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Penghentian Bullying pada Siswa Jenjang Sekolah Dasar melalui Penggunaan Gambar Terintegrasi dengan Cooperative Learning Rulyansah, Afib; Budiarti, Rizqi Putri Nourma; Pratiwi, Emy Yunita Rahma; Hartatik, Sri; Rihlah, Jauharotur
Indonesia Berdaya Vol 3, No 3: May-July 2022
Publisher : UKInstitute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/ib.2022241

Abstract

Mereka yang diintimidasi menjadi sasaran tindakan kekerasan terhadap diri mereka sendiri. Banyak kejadian kekerasan di sekolah, baik SD, SMP, SMA, maupun universitas. Banyak siswa SD yang tidak mengetahui apa itu pelecehan, tindakan apa saja yang termasuk bullying dan apa akibat dari bullying. Ini adalah kejadian umum. Kegiatan pembelajaran kolaboratif digunakan untuk membantu siswa lebih memahami bullying. Mitra program Tim pelaksana program pengabdian masyarakatam masyarakat ini adalah SDN 1 Rowokangkung Kecamatan Rowokangkung Kabupaten Lumajang.. Siswa kelas tiga berpartisipasi dalam layanan ini.
Kahoot Game based Learning: Pemberdayaan KKG SD di Kecamatan Rowokangkung Kabupaten Lumajang Rulyansah, Afib; Budiarti, Rizqi Putri Nourma; Pratiwi, Emy Yunita Rahma; Mariati, Pance; Rihlah, Jauharotur
Indonesia Berdaya Vol 3, No 3: May-July 2022
Publisher : UKInstitute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/ib.2022237

Abstract

KKG 28 di Kecamatan Rowokangkung Kabupaten Lumajang, Indonesia, Mita PKM memiliki masalah dengan temuan cara baru untuk mengajar dan belajar dan kurangnya pemahaman dari pihak guru tentang pendidikan digital. Tujuan dari yang kami lakukan di sini adalah membantu KKG dalam mengembangkan kualitas pembelajaran melalui metode pengajaran dan pembelajaran yang inovatif dan literasi digital. Untuk melaksanakan hal tersebut dilakukan workshop. Kedua pendekatan ini, yaitu teoritis dan praktis, digabungkan. Menggunakan kahoot sebagai contoh model pembelajaran inovatif, tulisan ini mengambil pendekatan teoritis. Menggunakan kahoot, model pembelajaran inovatif, pendekatan praktis digunakan untuk menyusun rencana pembelajaran (RPP). Ditemukan bahwa keikutsertaan dalam kegiatan ini meningkatkan pengetahuan guru tentang model pembelajaran baru dan kemampuan mereka untuk menciptakannya, serta kemampuan mereka untuk membuat rencana pembelajaran (RPP). Ditemukan juga bahwa kemampuan guru untuk menggunakan model pembelajaran baru ditingkatkan melalui penggunaan pembelajaran digital berbasis game.
Pembedayaan Guru SMP dalam Mengoperasikan Kuis Edukatif Quizizz untuk Menunjang Blended Learning Rulyansah, Afib; Budiarti, Rizqi Putri Nourma; Pratiwi, Emy Yunita Rahma; Rihlah, Jauharotur
Indonesia Berdaya Vol 3, No 3: May-July 2022
Publisher : UKInstitute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/ib.2022238

Abstract

Kondisi Guru harus memiliki tingkat kemahiran teknologi yang tinggi agar berhasil dalam pendidikan online. Namun meski begitu, tidak semua guru pendidik mampu dengan mudah menyikapi penggunaan perangkat pembelajaran. Layanan ini bertujuan untuk memberikan bimbingan, pelatihan, dan bimbingan kepada guru agar dapat menggunakan aplikasi Quizziz untuk melakukan pembelajaran dan evaluasi yang menyenangkan. Kegiatan awal, tengah, dan akhir merupakan tiga tahapan metode yang digunakan dalam latihan ini. Focus Group Discussion kepada organisasi dan tim mitra merupakan bagian dari kegiatan awal. Pelatihan kemudian dilaksanakan, dilanjutkan dengan kegiatan tambahan. Kemampuan peserta pelatihan meningkat pesat sebagai hasil dari kegiatan ini. Data tentatif menunjukkan bahwa hanya 13% peserta yang mengetahui aplikasi Quizziz sebelum pelatihan, tetapi jumlah ini meningkat menjadi 100% setelahnya. Selanjutnya, kita akan berbicara tentang pemahaman. Hanya 8% peserta yang bisa menggunakan aplikasi Quizziz sebelum pelatihan, sedangkan 70% bisa setelah pelatihan. Terakhir, jumlah peserta yang setuju untuk mengikuti Quizziz meningkat dari 26% sebelum pelatihan menjadi 89% setelah pelatihan. Berdasarkan hasil tersebut dapat ditarik kesimpulan bahwa kegiatan pengabdian ini pun berjalan dengan baik dan berhasil meningkatkan wawasan, pemahaman, dan minat peserta terhadap penggunaan Quizziz untuk pembelajaran.
Peningkatan Minat dan Kebugaran Siswa Sekolah Dasar melalui Olah Raga Tradisional Rulyansah, Afib; Budiarti, Rizqi Putri Nourma; Pratiwi, Emy Yunita Rahma; Rihlah, Jauharotur
Indonesia Berdaya Vol 3, No 3: May-July 2022
Publisher : UKInstitute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/ib.2022239

