bahwa: (1) model blended learning berbasis Gamifikasi berpengaruh positif dan signifikan terhadap hasil belajar namun tidak berpengaruh signifikan terhadap motivasi belajar, (2) motivasi belajar berpengaruh positif dan signifikan terhadap hasil belajar, dan (3) Motivasi belajar yang memediasi model blended learning berbasis gamifikasi berpengaruh positif dan signifikan terhadap hasil belajar. Berdasarkan 3 (tiga) hasil penelitian ini dapat dilihat bahwa model blended learning berbasis gamifikasi berpengaruh positif terhadap motivasi belajar dan hasil belajar. Namun yang menjadi keterbatasan disini adalah model blended learning belum berpengaruh signifikan terhadap motivasi belajar.
Perancangan Sistem Informasi Manajemen Karyawan Berbasis Website dengan Metode Waterfall M. Miftach Fakhri; Muh. Sunan Jaya Irmawan; Ana Sulistiana Alwi; Indah Febriyani Asril; Nur Qirani Ridhaihi; Della Fadhilatunisa
Jurnal MediaTIK Volume 6 Issue 3, September (2023)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mediatik.v6i3.1456

Abstract

Penelitian ini bertujuan untuk membahas pengembangan dan implementasi Sistem Informasi Manajemen Karyawan (SIMK). SIMK yang dikembangkan memiliki beragam fitur yang meliputi manajemen data karyawan, pengaturan absensi, pemrosesan cuti, serta pengelolaan gaji dan peminjaman. Dalam pengembangan sistem ini, metode penelitian Research and Development (R&D) dan metode pengembangan waterfall diterapkan. Pendekatan R&D digunakan untuk menganalisis kebutuhan dan merancang solusi yang sesuai dengan masalah dari Perusahaan tersebut. Sementara itu, metode pengembangan waterfall digunakan untuk mengatur alur pengembangan sistem secara terstruktur, dimana meliputi analisis kebutuhan, perancangan, implementasi, pengujian, dan pemeliharaan. Hasil pengujian menggunakan metode black box menunjukkan bahwa SIMK yang dirancang telah memenuhi persyaratan fungsional yang ditetapkan. Dengan demikian, sistem ini diharapkan dapat meningkatkan efisiensi dan produktivitas dalam pengelolaan karyawan.
From Ethics to Impact: Modeling the Role of AI Perception Dynamics in the Relationship Between Ethics AI Practices, AI-Driven Societal Impact, and AI Behavioral Analysis Fakhri, M. Miftach; Jannah, Devi Miftahul; Isma, Andika; Dewantara, Hajar; Nirmala S., Aprilianti
Journal of Applied Science, Engineering, Technology, and Education Vol. 7 No. 1 (2025)
Publisher : PT Mattawang Mediatama Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.asci3802

Abstract

The rapid evolution of Artificial Intelligence (AI) has brought significant changes across various sectors, including healthcare, finance, and criminal justice, presenting both remarkable opportunities and complex ethical challenges. As AI becomes increasingly embedded in decision-making processes, concerns about individual rights, social equity, and public trust are growing, especially in high-stakes contexts. These ethical implications underscore the critical need for robust frameworks that emphasize AI transparency, accountability, and fairness to mitigate risks such as bias and ensure responsible usage. Despite the increased focus on ethical AI practices, there remains a considerable gap in understanding how these frameworks impact societal perceptions and behaviors toward AI. This study seeks to address this gap by investigating the effects of ethical AI practices—specifically transparency, accountability, and fairness—on public perceptions and behaviors. The study employs a quantitative approach, using purposive sampling to select a sample of AI-knowledgeable participants and analyzing the data with Partial Least Squares Structural Equation Modeling (PLS-SEM). This methodological approach allows for a detailed exploration of the relationships between ethical AI practices and societal impacts. Additionally, the study examines the mediated pathways through which these ethical practices influence AI’s societal and behavioral impacts, hypothesizing that transparency and accountability foster trust and positive engagement. By developing a framework that aligns ethical AI practices with societal values, this study aims to advance the broader goals of societal trust, public acceptance, and sustainable social integration of AI technologies. These insights contribute to the growing body of knowledge on responsible AI deployment, supporting ethical alignment in diverse AI applications and promoting trustworthiness in AI-driven systems
Understanding Pre-Service Math Teachers’ Use of GeoGebra: The Role of Confidence, Social Pressure, and TPACK Rosidah; M. Miftach Fakhri; Zul Jalali Wal Ikram; Fitria Arifiyanti; Guillermo Bautista
Information Technology Education Journal Vol. 4, No. 2, May (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/intec.v4i2.8341

