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All Journal Jurnal Pengolahan Hasil Perikanan Indonesia Jurnal Pendidikan Matematika dan IPA Jurnal Konseling dan Pendidikan KONSELI: Jurnal Bimbingan dan Konseling (E-Journal) Rekursif: Jurnal Informatika Jurnal Pendidikan Fisika Jurnal Penelitian Pembelajaran Fisika JURNAL IQRA´ Al Ishlah Jurnal Pendidikan Jurnal Ilmiah Peuradeun JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika) Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini Tadbir : Jurnal Studi Manajemen Pendidikan SEJ (Science Education Journal) Jurnal Penelitian Pendidikan IPA (JPPIPA) Jurnal Ilmiah Pendidikan Fisika Kinestetik : Jurnal Ilmiah Pendidikan Jasmani PENDIPA Journal of Science Education Edukasi Islami: Jurnal Pendidikan Islam JMKSP (Jurnal Manajemen, Kepemimpinan, dan Supervisi Pendidikan) PROSIDING SEMINAR NASIONAL PROGRAM PASCASARJANA Jurnal Ilmu Fisika Kasuari: Physics Education Journal (KPEJ) Jurnal Kumparan Fisika Jurnal Inovasi dan Teknologi Pembelajaran (JINOTEP) Kajian dan Riset Dalam Teknologi Pembelajaran Attractive : Innovative Education Journal International Journal of Educational Review EARR Journal of Innovation in Educational and Cultural Research Navigation Physics : Journal of Physics Education Lumbung Inovasi: Jurnal Pengabdian Kepada Masyarakat Darmabakti: Jurnal Inovasi Pengabdian dalam Penerbangan DIKSAINS : Jurnal Ilmiah Pendidikan Sains Jurnal Penyuuhan dan Pemberdayaan Masyarakat (JPPM) Smart Society: Community Service and Empowerment Journal Online Learning in Educational Research PROSIDING SEMINAR NASIONAL FISIKA (E-JOURNAL) Jurnal Pemberdayaan Masyarakat Journal of Pedagogy and Education Science MIMBAR INTEGRITAS Dikdimas : Jurnal Pengabdian Kepada Masyarakat IJOEM: Indonesian Journal of Elearning and Multimedia Finger : Jurnal Ilmiah Teknologi Pendidikan Amplitudo: Jurnal Ilmu dan Pembelajaran Fisika PPSDP International Journal of Education International Journal of Innovation and Education Research Aktual : Jurnal Pengabdian Kepada Masyarakat Jurnal Pendidikan Teknologi Informasi dan Komunikasi Journal of Educational Technology and Learning Creativity Jurnal Pustaka Indonesia Indonesian Journal of Pedagogy and Teacher Education Journal of Social Work and Science Education Humaniorum Journal Journal of Primary Education Asian Journal of Science Education Jurnal Penelitian Pembelajaran Fisika Journal of Early Childhood Development and Education International Journal of Advances in Artificial Intelligence and Machine Learning LINGUISTS : JOURNAL OF LINGUISTICS AND LANGUAGE TEACHING Digital Learning, Social Science, and Life-course Studies International Journal of Sustainable Business, Management and Accounting International Journal of Food Sciences and Nutrition Innovations Journal of Nursing Management Innovations Journal of Sustainable Software Engineering and Information Systems
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Development of Ice Jellyger Beverage Products as a Business to Train the Spirit of Entrepreneurship Among Students Through Social Maida Oktalia; Anisa Hasanah; Puri Maharani; Eko Risdianto
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 3 No. 1 (2024): Finger : Jurnal Ilmiah Teknologi Pendidikan
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v3i1.126

