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All Journal INOTEKS : Jurnal Inovasi Ilmu Pengetahuan, Teknologi, dan Seni Dinamika Akuntansi Keuangan dan Perbankan JURNAL AKUNTANSI DAN AUDITING Jurnal Dinamika Akuntansi Abdimas Lembaran Ilmu Kependidikan Rekayasa: Jurnal Penerapan Teknologi dan Pembelajaran MIIPS Prosiding SNATIF Jurnal Pengabdian Kepada Masyarakat Sakai Sambayan Jurnal Adabiyah Jurnal Teknologi Informasi dan Ilmu Komputer JBTI : Jurnal Bisnis : Teori dan Implementasi WARTA Jurnal Pendidikan Ilmu Sosial J-PAI: Jurnal Pendidikan Agama Islam Tadrib: Jurnal Pendidikan Agama Islam Jurnal Terapan Abdimas Management Analysis Journal Accounting Analysis Journal Economic Education Analysis Journal Educational Management Indonesian Journal of Curriculum and Educational Technology Studies JURNAL KEPEMIMPINAN DAN PENGURUSAN SEKOLAH Tadbir : Jurnal Studi Manajemen Pendidikan Jurnal Administrasi Pendidikan Indonesia INOVTEK Polbeng - Seri Informatika Jurnal Analisis Bisnis Ekonomi Sebatik GUIDENA: Jurnal Ilmu Pendidikan, Psikologi, Bimbingan dan Konseling An-Nida : Jurnal Komunikasi Islam WIDYA LAKSANA Jurnal Ilmu Hukum The Juris Jurnal Ilmiah Mandala Education (JIME) JISIP: Jurnal Ilmu Sosial dan Pendidikan JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Jurnal PAI Raden Fatah JAVA Journal of Electrical and Electronics Engineering Academy of Education Journal Jurnal Studi Guru dan Pembelajaran Jurnal Ilmu Manajemen Adaara: Jurnal Manajemen Pendidikan Islam SCAFFOLDING: Jurnal Pendidikan Islam dan Multikulturalisme Journal of Teaching dan Learning Research Journal of Vocational Education Studies Scientific Journal of Informatics Jurnal Arsitektur Pendapa Jurnal Tekinkom (Teknik Informasi dan Komputer) Jurnal Industri Kreatif dan Kewirausahaan International Journal of Asian Education EARR Physics Communication Edulab : Majalah Ilmiah Laboratorium Pendidikan Ideguru: Jurnal Karya Ilmiah Guru Jurnal Teknik Informatika (JUTIF) International Journal of Educational Administration, Management, and Leadership Journal of System and Computer Engineering CENDEKIA : Jurnal Ilmu Pengetahuan Jurnal Riset dan Inovasi Pembelajaran SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Edu Cendikia: Jurnal Ilmiah Kependidikan International Journal of Education, Social Studies, And Management (IJESSM) Jurnal Abdimas Kartika Wijayakusuma Edusoshum: Jurnal Pendidikan Islam dan Sosial Humaniora Jurnal PRIMED:Primary Education Journal atau Jurnal Ke-SD An Jurnal Konsepsi Prosiding Seminar Nasional Sisfotek (Sistem Informasi dan Teknologi Informasi) Jurnal Ilmiah Pendidikan Dasar (JIPDAS) Journal of Educational Sciences JURNAL INOVASI DAN MANAJEMEN PENDIDIKAN Jurnal Ilmiah Ekonomika & Sains Journal of Accounting Research, Organization and Economics (JAROE) Studies in English Language and Education Al-Muyassar: Journal of Arabic Education Eduvest - Journal of Universal Studies ILTEK : Jurnal Teknologi Jurnal Asimilasi Pendidikan Journal of Innovative and Creativity JRAMathEdu (Journal of Research and Advances in Mathematics Education) Indonesian Journal of Education and Social Studies Jurnal Studi Manajemen Bisnis Naskhi: Jurnal Kajian Pendidikan dan Bahasa Arab Soedirman Law Review Educational Journal of Learning Technology Journal of Transcendental Law The Indonesian Journal of Computer Science TARBIYAH: Jurnal Pendidikan Agama Islam Manajemen Pendidikan REGISTER JOURNAL Jurnal Pendidikan Refleksi Metaphor Joong-Ki Al-Irfan: Journal Of Arabic Literature and Islamic Studies Dinamika Kerajinan dan Batik: Majalah Ilmiah Jurnal Analisis Bisnis Ekonomi
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The Effect of Promotion and Customer Satisfaction on the Loyalty of E-Wallet Dana Users in Samarinda Sukirman, Sukirman; Zilfana, Zilfana; Sonaria, Mita; Sitorus, Astrid Napita; Themba, Orfyanny S; Yulindawati, Yulindawati
Sebatik Vol. 28 No. 2 (2024): December 2024
Publisher : STMIK Widya Cipta Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46984/sebatik.v28i2.2254

