Articles
Professional Competence of Elementary School Teachers in Teaching Mathematics by Utilizing Motor Skills
Mardani, Sri;
Riyadi, Riyadi;
Budiarti, Indah Slamet
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 7, No 1 (2024): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret
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DOI: 10.20961/shes.v7i1.84321
This study describes the level of professional competence of teachers in teaching mathematics in elementary schools by utilizing motor skills. The main purpose of this study is to explore and describe the stages of building mathematical concepts through motor skills. This type of research is descriptive qualitative which aims to explain in detail the stages of building mathematical concepts in elementary schools through motor skills. Data were collected through field observations, questionnaires, and interviews. The results showed that: 18 out of 20 teachers (90%) do not understand the motor skills of stepping and jumping as an activity to understand mathematical operations; 17 out of 20 teachers (85%) have a wrong understanding that generalizes the motor skills between Numerical and Round numbers are the same; 19 out of 20 teachers (95%) have an understanding of mathematical operations on Round numbers with memorization methods
Analysis of the Use of Digital Puzzle Media on Elementary School Student’s Learning Motivation (Case Study of 3rd Grade Students at SDN 1 Sajen Academic Year 2025/2026)
Dewi, Sri Candra;
Riyadi, Riyadi;
Chumdari, Chumdari;
Suryandari, Kartika Chrysti;
Salimi, Moh
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 9, No 1 (2026): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret
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DOI: 10.20961/shes.v9i1.117948
This study addresses the limited use of instructional media by elementary school teachers in fostering students’ learning motivation in Science subjects. The purpose of this study is to analyze the use of digital puzzle media in enhancing students’ learning motivation. This research employed a qualitative approach with a case study design conducted at SD N 1 Sajen. The participants consisted of 31 third-grade students, including 19 boys and 12 girls. The findings show that digital puzzle media effectively increase students’ motivation and enthusiasm in Science learning. Observation and documentation results indicate that the media attract students’ attention and encourage active participation during the learning process. In addition, interviews reveal that students feel more enthusiastic and engaged when learning using digital puzzle media. In conclusion, digital puzzle media can foster elementary school students’ learning motivation in Science subjects and support more interactive and engaging learning experiences.
Analisis Kreativitas dan Pemahaman Siswa pada Pembelajaran Geometri di Sekolah Dasar Menggunakan Media Manipulatif
Triyani, Septi;
Kurniawan, Sandra Bayu;
Riyadi, Riyadi
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 7, No 4 (2024): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret
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DOI: 10.20961/shes.v7i4.97215
Penelitian ini bertujuan untuk mendeskripsikan kreatifitas dan pemahaman siswa pada pembelajaran geometri di Sekolah Dasar (SD) menggunakan media manipulative stik es krim. Data dikumpulkan dengan observasi, tugas pemecahan masalah dan wawancara. Analisis data dengan: kategorisasi, reduksi, penyajian, penafsiran dan penarikan kesimpulan. Penelitian ini termasuk deskriptif kualitatif. Subjek penelitian adalah siswa kelas III SD Muhammadiyah 1 Palembang. Hasil penelitian menunjukkan bahwa penggunaan media stik es krim mendukung kreatifitas dan pemahaman siswa. Dengan media manipulatif tersebut, siswa dapat menghasilkan berbagai jenis bangun datar dan menentukan kelilingnya, serta mengembankannya untuk membentuk objek yang lebih kompleks dan juga menentukan kelilingnya. Strategi siswa untuk menentukan keliling suatu bangun datar yaitu dengan menentukan banyaknya stick yang digunakan. Adapun untuk menentukan keliling objek yang lebih kompleks siswa kadang keliru, sehingga guru perlu memahamkan siswa bahwa yang dimaksud dari keliling suatu bangun adalah sisi terluar dari bangun tersebut.
