Articles
DESIGNING PISA-LIKE MATHEMATICS TASK USING ASIAN GAMES CONTEXT
Ratu Ilma Indra Putri;
Zulkardi Zulkardi
Journal on Mathematics Education Vol 11, No 1 (2020)
Publisher : Department of Doctoral Program on Mathematics Education, Sriwijaya University
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DOI: 10.22342/jme.11.1.9786.135-144
This study aimed to produce a set of valid, practice and had potential effects of PISA-like mathematics tasks using Asian Games context to support students learning. Design research and lesson study were used as the method both during the design and implementation stages. Target users are 15th years old middle school students from PMRI pilot schools in Palembang. Results show that a set of PISA-like problems on uncertainty and data content are valid, practical, and had a potential effect. Students were doing mathematics in a collaborative, and the learning process becomes meaningful and easily.
DESIGN RESEARCH ON RATIO AND PROPORTION LEARNING BY USING RATIO TABLE AND GRAPH WITH OKU TIMUR CONTEXT AT 7th GRADE
Haniful Muttaqin;
Ratu Ilma Indra Putri;
Somakim Somakim
Journal on Mathematics Education Vol 8, No 2 (2017)
Publisher : Department of Doctoral Program on Mathematics Education, Sriwijaya University
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DOI: 10.22342/jme.8.2.3969.211-222
This research was motivated by several studies which show that students have difficulties in understanding the material ratio, wherein one contributing factor is the lack of ability in proportional reasoning. The purpose of this study is to produce a trajectory of learning to help students develop abilities in comparison reasoning. Solution strategies in this study were the ratio tables and graphs using PMRI approach (Indonesian Realistic Mathematics Education) with OKU Timur context. This research was conducted in MTs Subulussalam 2 Sriwangi Ulu OKU Timur. The method used was design research with three stages, those are the preliminary experiment, design experiment, and retrospective analysis. At the preliminary experiment, researchers designed the Hypothetical Learning Trajectory (HLT). At the design experiment, HLT tested on students to develop informal knowledge into a formal knowledge of mathematics through activities. The trial results were analyzed in a retrospective analysis phase so that the trajectory of learning or Learning Trajectory (LT) resulted.DOI:Â http://dx.doi.org/10.22342/jme.8.2.3969.211-222
DESIGN STUDY: INTEGER SUBTRACTION OPERATION TEACHING LEARNING USING MULTIMEDIA IN PRIMARY SCHOOL
Rendi Muhammad Aris;
Ratu Ilma Indra Putri;
Ely Susanti
Journal on Mathematics Education Vol 8, No 1 (2017)
Publisher : Department of Doctoral Program on Mathematics Education, Sriwijaya University
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DOI: 10.22342/jme.8.1.3233.95-102
This study aims to develop a learning trajectory to help students understand concept of subtraction of integers using multimedia in the fourth grade. This study is thematic integrative learning in Curriculum 2013 PMRI based. The method used is design research consists of three stages; preparing for the experiment, design experiment, retrospective analysis. The studied was conducted on 20 students of grade four SDN 1 Muara Batun, OKI. The activities of students in this study consisted of six learning trajectories. The first activity asks the students to classify heroism and non-heroism acts, summarize, and classify integers and non-integer. The second activity asks the students to answer the questions in the film given. The third activity asks students to count the remaining gravel in the film. The fourth activity asks students to count remaining spent money in the film. The fifth activity invites students to play rubber seeds in the bag. The last activity asks students to answer the questions in the student worksheet. The media used along the learning activities are a ruler, rubber seed, student worksheet, money, gravel, and film. The results indicate that the learning trajectory using multimedia help students understand the concept of integer subtraction integer. Keywords: Subtraction Integer, PMRI, Multimedia DOI: http://dx.doi.org/10.22342/jme.8.1.3233.95-102
SAILING CONTEXT IN PISA-LIKE MATHEMATICS PROBLEMS
Arvin Efriani;
Ratu Ilma Indra Putri;
Hapizah Hapizah
Journal on Mathematics Education Vol 10, No 2 (2019)
Publisher : Department of Doctoral Program on Mathematics Education, Sriwijaya University
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DOI: 10.22342/jme.10.2.5245.265-276
Developing PISA like mathematics problems using daily life context helps to improve the quality of learning. This study aimed to generate a valid, practical, and having potential effects on mathematics literacy ability PISA like mathematics problems with the context of sailing in the 2018 Asian Games. This research involved three expert reviews and 32 fifteen-years-old tenth-grade students of SMA N 10 Palembang, a public senior high school in Palembang Indonesia, as the research subjects. This study used the design research method of development studies type. The data were collected through documentation, walkthrough, tests, and interviews. The problem developed in this study is related to the length of wood required to span the sail. The results show that the problems are valid. The validity was viewed from its compatibility with the PISA framework, in which it had related the problems with daily life context of sailing in the 2018 Asian Games and space and shape content. The problems are also practical, viewed from students' understanding of the problem. And, the problems have potential effects when tested in learning issue of mathematical literacy ability. The dominant ability is reasoning and representation ability, while the communication ability is still low because the students do not give detailed answers.