Abstract

In addition to marketing products through social media and having an entrepreneurial spirit, sellers or students or entrepreneurs must choose a business that is contemporary and can compete in the social media market such as the Es Jellygar (Fresh Jelly) beverage product business. This research aims to train the spirit of entrepreneurship among students in developing and marketing Ice Jellygar beverage products. This research is an R&D research, the development model used is the 4D model (Define, Design, Develop, and Disseminate). The data analysis method used in this study was carried out through product acceptance tests on consumers. The result of this research is the development of Es Jellygar beverage products, which go through four stages of development: Define, Design, Develop, and Disseminate. The Define stage focuses on finding reference recipes, the Design Stage creates prototypes or product designs, the Develop Stage involves evaluation by experts and prototype testing, and the Disseminate Stage is about introducing products to the public through exhibitions and consumer testing. Marketing products through social media and having an entrepreneurial spirit, sellers or students or entrepreneurs must choose businesses that are contemporary and can compete in the social media market such as the Es Jellygar (Fresh Jelly) beverage product business.  So it can be concluded that this business can be an opportunity for entrepreneurs or students as an easy side business, and can compete in the sales field.
Development of Virtual Reality Learning Media Based on the Kuula Platform Assisted by ClassPoint on Fluid Material to Improve Cognitive Learning Outcomes of Grade XI High School Students Rince Aida Rostika; Eko Risdianto; Bodi Gunawan; Mageswaran Sanmugam; Mohammad Qais Rezvani; Sultan Hammad Alshammari
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 5 No. 1 (2026): Finger : Jurnal Ilmiah Teknologi Pendidikan
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v5i1.616

Abstract

Background: The rapid advancement of ICT (information and communication technology) during the Fourth Industrial Revolution offers great potential to transform physics learning, especially for abstract topics such as fluid matter. Limited laboratory facilities and suboptimal learning schedules in many schools can hinder students' understanding and cognitive learning outcomes.Objectives: This research seeks to: (1) ascertain the viability of the developed media, (2) measure the improvement in high school students' cognitive learning outcomes, and (3) determine students' responses to the learning media.Method: The ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) was used in this research and development (R&D) study. The learning media developed was a 360° Virtual Reality video based on the Kuula platform integrated with ClassPoint. The trial was conducted on 39 eleventh-grade students utilizing a pretest-posttest approach in a single group. Data were collected through media and subject matter expert validation sheets, cognitive learning outcome tests, and questionnaires for student responses. Validation and student response data were subjected to descriptive and quantitatively analysis, while improvements in cognitive learning outcomes were analyzed using N-Gain scores.Results: Expert validation produced an average feasibility score of 90.16% (highly feasible). Students' cognitive learning outcomes improved significantly, with a high category N-Gain score of 0.83. The media received a highly favorable response from students, with an average score of 91.37% (very good).Conclusion: The virtual reality learning media based on the Kuula platform assisted by ClassPoint that was developed was declared highly feasible and effective in raising high school students’ cognitive learning outcomes on fluid material, particularly Archimedes' Principle. This media is an innovative alternative for schools with limited laboratory facilities.
Development of Virtual Reality–Based Learning Media on Particle Motion Dynamics Using the Kuula Platform Supported by a Digital Flipbook to Improve Conceptual Understanding of Senior High School Grade XI Students Putri Wiji Rahayu; Eko Risdianto; Andik Purwanto; M. Abdul Jamal
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 5 No. 1 (2026): Finger : Jurnal Ilmiah Teknologi Pendidikan
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v5i1.620

Abstract

Background: Innovative learning media are needed to address students’ difficulties in understanding abstract physics concepts, particularly Particle Motion Dynamics, especially in schools with limited laboratory facilities.Aims: This study aimed to develop Virtual Reality (VR) learning media based on 360° videos using the Kuula platform supported by a digital flipbook and to examine its validity, practicality, and effectiveness in improving senior high school students’ conceptual understanding.Methods: This study used a Research and Development (R&D) approach with the ADDIE model. The effectiveness of the product was tested using a one-group pretest–posttest design involving 40 Grade XI students at SMA Negeri 4 Bengkulu City. The product was validated by two physics lecturers and one physics teacher. Data were collected using validation sheets, student response questionnaires, and a conceptual understanding test. Data analysis included the Shapiro–Wilk test for normality, followed by the Wilcoxon signed-rank test to determine differences between pretest and posttest scores. Effect size was also calculated to measure the magnitude of the treatment effect.Results: Expert validation showed an average feasibility score of 97, categorized as “very feasible”. Students’ responses were highly positive, with a score of 97 (“very good”). The N-Gain analysis indicated a significant improvement in conceptual understanding, with the average score increasing from 29 (pretest) to 93 (posttest), categorized as high improvement.Conclusion: The Kuula platform–based VR learning media supported by a digital flipbook was valid, received positive responses from students, and effectively improved students’ conceptual understanding of Particle Motion Dynamics. Therefore, it is feasible to be used as an alternative medium for physics learning.
Needs Analysis of Physics Learning Media Development Based on Augmented Reality Technology for High School Students Hera Anis Kartika; Andik Purwanto; Eko Risdianto
Indonesian Journal of Pedagogy and Teacher Education Vol. 1 No. 2 (2023): Indonesian Journal of Pedagogy and Teacher Education
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijopate.v1i2.116