Abstract

This study investigates the determinants of pre-service mathematics teachers’ continuous intention to use GeoGebra by integrating key constructs from educational technology acceptance and pedagogical knowledge frameworks. Employing a quantitative correlational design, data were obtained from 209 pre-service teachers through a validated questionnaire and analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM). The research examined the direct effects of Self-Confidence in Mathematics (SCM), Facilitating Conditions (FC), Perceived Social Pressure (PSP), and Technological Pedagogical Content Knowledge (TPACK) on Continuous Intention to Use GeoGebra (CIUG). The results revealed that SCM, PSP, and TPACK significantly influence CIUG, whereas FC did not show a significant effect. These findings underscore the importance of psychological and pedagogical readiness over infrastructural support in predicting sustained technology use. The study contributes to the literature by providing empirical evidence on the integration of internal and external factors within a unified model and suggests that teacher education programs should focus on enhancing self-efficacy, social engagement, and TPACK to support technology integration. Future research is encouraged to explore contextual and longitudinal aspects to expand the applicability of these findings across diverse educational settings.
Pemanfaatan Kecerdasan Artifisial Generatif sebagai Co-Author Asistif dalam Penulisan Artikel Ilmiah Mahasiswa dengan Pendekatan Classroom Action Research M. Miftach Fakhri; Dary Mochamad Rifqie; Asham Bin Jamaluddin; Wahyu Hidayat M; Muhalim; Pramudya Asoka Syukur
Vokatek : Jurnal Pengabdian Masyarakat Volume 3: Issue 1 (Februari 2025)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/vokatekjpm.v3i1.611

Abstract

Banyak mahasiswa mengalami kesulitan dalam menulis artikel ilmiah berbasis permasalahan nyata karena kurangnya kemampuan berpikir sistematis, reflektif, dan keterampilan literasi digital. Penelitian ini bertujuan untuk meningkatkan kemampuan menulis ilmiah mahasiswa melalui integrasi teknologi kecerdasan artifisial generatif dalam proses pembelajaran. Metode yang digunakan adalah Classroom Action Research (CAR) yang dilaksanakan dalam dua siklus terhadap 31 mahasiswa Program Studi Pendidikan Teknik Informatika dan Komputer pada matakuliah Inovasi Teknologi, Universitas Negeri Makassar . Hasil penelitian menunjukkan adanya peningkatan signifikan dalam kualitas penulisan artikel ilmiah mahasiswa dari siklus pertama ke siklus kedua, khususnya dalam hal relevansi topik, struktur artikel, dan pemanfaatan kecerdasan artifisial generatif. Mahasiswa juga menunjukkan kemampuan yang lebih baik dalam menyusun argumen kritis, menyunting hasil keluaran Kecerdasan Artifisial, serta menyusun kajian pustaka yang lebih relevan dan mendalam. Selain itu, penggunaan kecerdasan artifisial dilakukan secara reflektif dan etis, di mana mahasiswa tidak hanya menerima hasil dari teknologi, tetapi juga mampu mengkritisi dan mengembangkannya sesuai konteks akademik. Integrasi kecerdasan artifisial generatif dalam pembelajaran terbukti efektif dalam mendorong mahasiswa menjadi penulis ilmiah yang mandiri, etis, dan berorientasi pada pemecahan masalah nyata.
Digital Literacy Training and Introduction to Artificial Intelligence Ethics to Realize Digital Literate Teachers: Pelatihan Literasi Digital dan Pengenalan Etika Kecerdasan Buatan untuk Mewujudkan Guru Melek Digital Fakhri, M. Miftach; Isma, Andika; Hidayat M., Wahyu; Ahmar, Ansari Saleh; Surianto, Dewi Fatmarani
Mattawang: Jurnal Pengabdian Masyarakat Vol. 5 No. 1 (2024)
Publisher : Yayasan Ahmar Cendekia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.mattawang2603