DEVELOPING PMRI LEARNING ENVIRONMENT THROUGH LESSON STUDY FOR PRE-SERVICE PRIMARY SCHOOL TEACHER
Anna Fauziah;
Ratu Ilma Indra Putri;
Zulkardi Zulkardi;
Somakim Somakim
Journal on Mathematics Education Vol 11, No 2 (2020)
Publisher : Department of Doctoral Program on Mathematics Education, Sriwijaya University
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DOI: 10.22342/jme.11.2.10914.193-208
Teachers’ pedagogical ability contributes significantly to their process and learning performance. To improve it, a development process is needed as long as they are still having their process of education or they are still teacher students. This study aimed to develop a valid and practical PMRI learning environment through lesson study which had a potential effect on improving the pedagogical abilities of pre-service primary school teachers. A design research method of development study type was used in this study consisting of three phases, namely the preliminary, development or prototyping phase, and assessment phase. The research subjects were 32 students of Primary School Teacher Education of Sriwijaya University. The data were collected using walkthrough, observation, documentation, questionnaires, interviews, and tests. The study produced a learning environment with a valid and practical Campus-School (CS) model and had a potential effect on improving teacher students' pedagogical ability. The learning environment was in the form of training on campus and implementation in schools. Based on the data analysis, the learning environment was able to produce pre-service primary education teachers understanding the PMRI through lesson study and design PMRI learning tools through a lesson study.
Investigating Secondary School Students' Difficulties in Modeling Problems PISA-Model Level 5 And 6
Sri Imelda Edo;
Ratu Ilma Indra Putri;
Yusuf Hartono
Journal on Mathematics Education Vol 4, No 1 (2013)
Publisher : Department of Doctoral Program on Mathematics Education, Sriwijaya University
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DOI: 10.22342/jme.4.1.561.41-58
The chart of Indonesian student of mathematical ability development in Program for International Student Assessment (PISA) event during the last 4 periods shows an unstable movement. PISA aims to examine the ability of children aged 15 years in reading literacy, mathematics literacy, and science literacy. The concept of mathematical literacy is closely related to several other concepts discussed in mathematics education. The most important is mathematical modelling and its component processes. Therefore the goal of this research is to investigate secondary school students' difficulties in modeling problems PISA-model level 5 and 6. Qualitative research was used as an appropriate mean to achieve this research goal. This type of research is a greater emphasizing on holistic description, and phenomenon identified to be studied, students' difficulties in modelling real world problem in PISA model question level 5 and 6. 26 grade 9 students of SMPN 1Palembang, 26 grade 9 students of SMPK Frater Xaverius 1 Palembang, and 31 participants of mathematical literacy context event, were involved in this research. The result of investigate showed that student is difficult to; (1) formulating situations mathematically, Such as to representing a situation mathematically, recognizing mathematical structure (including regularities, relationships, and patterns) in problems, (2) evaluating the reasonableness of a mathematical solution in the context of a real-world problem. The students have no problem in solve mathematical problem they have constructed.