Abstract

Di sekolah dasar, pengajaran olahraga harus diarahkan untuk mengembangkan minat dan kesenangan siswa dalam aktivitas fisik; pendekatan pembelajaran gerak yang berfokus pada mengasah keterampilan olahraga tertentu tidak tepat. Motivasi untuk bergerak dapat dikurangi dengan penggunaan keterampilan kerangka. Kurangnya penekanan pada olahraga tradisional di Indonesia. Di Kecamatan Rowokangkung Kabupaten Lumajang, olahraga ini kurang diperhatikan oleh guru, yang berdampak negatif pada siswa yang akhirnya kehilangan motivasi untuk berolahraga, bergerak, dan belajar sendiri karenanya. Karena kurangnya pengalaman pendidikan yang menyenangkan. Berdasarkan penelitian, dikembangkan metode untuk membantu anak sekolah dasar mengembangkan motorik kasar dan meningkatkan kebugaran jasmaninya. Sebagai salah satu cara melestarikan budaya masyarakat Kecamatan Rowokangkung Kabupaten Lumajang melalui olahraga tradisional, pengabdian ini dirancang untuk meningkatkan minat terhadap olahraga di kalangan siswa sekolah dasar di kabupaten Lumajang serta untuk memperkenalkan olahraga tradisional ke sumber lain siswa sekolah dasar. Metode Play-Teach-Play disisipkan pada awal pemanasan latihan sebelum materi inti diperkenalkan.
Assembling Online Learning untuk Guru Sekolah Dasar di Kecamatan Rowokangkung Kabupaten Lumajang Rulyansah, Afib; Rihlah, Jauharotur; Budiarti, Rizqi Putri Nourma; Pratiwi, Emy Yunita Rahma
Indonesia Berdaya Vol 3, No 3: May-July 2022
Publisher : UKInstitute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/ib.2022240

Abstract

Ketika pandemi Covid 19 muncul, guru sekolah dasar tidak memiliki keahlian yang diperlukan untuk menyusun pelajaran online. Ini mengilhami tingkat komitmen ini. Pelatihan bagi guru dalam keterampilan merakit online adalah tujuan dari layanan ini. Pelatihan dan seminar digunakan untuk menyediakan layanan ini. Guru dapat menggunakan layanan ini untuk mempelajari cara membuat pembelajaran online yang menarik dan menantang, serta cara mempostingnya di media sosial dan di LMS. Dalam kegiatan pengabdian ini, hampir 95 persen guru telah siap mengumpulkan materi dari media sosial dan LMS dengan cara yang mudah dan menarik.
Pengaruh Proyek Drama Musikal Terhadap Penguatan Profil Pelajar Pancasila Rochmania, Desty Dwi; Salamah, Evi Rizqi; Pratiwi, Emy Yunita Rahma; Susilo, Claudya Zahrani; Laksono, Yunanto Tri; Basir, Udjang Pairin M.
Ed-Humanistics : Jurnal Ilmu Pendidikan Vol 9 No 2 (2024): Ed-Humanistics
Publisher : Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ed-humanistics.v9i02.8251