Abstract

The problems identified are the level of digital literacy that needs to be improved and the need for an understanding of AI ethics among teachers, which can hinder the education process in the digital era. The purpose of this service is to improve the digital competence and understanding of AI ethics of teachers, so that they can be more effective in teaching and guiding students towards responsible use of technology. Through an Action Research approach, the teachers were directly involved in the process of improving and developing their skills in digital literacy and scientific article writing. The methods used in this training involved lectures, discussions, and practical exercises using various interactive media such as Quizziz, videos, infographics, and educational games. The training was attended by 35 teachers on 4 March 2024. The results of the training showed a significant increase in participants' knowledge and skills related to digital literacy and AI ethics. In addition, there was a positive shift in attitudes towards the use of digital technology. The implication of the training results is the improvement of education quality in the participating schools, as more digitally literate teachers can be more effective in integrating technology in the learning process. In addition, these teachers can act as agents of change in society, helping to build a community of smart and responsible digital technology users. Abstrak Masalah yang diidentifikasi adalah tingkat literasi digital yang perlu ditingkatkan dan perlunya pemahaman etika AI di kalangan guru, yang dapat menghambat proses pendidikan di era digital. Tujuan Pengabdian ini adalah untuk meningkatkan kompetensi digital dan pemahaman etika AI para guru, sehingga mereka dapat lebih efektif dalam mengajar dan membimbing siswa menuju penggunaan teknologi yang bertanggung jawab. Melalui pendekatan Action Research, para guru terlibat secara langsung dalam proses peningkatan dan pengembangan kemampuan mereka dalam literasi digital dan penulisan artikel ilmiah. Metode yang digunakan dalam pelatihan ini melibatkan ceramah, diskusi, dan latihan praktis dengan menggunakan berbagai media interaktif seperti Quizziz, video, infografis, dan permainan edukatif. Pelatihan ini diikuti oleh 35 guru pada tanggal 4 Maret 2024. Hasil dari pelatihan menunjukkan peningkatan signifikan dalam pengetahuan dan keterampilan peserta terkait literasi digital dan etika AI. Selain itu, terdapat pergeseran sikap yang positif terhadap penggunaan teknologi digital. Implikasi dari hasil pelatihan ini adalah peningkatan kualitas pendidikan di sekolah-sekolah peserta, karena guru yang lebih melek digital dapat lebih efektif dalam mengintegrasikan teknologi dalam proses pembelajaran. Selain itu, guru-guru ini dapat berperan sebagai agen perubahan dalam masyarakat, membantu membangun komunitas pengguna teknologi digital yang cerdas dan bertanggung jawab.
Transforming Inclusive Entrepreneurship Through Economic AI Literacy and Infographics: An Empowerment Program Fakhri, M. Miftach; Andika Isma; Putri Nirmala; Nurrahmah Agusnaya; Rosidah
Mattawang: Jurnal Pengabdian Masyarakat Vol. 6 No. 1 (2025)
Publisher : Yayasan Ahmar Cendekia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.mattawang3986

Abstract

Limited access to inclusive entrepreneurial literacy, especially in areas with minimal access to education and economic resources, is a major concern. This research aims to improve teachers' competencies in using modern technologies, such as economic AI literacy, data visualization, and augmented reality, in teaching. The research method used an Action Research approach that involved three main stages, namely the preparation, implementation, and reporting stages. The results of the pre-test and post-test data showed significant improvement in the teachers' understanding and application of technology. This study concludes that the integration of economic AI and infographics is able to improve teachers' pedagogical competence in supporting inclusive entrepreneurship. However, additional time and special training are needed to optimize the application of technology in daily learning activities.
AGILE DEVELOPMENT OF THE RE-QUEST INCENTIVE-BASED SURVEY APPLICATION: ENSURING ETHICAL FAIRNESS IN DATA COLLECTION Asoka Syukur, Pramudya; Miftach Fakhri , M.; Nirmala S, Aprilianti; Miftahul Jannah , Devi; Nurjannah, Elma; Dio Nurul Awalia, Andi
Jurnal Media Elektrik Vol. 22 No. 2 (2025): MEDIA ELEKTRIK
Publisher : Jurusan Pendidikan Teknik Elektro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/metrik.v22i2.7466