Abstract

The E-Wallet DANA service represents a breakthrough in leveraging current technological advancements to facilitate transactions across various digital products. It is designed with maximum security and user comfort, aiming to provide seamless convenience through its diverse service features. This study aims to examine the impact of promotion and user satisfaction on the loyalty of E-Wallet DANA users in Samarinda. A quantitative research method was employed, with 109 respondents selected as the sample using a Likert scale. The results of the multiple linear regression analysis revealed that promotion had no significant effect on user loyalty, while consumer satisfaction positively influenced the loyalty of E-Wallet DANA users.
The Influence of Livewire Learning on Vocational School Students’ Understanding and Psychomotor on Dynamic Electricity Subject Matter Sukirman, Sukirman; Nugroho, Sunyoto Eko; Subali, Bambang
Physics Communication Vol 8, No 2 (2024): August 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/physcomm.v8i2.47738

Abstract

The aim of this research was to know the influence of the use of Livewire learning media and psychomotor for Light Vehicle Engineering Students on Dynamic Electricity Topic. This research   used two group pretest-posttest method in which the object of the research divided into experimental group and control group consist of two different schools with the same major. An nN-gain analysis was used to calculate students’ understanding on dynamic electricity. The results of the n-gain calculations showed two scores for experimental group and control group where the experimental group gained 0.51 and 0.34, meanwhile the control group gained 0.34 and 0.31. Nevertheless, both experimental groups as well as the control group considered as medium level. Based on the results of students’ psychomotor in practicing (arranging) using livewire, the first experimental group gained a score of 74.16%, higher than the second experimental group that gained a total score of 73.10%, both in medium level. It can be concluded that N-gain score of the experimental group is higher than the control group. Along with that, the first experimental group had a higher score on psychomotor skills than the control group.
Tallaqi Learning Model at Madrasah Tsanawiyah Tahfidz Quran Munfa'ati, Nida; Suyatno, Suyatno; Sukirman, Sukirman
Edusoshum : Journal of Islamic Education and Social Humanities Vol. 4 No. 3 (2024)
Publisher : Ikatan Cendikiawan Ilmu Pendidikan Islam (ICIPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52366/edusoshum.v4i3.106

Abstract

The Quran memorization program in formal educational institutions such as schools and madrasas is something new that is very unique and attracts the attention of the public. This is due to the general school label, which focuses on pure science fields, even though there are religious lessons in it, maybe only two to four hours a week. This study aims to describe the Tallaqi learning model at the Al Barokah Purwantoro Qur'an memorization Madrasah. This study uses a qualitative method with a case study approach where data and research involve the principal, vice principal for curriculum, person in charge of the Quran memorization program, Quran memorization teachers and students, which are collected through observation and interviews, the collected data are analyzed using thematic analysis. The results of the study showed that the Tallaqi learning model at Madrasah Tsanawiyah Tahfidzul Quran Al Barokah was used in the learning process with teacher arrangements, student arrangements, time and place of study arrangements and the design of Quran memorization learning using the Tallaqi method
STRATEGI PERLINDUNGAN ANAK DAN PEREMPUAN DI PAPUA SELATAN: ANALISIS TANTANGAN DAN SOLUSI Sukirman, Sukirman; Tajuddin, Mulyadi Alrianto; Nurul Widhanita Y Badilla
The Juris Vol. 8 No. 2 (2024): JURNAL ILMU HUKUM : THE JURIS
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat STIH Awang Long

