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Systematic Literatur Review : Pengaruh Media Pop Up Book Dalam Pembelajaran PPKn Di Sekolah Dasar
Siti Noor Arofah;
Ahmad Rifqi;
Arif Budi Prasetya;
Putri Imatriyani Sholekhah;
Fina Fakhriyah;
Erik Aditiya Ismaya
SOKO GURU: Jurnal Ilmu Pendidikan Vol. 3 No. 2 (2023): Agustus : Jurnal Ilmu Pendidikan
Publisher : Pusat Riset dan Inovasi Nasional
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DOI: 10.55606/sokoguru.v3i2.2192
The success of any particular educational process is influenced by many different components, but the use of educational media is one of them. Learning through media is an interactive process that serves as a communication hub, making the learning that occurs as a result beneficial to students. One example is the use of Pop-Up Books in PPK instruction in Elementary Schools. The purpose of this study is to understand whether Pop up books exist or not to improve student learning outcomes. The method uses the (SLR) method for data analysis Data from a journal article that has been indexed by Google Scholar and additional research shows that there are 6 articles that discuss PPKN's PPKN Pop Up Book Media in Elementary Schools Learning Based on the analysis, we can conclude that using books Pop-up books have a positive impact on learning outcomes of Civics in public schools.
Development e-Module (E-Lapen) based Augmented Reality to Increase Students' Interest in Learning
Hernandha Putri, Annisa;
Fakhriyah, Fina;
Amaliyah, Fitriyah
Bulletin of Science Education Vol. 4 No. 1 (2024): Bulletin of Science Education
Publisher : CV. Creative Tugu Pena
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DOI: 10.51278/bse.v4i1.1070
This research aims to give test the effectiveness of interactive media in development E-LAPEN based Augmented Reality in increasing students' interest in learning. This research uses Research and Development (Rnd) with the ADDIE development model. The instruments used in this research were interest in learning questionnaires andpre-test as well as post-test. The results of the validation carried out by material and media experts respectively show that the criteria are very feasible, with respective scores of 95% for material and 90% for media. After implementing the media, a questionnaire regarding interest in learning was given before and after using the mediapre-test andpost-test. The results of this study show that there is an improvement before and after useE-module This is a percentage that previously had 57% of all questions showing high and quite high interest and interest in learning, but after using the module, this percentage increased to 98% and was supported by an increase in scores.pre-test andpost-test amounting to 20.98%. So, it can be concluded that the useE-Module basedAugmented Reality effective for increasing students' interest in learning. Keywords: Augmented Reality, Development e-Module, E-Lapen
Systematic Literatur Review (SLR): PowerPoint Interactive Learning Media in Elementary School
Isnaini Khalimatus Sa’diyah;
Dwi Aqiella Fadilla Hayya;
Taufiq Hanafi;
Fina Fakhriyah;
Erik Aditia Ismaya
Jurnal Prajaiswara Vol. 4 No. 1 (2023): Desember 2023
Publisher : Badan Pengembangan Sumber Daya Manusia (BPSDM) Provinsi Jambi
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DOI: 10.55351/prajaiswara.v4i1.88
Introduction/MainObjectives: The purpose of this research is to be able to find out and improve understanding of literature studies regarding PowerPoint interactive learning media in elementary schools using quantitative methods. Background Problems: The development of the era in the millennial generation, learning media has experienced a development. With the development of learning media able to provide creativity in the world of education. Interactive learning media is needed in learning, one of which is interactive learning media using PowerPoint in elementary schools. PowerPoint media really helps students in the learning process, because it has many features so that students like it more and are easy to understand. Research Methods: This type of research uses the Systematic Analyze Review (SLR) method. Data collection was carried out by reviewing articles regarding interactive PowerPoint learning media in elementary schools. Finding/ Results: Found 5 research articles from Publish or Perish, the data collection is obtained through Google Scholar from 2018 to 2023 with a limit of 200 articles according to predetermined keywords. Through identification, screening, eligibility, included, was eventually found 5 articles according to the specified keywords and restrictions. Conclusion: PowerPoint as this interactive learning media is very influential for students in the learning process and improve learning outcomes in elementary school.