USING SET MODEL FOR LEARNING ADDITION OF INTEGERS
Umi Puji Lestari;
Ratu Ilma Indra Putri;
Yusuf Hartono
Journal on Mathematics Education Vol 6, No 2 (2015)
Publisher : Department of Doctoral Program on Mathematics Education, Sriwijaya University
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DOI: 10.22342/jme.6.2.2168.93-106
This study aims to investigate how set model can help students' understanding of addition of integers in fourth grade. The study has been carried out to 23 students and a teacher of IVC SD Iba Palembang in January 2015. This study is a design research that also promotes PMRI as the underlying design context and activity. Results showed that the use of set models that is packaged in activity of recording of financial transactions in two color chips and card game can help students to understand the concept of zero pair, addition with the same colored chips, and cancellation strategy.
The Legend of Kemaro Island for Supporting Students in Learning Average
Lestariningsih Lestariningsih;
Ratu Ilma Indra Putri;
Darmawijoyo Darmawijoyo
Journal on Mathematics Education Vol 3, No 2 (2012)
Publisher : Department of Doctoral Program on Mathematics Education, Sriwijaya University
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DOI: 10.22342/jme.3.2.1932.165-174
This research is aimed to determine the role of Indonesian folklore context namely the Legend of Kemaro Island in supporting average learning on 6-grade students with Pendidikan Matematika RealistikIndonesia (PMRI) approach. The method used is design research that contains three stages namely preliminary design, teaching experiment, and retrospective analysis. Results from the research show that Indonesian folklore context can support students to develop their knowledge in the concept of average. Strategy and model (emergent modeling) that students discover, describe and discuss the construction or contribution shows how students can use to help their initial understanding of the concept of average.
SUPPORTING FIRST GRADE STUDENTS' UNDERSTANDING OF ADDITION UP TO 20 USING TRADITIONAL GAME
Farida Nursyahidah;
Ratu Ilma Indra Putri;
Somakim Somakim
Journal on Mathematics Education Vol 4, No 2 (2013)
Publisher : Department of Doctoral Program on Mathematics Education, Sriwijaya University
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DOI: 10.22342/jme.4.2.557.212-223
This research aim is to know the students' understanding in adding number up to 20 using traditional game of dakocan and to acquire learning trajectory of adding number up to 20 using traditional game of dakocan for the first grade of primary school. This research used methodology of design research that consists of three phases, there are preliminary design, teaching experiment, and retrospective analysis. Subject of this study is 33 first grade students of Sekolah Dasar Negeri (SDN) 98 Palembang as one of partners' school of Pendidikan Matematika Realistik Indonesia (PMRI). The result of this research shows that the students' understanding in adding number up to 20 can be stimulated by using traditional game of dakocan as a context. All of strategies and model that is used by students and also their result discussion shows how construction and contribution of students can help them to understand concept of adding number up to 20. All the activities that are done by students produce learning trajectory to gain the goal of learning. Each steps of learning trajectory of students has an important role in understanding the concept from informal to the formal level. Learning trajectory using dakocan that is produced consist of playing dakocan, put the model of dakocan to the frame ten dakomatika to understand the relation of part and whole of ten combination in adding number, and solving contextual problem in adding number up to 20.
AQUATIC IN ASIAN GAMES: CONTEXT OF PISA-LIKE MATHEMATICS PROBLEM
Levana Maharani;
Ratu Ilma Indra Putri;
Yusuf Hartono
Journal on Mathematics Education Vol 10, No 3 (2019)
Publisher : Department of Doctoral Program on Mathematics Education, Sriwijaya University
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DOI: 10.22342/jme.10.3.5252.459-470
This study aimed to create mathematical problems of uncertainty and data contents in PISA using aquatic context that were valid, practical and had the potential effect. This study was design research of development study. The subjects in this study were 10th-grade students of Indo Global Mandiri senior high school in Palembang consisting of 20 students. Data were gathered through interviews, observation, and tests. The results of data analysis showed that there were eight valid and practical items of PISA type of uncertainty and data contents. The contents obtained using bicycles and aquatic contexts in Asian Games. The 11 out of 20 students showed reasoning skills and reasonable arguments, and 9 out of 20 students showed reasoning skills and discussions but incomplete. It was because they were not used to solving PISA type problems in learning.