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56301/juris.v8i2.1368

Abstract

This study aims to analyze protection strategies for children and women in South Papua using a qualitative approach through literature studies and in-depth interviews. Where the South Papua region, especially in Merauke Regency, faces significant challenges related to gender-based violence, limited access to education, and economic inequality. In the context of a strong patriarchal culture, women and children are often victims of domestic violence and underage marriage triggered by poverty, lack of education, and limited legal awareness. The results of this study found that the solutions that need to be implemented include strengthening special protection regulations, economic empowerment for women through entrepreneurship and community education campaigns to foster awareness of women's and children's rights. In addition, support and collaboration between the government, non-governmental organizations, and local communities are needed to overcome these challenges. The community approach is an important step in ensuring sustainable protection and creating a deep attitude towards gender-based violence and injustice faced by women and children in South Papua. This research is expected to contribute to providing policy recommendations that focus on empowerment, education and community-based approaches so as to improve the protection and quality of life of women and children in the South Papua region, especially in Merauke Regency.
PENGEMBANGAN PERMAINAN ROLE PLAY GAME UNTUK MENDUKUNG PEMBELAJARAN PERAKITAN PERANGKAT KERAS KOMPUTER Hernawan, Dicky; Sukirman, Sukirman
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 7 No 2 (2024)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v7i2.1801

Abstract

This study aims to develop an innovative educational tool in the form of game with genre RPG (Role Playing Game) to support the learning of computer hardware assembly in vocational high schools (SMK). Utilizing the Multimedia Development Life Cycle (MDLC) method, the development process consists of six stages: conceptualization, design, material collection, component integration, testing, and distribution. The game is designed with map-based missions simulating real-life computer assembly scenarios, using RPG Maker MV as the primary platform. The participants involved in this study consisted of 25 students, including 9 males and 16 females, aged 16–17 years. The instrument used for data collection was the User Experience Questionnaire (UEQ), which employs a questionnaire to evaluate the level of user experience across six variables. Based on the analysis conducted, most variables were categorized as "Excellent," with scores of 2.60 (Attractiveness), 2.50 (Perspicuity), 1.77 (Efficiency), 1.62 (Dependability), 2.50 (Stimulation), and 2.37 (Novelty). Thus, it can be concluded that the developed RPG game can be effectively used to support learning in computer assembly.
Principal's Managerial Leadership in Improving School Quality in Senior High Schools Aburrohman, Muhamad Afif; Hidayati, Dian; Sukirman, Sukirman
Tadbir : Jurnal Studi Manajemen Pendidikan Vol. 9 No. 1 (2025)
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jsmp.v9i1.11278

Abstract

The principal is a critical factor in the school's quality and plays a significant role as a leader. A principal must possess managerial skills to effectively lead and manage an educational institution. The impetus for this study is the necessity to enhance the quality of the school. This study, therefore, aims to ascertain the extent to which the principal's managerial leadership contributes to improving the school's quality. This qualitative research employed a qualitative descriptive method. Interviews, documentation, and observations were implemented as data collection techniques. The Principal, Vice Principal for Public Relations, Vice Principal for Curriculum, Vice Principal for Student Affairs, Vice Principal for Al-Islam, Muhammadiyah, and Arabic (ISMUBA), and Vice Principal for Infrastructure were all participants in this study. Using guidelines on source and technical triangulation, data analysis was then carried out using qualitative descriptive techniques. The results of this study revealed that to effectively lead the school in enhancing its quality, a principal must possess managerial leadership skills: 1) conceptual skills, 2) humanitarian skills, and 3) technical skills.
Uji Usabilitas Media Interaktif Berbasis Augmented Reality untuk Pembelajaran Konsep Pemrograman Sukirman, Sukirman; Yuliana, Irma; Ihsanuddin, Irsyad; Abi, Bayu Setia
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 10, No 1 (2025)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v10i1.5717