Abstract

This research aims to determine the influence of the musical drama project on strengthening the Pancasila student profile of students at SDN Jombatan 3 Jombang. The research method used in this research is an ex post facto method with a quantitative approach. The subjects of this research were students at SDN Jombatan 3 Jombang. The sample in this study consisted of 32 students who were the population sample. The data calculation technique uses SPSS version 21. The results of this research can be concluded that there is a significant influence of the musical drama project on strengthening the profile of Pancasila students. Where the significant value of tcount (5% = 170.592) is greater than ttable (0.361) and at the 0.000 significance level it is less than 0.05 so it can be concluded that in the research the alternative hypothesis Ha is accepted and Ho is rejected. This means that there is a very big influence from the musical drama project on strengthening the Pancasila student profile for students at SDN Jombatan 3 Jombang, seen from the calculation of the coefficient of determination value of 85% of this influence. Implementing the Strengthening Pancasila Student Profile Project certainly requires cooperation between students. In this case, it is clear that the character of mutual cooperation and creativity are two important characters in working on a Project for Strengthening the Profile of Pancasila Students. The Pancasila Student Profile Strengthening Project is expected to inspire students to contribute to the surrounding environment. It is also hoped that the Strengthening Pancasila Student Profile Project can be an optimal means of encouraging students to become lifelong learners who are competent, have character and behave in accordance with Pancasila values.
Interpretasi Sistem Perpustakaan Sekolah Dasar Berbasis Web Pratiwi, Emy Yunita Rahma; Ahmad, Masitah; Siswanto, M. Bambang Edi; Rochmania, Desty Dwi; Salamah, Evi Rizqi; Dwinata, Anggara
Ed-Humanistics : Jurnal Ilmu Pendidikan Vol 9 No 2 (2024): Ed-Humanistics
Publisher : Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ed-humanistics.v9i02.8262

Abstract

This study interprets the role of web-based school digital libraries in supporting elementary school students' reading interests. This study was conducted at SD Plus Darul Ulum Jombang as one of the leading schools that has implemented web-based digital libraries as an effective reading medium for students. The research approach used was a qualitative study with a narrative study design. The results of the study indicate that the operation of web-based school digital libraries has been carried out well in supporting students' reading and literacy interests. The level of student reading interest is influenced by aspects of enthusiasm, content preferences, and variations of reading books read. The challenges and limitations of web-based digital libraries lie only in technology access and students' digital skills in understanding the features on the library web. The implications of the study are expected to be a strategy for elementary school institutions in implementing web-based digital libraries as a form of supporting student reading and literacy services by integrating with technological developments.
Pengaruh Strategi Mnemonic Terhadap Motivasi Belajar Siswa Materi Lapisan Atmosfer di Sekolah Dasar Rahmawati, Zulia; Pratiwi, Emy Yunita Rahma; Saini, Ashok
IJPSE Indonesian Journal of Primary Science Education Vol 5 No 1 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v5i1.7932

Abstract

Current technological developments have changed people’s lifestyles from children to adults in seeking entertainment, one which is gadgets. In this day and age, it is very rare to find people who live without using gadgets. This causes motivation to learn to decrease due to excessive use of gadgets and lack of parental supervision at home so that this can have an impact on enthusiasm for learning. This research aims to determine the effect of mnemonic strategies on students’ learning motivation in class V atmospheric layers material at SD Negeri Rejoagung 3. This research is a quantitative research with a Pre-Experimental Design research type with a One Group Pre-Test Post-Test design. The population is all class V students at SD Negeri Rejoagung 3, totaling 18 students. The methods used to collect data are questionnaires and documentation. The results of this research are: (1) The application of mnemonic strategies in learning can attract students’ attention and enthusiasm for learning. Mnemonic strategies can also help students remember and memorize lesson material easily. (2) Students’ learning motivation in class V atmospheric layers at SD Negeri Rejoagung 3 before using the mnemonic strategi was categorized as moderate with an average score of 72,06. Meanwhile, students’ learning motivation after using the mnemonic strategy increased to 109,33. (3) There was an influence between the mnemonic strategy on students’ learning motivation in class V atmospheric layers at SD Negeri Rejoagung 3 based on the results of the t test with a significance value of 0,000 < 0,05.
PENGEMBANGAN MEDIA INTERAKTIF BERBASIS WEBSITE PADA MATERI FOTOSINTESIS KELAS IV SDN JAPANAN 2 KABUPATEN JOMBANG Oktaviana, Widya; Pratiwi, Emy Yunita Rahma; amohd.Amin, Nor Fadila Binti
IJPSE Indonesian Journal of Primary Science Education Vol 5 No 1 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v5i1.7938

Abstract

The following are the objectives of this research: 1. Creating an interactive learning media process for fourth grade students of SDN Japanan II through the website. Describe the feasibility of interactive online learning media on photosynthesis material for fourth grade students of SDN Japanan II. 3. Describe the usefulness of website-based interactive media on photosynthesis material for fourth grade students of SDN Japanan 2. This research is a type of research and development. There are 5 phases of this research and development and use the ADDIE development model. 4th grade elementary school students became the research subjects in this study. User response questionnaire and validation sheet are the research instruments. The results showed that the material expert validator gave a result of 97%, the media expert validator gave a result of 90%. The response questionnaire from the teacher gave a product trial result of 96.8%, while the response questionnaire from students gave a result of 94.5%. This means that this media is very valid and very practical to be applied to science learning activities for fourth grade students of SDN Japanan 2.cal to be applied to science learning activities for fourth grade students of SDN Japanan 2.
Pengaruh Metode Permainan Untuk Melihat Hasil Belajar Siswa Pada Mata Pelajaran Bahasa Jawa Dikelas 5 SDN Japanan 2 Gudo Jombang Sari, Angelita Kurnia; Pratiwi, Emy Yunita Rahma
IJPSE Indonesian Journal of Primary Science Education Vol 5 No 1 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v5i1.7940