Analysis of the Impact of PBL Implementation Assisted by Pouch of Unit on the Ability to Count Units of Weight in Elementary School Learners
Sadono, Ibnu;
Riyadi, Riyadi;
Kurniawan, Sandra Bayu
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 8, No 1 (2025): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret
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DOI: 10.20961/shes.v8i1.98955
Penelitian ini bertujuan untuk menganalisis dampak penerapan model Pembelajaran Berbasis Masalah berbantuan media kantong satuan terhadap peningkatan kemampuan berhitung satuan berat pada siswa kelas V SD. Pendekatan kualitatif diterapkan melalui metode studi kasus untuk mengeksplorasi pengalaman belajar siswa dalam pembelajaran berbasis masalah yang difasilitasi dengan media kantong satuan. Data dikumpulkan melalui observasi kelas, wawancara, dan kuesioner dengan 25 siswa sebagai responden, Observasi kelas difokuskan pada aktivitas siswa dan guru dalam pembelajaran, sedangkan wawancara menggali persepsi siswa terhadap pembelajaran. Data kuesioner dianalisis secara kualitatif untuk menggali lebih dalam tanggapan siswa. Triangulasi data dilakukan untuk meningkatkan validitas dan reliabilitas temuan.. Penerapan model pembelajaran inovatif ini tidak hanya meningkatkan keterlibatan peserta didik, tetapi juga memberikan dampak positif pada pemahaman mereka terhadap materi pelajaran. Peserta didik menunjukkan peningkatan kepercayaan diri dalam mengekspresikan ide-ide mereka dan kemampuan untuk menghubungkan materi pelajaran dengan kehidupan sehari-hari. Penggunaan media kantong unit tidak hanya memperkuat fokus tetapi juga meningkatkan motivasi peserta didik untuk belajar. Kesimpulannya, penerapan PBL berbantuan media kantong satuan efektif meningkatkan kemampuan perhitungan berat satuan peserta didik, serta membantu mereka memahami konsep berat satuan secara konkret melalui manipulasi langsung. Temuan ini menunjukkan perlunya pengembangan lebih lanjut dalam penerapan media pembelajaran yang inovatif untuk meningkatkan hasil belajar siswa.
Pengaruh pemberian reward dan ice breaking terhadap minat belajar matematika
A'ini, Wahyu Nur;
Riyadi, Riyadi;
Budiharto, Tri
Didaktika Dwija Indria Vol 11, No 6 (2023): Didaktika Dwija Indria
Publisher : Universitas Sebelas Maret
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DOI: 10.20961/ddi.v11i6.76748
This study aims to examine the impact of rewards and ice breaking activities on the level of interest in learning mathematics among fifth-grade students in Laweyan, Surakarta. The research use quantitative method, specifically utilizing a quasi-experimental with nonequivalent control group design. Data for the study were gathered together through a pretest and posttest questionnaire to measure students’interest in learning mathematics. The sampling technique employed was cluster random sampling, ensuring that the sample is both effective and representative. The findings indicate that experimental group show a higher level of interest in learning compared to those in the control group. The hypothesis test results, with an Asymp. Sig value of , reject the null hypothesis () and confirm a significant impact of the intervention (), involving rewards and ice breaking, on interest in learning mathematics (). The test outcomes provide evidence of positive impact of offering rewards and engaging in ice breaking activities on the interest in learning mathematics among fifth-grade students.
Pengembangan media pembelajaran berbasis e-flipbook melalui canva pada materi satuan waktu untuk peserta didik kelas III sekolah dasar
Hapsari, Happy Tias;
Riyadi, Riyadi;
Budiharto, Tri
Didaktika Dwija Indria Vol 11, No 4 (2023): Didaktika Dwija Indria
Publisher : Universitas Sebelas Maret
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DOI: 10.20961/ddi.v11i4.76724
Learning media is an intermediary in learning to make it easier for teachers to convey material to students. This study aims to determine the process and results of developing e-flipbook based learning media through Canva that are valid and practical. This study uses the Research and Development (RnD) development research method through the Borg and Gall model modified by Sukmadinata which includes 3 stages, namely preliminary study, model development and model testing. This research is limited to the development stage. The data analysis technique used is descriptive qualitative. Research instruments in the form of observation, interviews, documentation studies, and questionnaires. The results of the research produced valid learning media because it obtained an assessment from material experts of 86.52% and an assessment of media experts of 85.5%. And produce learning media that is practical because it gets an assessment from students with a result of 95.66%. The theoretical implication of this research is that learning media is declared valid and can be used as a reference in further learning and research. The practical implication is that the media is presented in the form of an interesting digital book with the addition of quizzes, pictures, learning videos and evaluation questions.