Abstract

Low response rates in digital surveys due to survey fatigue and challenges in maintaining data quality. To develop an incentive-based survey application using the Agile method to enhance participation and data quality. The study used the Agile methodology within the framework of the Software Development Life Cycle (SDLC), focusing on iterative sprints for planning, analysis, design, implementation, and testing using the Black Box method to ensure application functionality and reliability. The "Re-Quest" application was successfully developed with key features such as survey management, an incentive calculator, and incentive redemption. The Agile method improved development flexibility and implementation efficiency. Fairness-based incentives, grounded in ethical principles of justice and equality, increased respondent responsiveness without compromising data quality. Testing results showed all application functionalities operated as designed. The "Re-Quest" application provides an innovative solution for improving participation and data quality in digital surveys through a fairness-based incentive approach, offering significant benefits for scientific research and education.
Learning Motivation Mediates Growth Mindset, Self-Efficacy, and AI Usefulness Impact on Programming Problem-Solving Skills Fardan, Muhammad; Fathahillah, Fathahillah; Fakhri, M. Miftach; Sanatang, Sanatang; Adiba, Fhatiah; Soeharto, Soeharto; Amukune, Stephen
Tadris: Jurnal Keguruan dan Ilmu Tarbiyah Vol 10 No 1 (2025): Tadris: Jurnal Keguruan dan Ilmu Tarbiyah
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/tadris.v10i1.23743