Abstract

The purpose of this study is to determine how the gaming approach affects grade V students at SDN Japanan 2 Gudo Jombang's general language learning. This study is quantitative, experimental in nature, and it employs a single group pretest-posttest methodology. There were twenty-four fifth-graders in the sample. In this study, tests and documentation were the approaches employed to acquire data. There are five essay questions and ten multiple-choice questions on this test. Out of the 24 students who studied using traditional techniques, the results indicated that 21 students 87.6% fell into the incomplete category and 3 students 12.4% fell into the complete category. In the traditional sense, it is not complete because the average score is 38.5, but in the context of game-based learning, no student falls into the complete category; instead, 24 students have a 100% completion rate. This indicates that the average score of 90 reaches the predicted KKM of 70, indicating that the learning is complete to a classically desirable degree. Examining game method's impact on student learning results reveals a strong correlation or influence. This is evident from the t test's significance result of 0.000 < 0.05. Hence alternative hypothesis (H1) is accepted and the null hypothesis (H0) is rejected, indicating that the use of the game approach influences the learning results of students. According to the study's findings, students' learning outcomes—particularly those of the grade 5 pupils at SDN Japanan 2 Gudo have improved as a result of the application of the game approach.
Co-Authors Adzima, Khaira Putri Fauzul Afib Rulyansah Ahmad, Masitah Aida Arini Aminuddin Aziz, M.PdI, Abdullah amohd.Amin, Nor Fadila Binti Anggara Dwinata Anjar Sinta Dewi Anjarwati, Ani Ardianto, Muhamad Aslina, Yeni Asmarani, Ratih Asriana kibtiyah Bambang Yulianto Basir, Udjang Pairin M. Budiarti, Rizqi Putri Nourma Chofifah, Aprilia Eka Churiatunn’Adhia, Churiatunn’Adhia Claudya Zahrani Susilo Dinar Ayu Tasya’ Dwinata, Anggara Eko Hardinanto Elly Rizeqia Fadilah Encil Puspitoningrum, Encil Evi Rizqi Salamah Evi Rizqi Salamah, Evi Rizqi Evita Widiyati Fannidya Hamdani Zeho Fatihah Nurur Rosyidah Ghofur, Muhammad Zaki Haitsumakunti, Ittaqi Hardinanto, Eko Indah Mei Dwi Astuti Jauharotur Rihlah Klemens Mere Kusuma, Anggi Nanda Leny Suryaning Astutik Lik Anah Lilis Suryani Lutfiyah Triwahyuni M. Bambang Edi Siswanto Mariati, Pance Martiman Suazisiwa Sarumaha Masrokhin Minto Minto, Minto Mochamad Nursalim Muhammad Al-Fatih Muhammad Nuruddin Muhammad Nuruddin Nadziroh, Faridatun Nanda Surachman, Az Zahra Noer Af'idah Noer Af’idah Nugroho, M. Adiftya Nugroho, Meriana Wahyu Nur 'Azah Nur Hayati Nurul Hikmah Oktaviana, Widya Pairin M. Basir, Udjang Permatasari, Mega Indah Putri Rachmadyanti Putri, Helfi Livia Putri, Kailla Aurelia Quthny, M. Darul Raharja, Hawwin Fitra Rahmawati, Zulia Ratih Asmarani Resya, Kusuma Ningtyas Pramita Ribut Prastiwi Sriwijayanti, Ribut Prastiwi Rochmania, Desty Dwi Rohi, Saifurahman Romadhona, Asti Nurur Roudhoutul Aulia Rochim Saini, Ashok Samsiah Samsiah Sari, Angelita Kurnia Sayid Ma’rifatulloh Sayid Marifatulloh Sri Hartatik Sri Wahyuni Sujarwanto Sujarwanto, Sujarwanto Sundana, Lina Susilo, Claudya Zahrani Suyuti, Suyuti Syahwa, Hafidzhatu Zhahira Syaipul Pahru Syamsuri Tyas, Chusnul Ramadhaning UMAMI, RIZAL Wiyadi, Heru Yunanto Tri Laksono, Yunanto Tri Yunitasari, Elvi