Profil guru sekolah dasar dalam mengimplementasikan pembelajaran daring berbasis media aplikasi
Arumanda, Hesa Resti;
Riyadi, Riyadi;
Daryanto, Joko
Didaktika Dwija Indria Vol 9, No 6 (2021): Didaktika Dwija Indria
Publisher : Universitas Sebelas Maret
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DOI: 10.20961/ddi.v9i6.56023
This study aims to 1) find out the profile of teachers in implementing online learning based on application media 2) find out the obstacles experienced by teachers in implementing online learning based on application media. This research was conducted at SD Negeri Mangkubumen Kidul No. 16 Surakarta uses a qualitative descriptive method. The subjects of this study were teachers of class I to class VI. Data collection techniques are observation, interviews, and documentation. Learning is carried out online using the internet and media applications such as whatsapp, zoom, google form, and google meet. The learning process is carried out with due regard to teacher competency standards, namely 1) pedagogic competency standards 2) professional competency standards 3) personality competency standards 4) social competency standards. In carrying out the learning process, the teacher encountered several obstacles. However, the process of implementing online learning at SD Negeri Mangkubumen Kidul No. 16 Surakarta can be said to be quite good.
apakah kemampuan guru dalam mengembangkan lembar kerja peserta didik (lkpd) dan instrumen penilaian berbasis media aplikasi kahoot bagi guru sekolah dasar Ngawi dapat meningkat melalui metode pelatihan dan pendampingan?
Riyadi, Riyadi
Didaktika Dwija Indria Vol 9, No 4 (2021): Didaktika Dwija Indria
Publisher : Universitas Sebelas Maret
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DOI: 10.20961/ddi.v9i4.56144
The fact so far shows the ability of teachers to manage online learning is still low. The purpose of the study was to determine the effect of training and mentoring in the development of student worksheets and kahoot-based assessment instruments for elementary school teachers. This research is a quantitative descriptive study with a one-group pretest-posttest research design. The sample in this study were teachers in Jogorogo District, Ngawi Regency, East Java Province. The data collection technique used is a test. Data were analyzed using N-Gain.The results showed an increase in teacher knowledge of the Kahoot application to develop innovative LKPD. The Pre-test showed an average score of 63.95 while there was an increase in the Post-test with an average score of 70.35. Thus, teachers can improve their pedagogical skills in developing worksheets based on the KAHOOT application.
Analisis Higher Order Thinking Skills (HOTS) dalam soal-soal matematika semester 1 kelas v sekolah dasar
Novitasari, Evi;
Riyadi, Riyadi;
Sriyanto, Muhammad Ismail
Didaktika Dwija Indria Vol 10, No 1 (2022): Didaktika Dwija Indria
Publisher : Universitas Sebelas Maret
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DOI: 10.20961/ddi.v10i1.61653
This research aims to describe the compatibility between the first semester of fifth grade math problems at SD Negeri 3 Tambakmulyo for the 2021/2022 academic year with the integration of Higher Order Thinking Skills (HOTS). The questions are grouped based on the characteristics of HOTS and cognitive level. The research is a qualitative descriptive study with the type of document analysis research. The document being analyzed is a document on math questions for class V semester 1 of the 2021/2022 academic year in the form of practice questions and daily test questions. The result showed that the fifth grade math questions had not yet integrated HOTS. This is because the characteristics of HOTS in math problems are only found in certain basic competencies and the operational verbs used are not HOTS because the number of cognitive C2 (understanding) and C3 (applying) the dominant one. Cognitive level of math problems includes cognitive level C2 (understanding) as many as 48 items or 35,03%, C3 (applying) as many as 84 items or 61,31%, C4 (analyses) as many as 4 items or 2,93% and C5 (evaluative) as many as 1 item or 0,73%.
Peningkatan keterampilan menyelesaikan soal cerita matematika menggunakan model pembelajaran pair checks pada peserta didik kelas III sekolah dasar
Widiyastuti, Isna;
Riyadi, Riyadi;
Mulyono, Hadi
Didaktika Dwija Indria Vol 8, No 5 (2020): Didaktika Dwija Indria
Publisher : Universitas Sebelas Maret
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DOI: 10.20961/ddi.v8i03.39843
Abstract. The goal of this research is improve skill to solve math story problems using Pair Checks learning model. This research is Classroom Action Research with two cycles. The subjects research were students of class III at SDN Mangkuyudan No. 02 Surakarta in the 2019/2020 academic years. Data collection techniques uses observations, interviews, tests, and documentations. Data validity techniques use triangulation, namely triangulation of source data and triangulation of techniques. Data analysis techniques uses interactive descriptive analysis. Results of research on pre-action shows conditions of skill to solve math story problems 0% classically. The first cycle increases to 56% in classical and in the 2nd cycle, increases to 94% in classical. Based on the result of research Pair Checks learning model can be improve skill to solve math story problems students of class III at SDN Mangkyudan No. 02 in the 2019/2020 academic year. This research can be used as a reference for similar research.Keywords: skill to solve math story problems, Pair Checks learning model, primary education