Abstract

Pemrograman merupakan salah satu keahlian yang sangat dibutuhkan di era teknologi digital saat ini. Akan tetapi, media pembelajaran yang digunakan kebanyakan kurang interaktif dan inovatif. Penelitian ini bertujuan untuk mengembangkan media interaktif berbasis augmented reality (AR) yang dirancang untuk memfasilitasi pembelajaran konsep pemrograman dan menguji usabilitasnya. Pengujian usabilitas dilakukan menggunakan System Usability Scale (SUS) untuk mengukur efektivitas, efisiensi, dan kepuasan pengguna. Media ini menekankan pembelajaran konsep algoritma melalui representasi visual flowchart yang interaktif. Partisipan yang terlibat dalam penelitian ini sebanyak 38 siswa SMK dengan usia 15-16 tahun. Mereka diminta untuk menggunakan media interaktif AR yang sudah dikembangkan untuk belajar konsep pemrograman dan kemudian mengisi kuesioner SUS. Hasil menunjukkan bahwa nilai rata-rata SUS adalah 71.32, yang berada di atas ambang batas 70, menunjukkan tingkat usabilitas yang baik. Dengan demikian, dapat disimpulkan bahwa media interaktif berbasis AR ini dapat digunakan (usable) untuk belajar konsep pemrograman.
Towards Inclusive Education: A Conceptual Model for Curriculum Management in Inclusive Schools Kriswanto, Didi; Suyatno, Suyatno; Sukirman, Sukirman
Indonesian Journal of Education and Social Studies Vol 3, No 2 (2024)
Publisher : Nurul Jadid University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33650/ijess.v3i2.8993

Abstract

Providing access to learning in inclusive schools for children with special needs in Indonesia is still concerning. The implementation of the curriculum in inclusive schools has not been able to accommodate all Children with Special Needs. This study aimed to find a conceptual model of curriculum management as an alternative and practical approach to implementing inclusive schools. This study was conducted in one of the elementary schools in Yogyakarta using qualitative methods with case study. Data collection was carried out through observation, interviews, and documentation. Triangulation of sources, techniques, and time was used to test the validity of the data to test the validity of the data. Data analysis includes collection, reduction, presentation, and verification/conclusions. The study results indicate that inclusive curriculum management has been implemented and structured through planning, organizing, implementing, and evaluating/assessing, considering all aspects involved in the process. The results of this study can be used as a guideline for implementing curriculum management in inclusive schools. However, further research is needed on the effectiveness of implementing curriculum management in inclusive schools and a more in-depth study of the obstacles and challenges in implementing curriculum management in inclusive schools.
The Effect of Virtual Reality Gaming on Developing Computational Thinking Skills Sukirman, Sukirman; Ibharim, Laili Farhana Md; Said, Che Soh; Murtiyasa, Budi
The Indonesian Journal of Computer Science Vol. 13 No. 2 (2024): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i2.3829

Abstract

In the digital age, where programming prowess is increasingly crucial, the enhancement of Computational Thinking (CT) skills becomes essential. This study ventures into the scarcely explored domain of leveraging game-based learning (GBL) within virtual reality (VR) settings to bolster CT skills. Specifically, it introduces "CT Saber," a VR game inspired by the popular "Beat Saber," tailored to cultivate CT competencies. Employing a Design and Development Research (DDR) methodology across five stages—analysis, design, development, implementation, and evaluation—this investigation assessed the game's impact on 37 computer science students (25 male, 12 female) aged 21-24. A quasi-experimental design with pretest-posttest evaluation was utilized, revealing significant enhancements in CT skills post-intervention (Z = -4.496, p < 0.05), as analyzed through Wilcoxon Signed-Rank tests. The findings underscore the VR game's efficacy in CT skill development, suggesting a promising direction for integrating VR technologies in programming education.
RANCANG BANGUN PROTOTYPE SISTEM KEAMANAN BRANKAS MENGGUNAKAN KEYPAD DAN SENSOR FINGERPRINT BERBASIS ANDROID Abdullah_S, Muh_Alqadri; Suradi, Suradi; Sukirman, Sukirman
ILTEK : Jurnal Teknologi Vol. 19 No. 02 (2024): ILTEK : Jurnal Teknologi
Publisher : Fakultas Teknik Universitas Islam Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47398/iltek.v19i02.72