Systematic Literature Review (SLR): The Effect of Ice Breaking on Student Learning Outcomes
Risma Oktafia, Risma Oktafia;
Elisa Septiana, Elisa Septiana;
Ramdhani Alifatus Saidah;
Wieline Dewi Azzahra, Wieline Dewi Azzahra;
Fina Fakhriyah, Fina Fakhriyah;
Erik Aditya Ismaya
Jurnal Prajaiswara Vol. 4 No. 1 (2023): Desember 2023
Publisher : Badan Pengembangan Sumber Daya Manusia (BPSDM) Provinsi Jambi
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DOI: 10.55351/prajaiswara.v4i1.90
Abstract— Ice breaking is an activity or technique that is carried out between lessons with the aim that students can receive material again in a relaxed and enthusiastic atmosphere. The problem that occurs in learning is that usually students easily get bored with the class atmosphere which is monotonous and tends to be conventional. This study aims to determine the effect of ice breaking on student learning outcomes. The method used in this study is the Systematic Literature Review (SLR) method. The use of the Systematic Literature Review (SLR) method aims to review all research related to the topic of the phenomenon to be studied. Data collection in this study began by searching for articles on the Google Scholar database through the Publish or Perish (PoP) application using the keyword "Ice breaking in elementary schools", with year limits starting from 2017 to 2023. The articles found at the start of the search were 200 articles, then included up to 10 articles that really fit the criteria of this study. Based on this research, it was found that the application of ice breaking techniques can improve student learning outcomes. This is evidenced by the results of a literature review of 10 articles that have been interpreted by researchers with the topic of the effect of applying ice breaking techniques on learning outcomes.
Systematic Literature Review: Peningkatan Kemampuan Literasi Numerasi Siswa SD Melalui Pendekatan Media Pembelajaran Berbasis Game
Roslita Anggraeni;
Daffa Aulia Rahmadanti;
Ratna Dwi Aryanti;
Azizah Syifa Az Zahra;
Fina Fakhriyah;
Nur Fajrie
Intellektika : Jurnal Ilmiah Mahasiswa Vol. 2 No. 5 (2024): September : Jurnal Ilmiah Mahasiswa
Publisher : STIKes Ibnu Sina Ajibarang
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DOI: 10.59841/intellektika.v2i5.1483
This study aims to improve the numeracy literacy skills of elementary school students through a game-based learning media approach. The background is the low numeracy literacy skills of Indonesian students compared to other countries, as shown by the results of the PISA and TIMSS tests. Many elementary school students still have difficulties in reading, understanding, and applying numerical information and basic mathematics in everyday life. The research method used is systematic literature review by analyzing journals related to improving numeracy literacy skills through game-based learning media. The results of the review show that the use of game-based learning media can effectively improve the numeracy literacy skills of elementary school students. Game-based learning is able to make math learning more interesting, interactive, and increase student motivation. The implication of this research is the importance of developing and implementing game-based learning media to improve students' numeracy literacy skills in elementary schools.