Abstract

Artificial Intelligence has rapidly developed, especially in education and programming, providing advantages in improving learning efficiency and personalizing educational content. This study examines the relationships between learning motivation and problem-solving skills, as well as factors influencing learning motivation, namely growth mindset, self-efficacy, and perceived usefulness of Artificial Intelligence. Data collected from 276 students were analyzed using Partial Least Squares Structural Equation Modeling. The results show that growth mindset, self-efficacy, and perceived usefulness significantly influence learning motivation. Additionally, learning motivation strongly predicts problem-solving skills in programming tasks. These findings emphasize the critical role of psychological factors in fostering learning motivation and improving problem-solving abilities within Artificial Intelligence-enhanced programming environments. This research offers valuable insights for educators and instructional designers to develop effective strategies that integrate psychological support and Artificial Intelligence tools, ultimately enhancing student learning outcomes.
Co-Authors A. Nurul Uswatun Hasanah Abdul Muis Mappalotteng Adiba, Fhatiah Adistia, Ainun Zahra Aditya Alamsyah Syarif Aditya, Roby Agusnaya, Nurrahmah Ahmad Fadhil Imran Ahmad Fadhil Imran Ahmad Faris Al Faruq Ahmad Siddiq Mappatunru Ahmar, Ansari Saleh Ainun Zahra Adistia Akbar, Muh. Akhmad Affandi Akhmad Affandi Akis, Dwi Ihza Sari Akmal Hidayat Akmal Hidayat Akmal Hidayat Amelia Syamsuddin Aminuyati Amiruddin Amri Rahman Amri Rahman Amukune, Stephen Ana Sulistiana Alwi Anaguna, Nursyam Ananta Dwi Prayoga Alwy ANDI ABIDAH Andi Akram Nur Risal Andi Baso Kaswar Andi Baso Kaswar Andi Dio Nurul Awalia Andi Naila Quin Azisah Aliasyahbana Andi Naila Quin Azisah Alisyahbana Andi Nailah Quin Azisah Alisyahbana Andika Isma Annajmi Rauf Anwar Wahid Aprilianti Nirmala S Aprilianti Nirmala S Aprisal, Aprisal Arifiyanti, Fitria Arsyanda Arya Putra Abshari Asham Bin Jamaluddin Asis Nojeng Asoka Syukur, Pramudya Asri Ismail Asriadi Asriadi Asriadi Asriadi Aswi, Aswi Auliyanti Sahril Nurfadhilah Awalia, Andi Dio Nurul Awaliah Fitri Nur Ananda Azis, Fajriani Azisah Alisyahbana, Andi Nailah Quin Baso, Fadhlirrahman Bukhari Naufal Nur Ag Dahniar Dary Mochamad Rifqie Della Fadhilatunisa Desitha Cahya Devi Miftahul Jannah Dewi Fatmarani Surianto Dewi, Shabrina Syntha Diandra, Aristia Anastasya Dio Nurul Awalia, Andi Dirawan, Gufran Darma Djawad, Yasser Abd. Dwiasta, Andi Yusdy Edi Suhardi Rahman Elma Nur Jannah Elma Nurjannah Ery Sugito Ery Sugito Fadhel Akbar Fadhil Zil Ikram Fadhilarahman Baso Fadhilarahman Baso Fadhilatunnisa, Della Faisal Faisal Faizal Arya Samman Fajriani Azis Fajrin, Farid Fardan, Muhammad Fathahillah Fathahillah Fauziyah Alfathyah Firdaus Firdaus FItria Arifiyanti Fitriyanty Dwi Lestary Fizar Syafaat Furqan Ali Yusuf Guillermo Bautista Hajar Dewantara Hajar Dewantara Harisma Dita Ansyar Harisma Dita Ansyar Dita Ansyar Hartono Hartono Hartono Hasbiah, Sitti Helmy, Ahnaf Riyandirga Ariyansyah Putra Hendra Jaya Hidayat M., Wahyu Ika Wahyu Pratiwi Ika Wahyu Pratiwi Ilma Wulansari Hasdiansa Indah Febriyani Asril Iriandy, Iriandy Irwansyah Suwahyu Jannah, Devi Miftahul Jumadil Ahmad Safii Jumadil Ahmad Safi’i Karim, Sugeng A. Kelvianto Pratama Harum Kurnia Prima Putra La Ode Lisbar Linggi, Cantika Randa Lu'mu M Syahid Nur Wahid M, Wahyu Hidayat M. Al Ihlas M. Al Ihlas Mangesa, Riana T Mappeasse, Muhammad Yusuf Mayasari Mayasari, Mayasari Mazidan, A.M Yusran Miftahul Jannah , Devi Mudarris, Mudarris Muh Akbar B Muh Bhilal Halim Muh Juharman Muh. Alif Muh. Bhilal Halim Muh. Bhilal Halim Muh. Dadang Hawari Muh. Dadang Hawari Muh. Dadang Hawari Muh. Rahmat Wahyudi JY Muh. Sunan Jaya Irmawan Muhalim Muhammad agung Muhammad Akbar Amir Muhammad Alif Leo Muhammad Alif Leo Muhammad Alif Leo Muhammad Ansarullah S. Tabbu Muhammad Fadhil Hani Muhammad Fajar B Muhammad Fardan Muhammad Fardan Muhammad Fardan Muhammad Haristo Rahman Muhammad Ibrahim Muhammad Rakib Muhammad Safar Nur Muhammad Takwin Machmud Muhammad Yahya Muhammad Yahya Muhammad Yusuf Mappeasse Mursalim, Muliana Mushaf Namla Elfa Syariati Nastah, Mardiyanah Nirmala S, Aprilianti Nirmala S., Aprilianti NIRMALA, PUTRI Nirmalasari, Aprilianti Novianti, Andi Fitri Nur Aisyah Fadliyah Faizal Nur Annafiah Nur Azizah Ayu Safanah Nur Fadhylah As Nur Qirani Ridhaihi Nur Rahmah Sari Nur Yahya Akhmad Nurdin Nurdin Nurdin Nurhayani nurhayani Nurikhlas Noerpa Gunawan Nurikhlas Nurpa Gunawan Nuril Huda Nuril Huda Nuril Huda Nurjannah, Elma Nurrahmah Agusnaya Nursyam Anaguna Nurul Febrianti Olivia, Alya Poewanto, Bobby Pramudya Asoka Syukur Pratama, Muh Idul Akbar Pratiwi, Ika Wahyu Putri Nanda Sari Putri Nirmala Putri Ramdani Raden Mohamad Herdian Bhakti Radha Hasda Halfis Radhiah Raodahtul Jannah Rauf, Annajmi Rezki Angriani Pratiwi Kadir Ridwan Daud Mahande Rifqa Awalia Ririn Mardhani Syakur Roby Aditya Rosidah Rosidah Rosidah Rosidah Rosidah Ryketeng, Masdar S, Aprilianti Nirmala Sabran Saharuddin R. Sokku Sanatang Sapto Haryoko Satnur, Muh. Alham Sembiring, Rinawati Setialaksana, Wirawan - Shabrina Syntha Dewi Shera Afidatunisa Shofiyah Rosyadah Sitti Hasbiah Sitti Muthmainnah Sitti Muthmainnah Sitti Radhiah Soeharto , Soeharto Soeharto Soeharto Sofyan, Vina Annisa Sudarmanto Jayanegara Suhartono Suhartono Suhartono Sulaiman, Dwi Rezky Anandari Syahrul Syahrul Syamsidah, Syamsidah Syamsul Huda Syariati, Namla Elfa Syukur, Pramudya Asoka Tabash, Mosab Taufieq, Nur Anny S. Trisakti Akbar Utami, Nurul Mu'tia Vidiyanto, Vidiyanto Wahid, Syahid Nur Wahyu Hidayat M Wahyudi Wahyudi Wahyudi Wulan Purnamasari Wulan Purnamasari S Wulandari WULANDARI Wulandari Wulandari Yasin, Muhamad Yuanita B Yuanita B Zainuddin, Zainuddin Zul Jalali Wal Ikram