Abstract

Sistem keamanan brankas umumnya menggunakan sistem keamanan manual yaitu membukanya dengan cara memutar dan menggunakan kode tanpa pembatasan orang yang dapat mengaksesnya sehingga membuat brankas rentan terhadap pembobolan. Penelitian ini bertujuan untuk merancang sistem keamanan brankas menggunakan keypad dan sensor fingerprint berbasis android. Metode penelitian ini menggunakan metode R&D (Research and Depelopment) yang berfungsi menghasilkan, mengembangkan produk tertentu serta menguji keefektifan dari produk (sistem keamanan brankas). Perancangan pembuatan sistem tersebut dilakukan menggunkan flowchart, use case dan diuji menggunakan teknik pengujian Black Box. Pengujian sistem yang dilakukan adalah pengujian keypad, sensor fingerprint, lampu LED, motor servo, pushbullet. Hasil dari pengujian terdiri dari dua proses yaitu input proses dan output proses, ketika sensor fingerprint yang dimasukkan terdeteksi sesuai dan password yang dimasukkan benar, maka lampu LED hijau akan menyala yang menandakan bahwa motor servo membuka pintu brankas dan otomatis menampilkan notifikasi berhasil diakses pada android melalui aplikasi pushbullet. Kesimpulan secara keseluruhan menunjukan bahwa perancangan dapat berjalan dengan baik dan beroperasi dengan lancar.
Co-Authors - Kustiono A.A. Ketut Agung Cahyawan W Abdul Pirol Abdullah_S, Muh_Alqadri Abi, Bayu Setia Aburrohman, Muhamad Afif Achadi Budi Santosa Adialita, Tania Adnan Adnan Afifi, Zaenal Afifuddin, M. Aris Afriliandhi, Cucu Agus Mardianto Ahmad Hanif Ahmad Jazuli Ahmad Martani Ainun Wulandari Akmir Akmir Alam, Kharisma Alda, Nurul Alfina, Nurul Alfa Ali Rokhman, Ali Amin, Muh. Agil Angga Brillian Susetyo Putra, Angga Brillian Susetyo Antonio, Ferdi Ardiansyah Risko Anwari Ardiantoro, Apri Arifah, Risqi Ervera Nur Aripuddin, Yuliani Ariyani, Latifah Dwi Ariyani, Nenden Asih, Popi Askahar, Askahar Asmita, Tarisa Asri Purwanti Astriani, Yuni Resti Aswadi Aswadi Aswar, Nurul Atifah, Khusnul Atmojo, Rifqi Tri BAITI, MASNUN Bambang Subali Barokah, Anisatul Budi Murtiyasa Burhanudin Burhanudin Christyowidiasmoro Christyowidiasmoro Damara, Muhamad Albir Damara, Muhamad Albir Denraunga, Denraunga Dewi Rahmi Dhini Suryandari, Dhini Edelweis Asti Aisyah, Edelweis Asti Eko Cahyono, Eko El Fazza, Fahri Eliada Herwiyanti Fadillah, Anggun Faizah, Siti Nurul Fajri Yumeihaimi Fatimah Malini Lubis Febru Elinda, Febru Firman Firman Firmanto, Taufik Fitria Octari Hidayanti, Fitria Octari Grahita, Deva Laksmi Dian Grahita, Deva Laksmi Dian Gufran, Gufran Hakis, Andi Wahyunita Hanafie, Ahmad Handika, Arie Setyaga Hardiningtya, Kishanty Hartono, Rudi Hasanah, Enung Haslindah, Andi Hasmuddin , Erni Hendro Widodo Heni Amarin, Heni Herlina Herlina Hernawan, Dicky Hersanto, Agung Hidayati, Dian Hidayati, Isnaini Nurul Hisbullah Hisbullah HUSADA, LUCKY JOPI Ibharim, Laili Farhana Md Icuk Rangga Bawono, Icuk Rangga IGP Suryadarma Ihsanuddin, Irsyad Ika An Nisa Ilmi Fa’ati, Ika An Nisa Ilmi Ilham, Dodi Inayanti, Shofia Nur Inayanti, Shofia Nur Indi Irwan Achmad Indrianingsih, Yuyun Iriyanti, Novita Trisna Ismail Sukardi, Ismail