SISTEMATIC LITERATURE RIVIEW: PERAN MEDIA PEMBELAJARAN INTERAKTIF DAN KONVENSIONAL PADA PROSES PEMBELAJARAN DI SEKOLAH DASAR
Naisya Ramadhani;
Wafna Jannata Ulya;
Septina Berlian Nustradamus;
Fina Fakhriyah;
Erik Aditia Ismaya
Student Scientific Creativity Journal Vol. 1 No. 5 (2023): September : Student Scientific Creativity Journal
Publisher : Pusat Riset dan Inovasi Nasional
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DOI: 10.55606/sscj-amik.v1i5.1941
Penelitian ini menjelaskan mengenai bagaimana penggunaan media yang tepat dalam pembelajaran di sekolah dasar hal ini di lakukan adar lebih efisiensi pembelajaran yang di lakukan. penelitian ini menggunakan metode system literature riview (SLR) dengan menggunakan mengumpulkan sumber dari beberapa artikel yang di temukan sebanyak 13 artikel , dan kemudian di ambil 3 sample dan kemudian di analisis dan di identifikasi hasil penelitian yang kemudian di jadikan satu artikel terbaru. dengan hasil penelitian bahwasanya Peran media pembelajaran dalam proses belajar mengajar. Dalam dunia pendidikan, media pembelajaran memiliki peran penting sebagai penunjang proses belajar mengajar. Terdapat dua jenis media pembelajaran yang umum digunakan, yaitu media pembelajaran interaktif dan media pembelajaran konvensional, penggunaan media pembelajaran di sesuaikan dengan penggunaan mata peljaran yang ada di sekolah dasar, dengan adanya temuan ini di harapkan mampu untuk membantu pendidik untuk mempermudah pembelajaran
Systematic Literature Review (SLR): Pengaruh Model Pembelajaran Berbasis Problem Based Learning pada Hasil Belajar Matematika
Vika Ivania;
Erlanda Dinda Lestari;
Tiara Noor Rohmah;
Rachmalia Arsyl Azzim;
Fina Fakhriyah;
Erik Aditia Ismaya
Student Scientific Creativity Journal Vol. 1 No. 5 (2023): September : Student Scientific Creativity Journal
Publisher : Pusat Riset dan Inovasi Nasional
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DOI: 10.55606/sscj-amik.v1i5.1962
Systematic Review (SR) atau yang secara umum disebut Systematic Literature Review (SLR) ialah teknik sistematis untuk mengumpulkan, menguji secara kritis, mengintegrasikan dan mengumpulkan hasil bermacam kajian penelitian terhadap pertanyaan penelitian atau topik yang diminati. Penelitian diawali dengan menemukan artikel yang dicari sesuai dengan kata kunci yang digunakan yang nantinya berhubungan dengan topik penelitian yang akan diteliti. Penelitian ini bertujuan untuk melakukan kajian literature review Affiliation: terkait Pengaruh Model Pembelajaran Berbasis Problem Based Learning pada Hasil Belajar Matematika. Metode yang digunakan dalam penelitian ini adalah metode SLR (Systematic Literature Review). Pengumpulan data dilakukan dengan mendokumentasi semua artikel yang memiliki penelitian serupa pada artikel yang telah diterbitkan pada jurnal tertentu. Sumber data berasal dari dokumen jurnal yang telah terindex dan diberikan data elektronik ISSN. Pengumpulan data diperoleh dari Google Scholers. Populasi data dalam penelitian ini adalah jurnal yang berfokus dalam model pembelajaran berdasarkan hasil belajar matematika siswa .Artikel yang digunakan pada penelitian ini sebanyak 5 artikel jurnal nasional yang diperoleh dari database google scholar menggunakan aplikasi Harzing’s Publish or Perish. Hasil penelitian ini menggunakan model pembelajaran Problem Based Learning pada mata pelajaran matematika untuk siswa Sekolah Dasar.
Pengaruh Model Pembelajaran Problem Based Learning Terhadap Kemandirian Belajar Siswa Sekolah Dasar Mata Pelajaran IPA
Kusuma Wardani , Lintang;
Lia Fatmawati;
Berliana, Silvia;
Heny Oktaviana;
Erik Aditia Ismaya;
Fina Fakhriyah
AIJER: Algazali International Journal Of Educational Research Vol. 6 No. 1 (2023): OKTOBER (AIJER)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Makassar
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DOI: 10.59638/aijer.v6i1.580
The purpose of this study was to analyze the effect of the problem-based learning model or the so-called Problem Based Learning learning model on student learning independence at the elementary school level in science subjects. The method used in this study is the SLR (System Literature Review) method. Data collection was carried out by documenting and reviewing all journal articles regarding student learning independence which had similar research in this research report. The articles used in this study were 14 journal articles obtained from Google Scholar with the help of the POP application, also known as publish or perish. Based on research, it is known that the use of problem-based learning models in elementary schools is able to increase student independence in learning, students can be more active and participate in the learning process so that they are able to solve problems. This shows that the problem-based learning model or the so-called problem-based learning model can have a positive effect on the learning process so that it can improve the science learning outcomes of elementary school students. The implications of this research are expected to be able to help educators or teachers to be able to choose the right application of learning models to influence student learning independence.