Istanto Istanto Jayanti, Reni Dwi Jayawarsa, A.A. Ketut Jinan, Syarifah Kamal, Kamal karmila karmila Kasim, Mat Kriswanto, Didi Kurnia, Yudhi Kurniawati, Salsabila Kusuma, Ica Lalitya Kusuma, Muniggar Kusuma, Satria Panji Kusuma, Satria Panji Kusumawati, Astriana Jihan Laeli Budiarti Laksmita, Briliani Laksono, Jadyi Lestari, Yunia Puji LIA SITI HALIMAH Liana, Nur Linda Agustina Linse, Caroline Teresa M. Yahya Makmur Makmur Mamik Indaryani Manizar, Ely Mardeli Mardeli Marzuki, Asgar Masduki Masyitah Febrianti Hamzah Maulidha, Rahmat Panji Maylia Pramono Sari Maysaroh, Anisatul Melan Puji Sulistiyaningsih, Melan Puji Menge, Irmgardis Wea Mita Sonaria Mochamad Hariadi Mokhamad Arwani Muh. Taufiq Kurahman Muhamad Fauzi Muhammad Amin Muhammad Aqil Muhammad Guntur, Muhammad Muhammad Nur Kholis Muhammad Riswandi Ramlan Muhammad Syahbani Muhammad Zaenuri Muhammad, A. Mulyadi Alrianto Tajuddin Munawir, Ahmad Munfa'ati, Nida Munir Munir, Munir Mursyidah Mursyidah Murti, Desy Ayu Krisna Nadeak, Lydia Verginia Nawar, Rere Pahira Ngadiman Ngadiman Nia Marfungatun, Nia Nini Rafika Nofantika, Mella Nofantika, Mella Nugroho, Ardi Setyo NUR ALAMSYAH Nur Kholis, Muhammad Nur Wahyunianti Dahri Nuraini Nuraini Nuralamsyah, Nuralamsyah Nurchayati Nurchayati Nurhidayah, Ulfa Nursuci Putri Husain Nurul Ichsani, Nurul Nurul Rizka Nurul Safitri Nurul Widhanita Y Badilla Nurwijayanti Pamessangi, Andi Arif Pasira, Era Pramesti, Ria Adhi Prayitno, Arief Prismanitra, Katrin Purnamasari, Apriani Purnomo, Danang Putra, Muhammad Miftakhul Rohadi Putri, Murni Ema Putri, Tammara Anwari R, M. Arief Rafika Bayu Kusumandari, Rafika Bayu Rahma, Fatihatur Rahma, Fatihatur Rahmadani, Ervi Ramadhani Nurul Aisyah, Ramadhani Nurul Ratna Ratna Retnoningrum Hidayah Ridwan, Ridwan Rika Yuliawati, Rika Rita Pramujiyanti Khotimah Rohmah, Aniswa Ulya Nur Rosmiati Rosmiati Rujiin, Choiru Rusdiansyah Rusdiansyah Sa'id, Sukron Sa'na, Nur Indah Tenri Safitri, Nur Ayuningtias Said, Che Soh Sajiah, Sajiah Saksono, Lalang Salam Salam Salsabila, Laila Salsabila, Laila Sanjoto, Djoko Santaria, Rustan Santosa, Sonny Sanusi, syamsu Sartono Sartono, Sartono Sarwahdi, Sarwahdi Sasmiaji, Vani Saud, Citra Ayu Lestari Sa’id, Sukron Selvi Oktarina Septia Fahiroh Septiarini, Eka Sholikhah, Ermawaty Siti Imroatun, Siti Sitorus, Astrid Napita Sofiyanti, Ulfa Solly Aryza Sufi Aziz, Fairuz Sugiar, Lalu Suhartini Suhartini Sujalwo Sujalwo, Sujalwo Sulistio, Basuki Sunarno Sunarno Sungkowo Edy Mulyono Sunyoto Eko Nugroho, Sunyoto Eko Suradi Suradi Suyatno Suyatno Syarifuddin Baco Syarifuddin Baco Syarnubi Syarnubi Syarnubi, Syarnubi Teng, Yan Themba, Orfyanny S Titi Prihatin Triatmojo, Kurnia Bayu Umi Pratiwi, Umi Wahyuni, Aprilian Epti Wahyunto, Muh Wantini Wantini Wardiyanta, Wardiyanta Widhanarto, Ghanis Putra Widyastuti, Friska Wijayanto, Asnawi Wilda S, Nurul Wiratman, Arwan Wulan Purnama Said Wulandari, Isti Yeyen, Yeyen Yuliana, Irma Yulindawati, Yulindawati Zaenal Arifin Zahid, Anwar Zaki Dhamayanti1, Miki Zazuli, Ahmad Zilfana, Zilfana Ziza Gita Hardini, Ziza Gita Zuhaery, Mohammad Zuhaery, Muhammad Zulifikasari, Sony