Peningkatan Kemampuan Pemecahan Masalah Siswa Menggunakan Think Pair Share Berbantuan Media Pizza Pecahan
Ayu Dwi;
Fakhriyah, Fina;
Ermawati, Diana
Jurnal Riset dan Inovasi Pembelajaran Vol. 4 No. 2 (2024): Mei-Agustus 2024
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)
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DOI: 10.51574/jrip.v4i2.1497
Penelitian ini bertujuan untuk mendeskripsikan peningkatan kemampuan pemecahan masalah siswa menggunakan model Think Pair Share berbantuan media Pizza Pecahan di kelas III SD Negeri 3 Blimbingrejo. Penelitian ini dilaksanakan di SD Negeri 3 Blimbingrejo, dengan jenis penelitian kuantitatif pre-eksperimental one group pretest posttest design . Indikator penyelesaian masalah yang digunakan yaitu memahami masalah, merencanakan penyelesaian masalah, melaksanakan rencana penyelesaian, dan memeriksa kembali. Hasil penelitian menunjukkan bahwa rata-rata nilai pretest yaitu 58,75, untuk rata-rata nilai posttest yaitu 79,77. Data tersebut diuji normalitas sehingga bisa dilakukan uji N-gain. Uji N-gain menunjukkan hasil 0,50 dengan kriteria peningkatan sedang setelah diterapkannya model Think Pair Share berbantuan media Pizza Pecahan. Dapat disimpulkan bahwa terdapat peningkatan kemampuan pemecahan masalah siswa menggunakan model Think Pair Share berbantuan media Pizza Pecahan.
Pengaruh Model Inkuiri Terbimbing Berbantuan Game Edukatif Wordwall Terhadap Literasi Sains Siswa Sekolah Dasar
Widyaningrum, Sintya Laily;
Masfuah, Siti;
Fakhriyah, Fina
Jurnal Riset dan Inovasi Pembelajaran Vol. 4 No. 2 (2024): Mei-Agustus 2024
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)
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DOI: 10.51574/jrip.v4i2.1953
Penelitian ini bertujuan untuk mengetahui perbedaan rata-rata dan peningkatan keterampilan literasi sains siswa kelas IV SD Negeri 4 Welahan sebelum dan sesudah penerapan model pembelajaran inkuiri terbimbing berbantuan game edukatif wordwall pada pembelajaran IPAS. Metode yang digunakan dalam penelitian ini adalah kuantitatif dengan desain Pre-Eksperimental One-Group Pretest Posttest Design. Data dikumpulkan melalui tes tertulis berdasarkan indikator literasi sains The Test Of Scientific Literacy Skill (TOSLS). Penelitian dilaksanakan di kelas IV SD Negeri 4 Welahan dengan sampel berjumlah 20 siswa yang diambil menggunakan teknik sampling jenuh. Hasil penelitian menunjukkan bahwa uji Paired Sample T-Test dengan nilai sig. (2-tailed) sebesar 0.000 < 0.05 sehingga ditolak dan diterima. Hal ini menunjukkan bahwa rata-rata keterampilan literasi sains siswa yang menggunakan model inkuiri terbimbing berbantuan game edukatif wordwall lebih baik daripada yang menggunakan metode pembelajaran konvensional. Peningkatan keterampilan literasi sains siswa yang menggunakan model ini memiliki rata-rata sebesar 0.48, yang termasuk kategori sedang. Dari hasil ini, dapat disimpulkan bahwa model inkuiri terbimbing berbantuan game edukatif wordwall berpengaruh positif dalam meningkatkan keterampilan literasi sains siswa kelas IV SD Negeri 4 Welahan.