Abstract

This study aims to examine what educators and learners require in order to create augmented reality-based educational materials for high school students. Descriptive research is one of the study methods used in research and development (RND). The data collection used is by conducting literature studies, observations, interviews and filling out questionnaires. This research instrument consists of observation sheets, interview sheets, and questionnaire sheets. Both quantitative and qualitative data analysis were the methods employed for the data analysis. The findings of the analysis of student needs questionnaires showed that, on average, 69% of the category agreed to the development of augmented reality-based learning media. These findings are based on observations made during teacher interviews, which indicate that the learning media used are still conventional and cause students to struggle with understanding learning materials. Thus, it follows that the utilization of learning materials based on augmented reality is required as a supporting medium in the educational process.
The Effect of Cooperative Learning Model and Discipline on History Learning Achievement Nora Asmirna; Riyanto; Eko Risdianto
Indonesian Journal of Pedagogy and Teacher Education Vol. 2 No. 2 (2024): Indonesian Journal of Pedagogy and Teacher Education
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijopate.v2i2.259

Abstract

The study aims to ascertain three things: (1) the difference in learning achievement in history between students using the Jigsaw cooperative learning model and students using the Studen Teams Achievement Divisions (STAD) model; (2) the impact of high and low discipline on learning achievement; and (3) the possibility of an interaction between cooperative learning models and discipline on history learning achievement. This study employed experimental research as its research methodology. The 2023–2024 academic year saw the conducting of this study at SMAN 11 North Bengkulu and SMAN 13 North Bengkulu. The XI social studies classes made up the study's population. Two groups were chosen at random to serve as research samples: one was the treatment group, which I taught using Jigsaw-style instruction, and the other used Studen Teams Achievement Divisions (STAD) instruction. This study employed a 2x2 factorial ANOVA research design. The application of Jigsaw and Studen Teams Achievement Divisions (STAD) has an impact on student learning achievement. High and low discipline have an impact on history learning achievement. Cooperative learning models and discipline have an impact on history learning achievement. These are the study's findings.
Rasch Model Analysis for IoT-based PJBL Hybrid Learning Design in MBKM Curriculum Eko Risdianto; Hamed Barjesteh; Mageswaran Sanmugam; M. Abdul Jamal
JENTIK : Jurnal Pendidikan Teknologi Informasi dan Komunikasi Vol. 4 No. 2 (2025): Jurnal Pendidikan Teknologi Informasi dan Komunikasi
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/jentik.v4i2.605

Abstract

Background of study: Even though the use of Project-Based Learning (PjBL) and the Internet of Things (IoT) in education is still growing, the integration of these two technologies in high-level education is still being explored, particularly in the use of the Merdeka Belajar Kampus Merdeka (MBKM) curriculum and the Indikator Kinerja Utama (IKU). This kesenjangan highlights the need for innovative teaching methods that integrate pedagogy and technology to meet the challenges of the digital age.Aims: The purpose of this study is to analyze the need for developing collaborative hibrida learning designs that integrate PjBL and IoT technology in order to execute MBKM curricula and reach IKU pendidikan tinggi.Methods: This study employs a survey methodology in which data is collected by a survey consisting of eighteen questions posed to university professors. Model Rasch with Winstep lunak perangkat is used for data analysis to assess the validity and reliability of research instruments.Result: Results indicate a strong demand for a hybrid learning system that effectively combines PjBL with IoT to support collaborative and interactive learning. The instrument reliability achieved a Cronbach Alpha of 0.95, indicating excellent reliability, while the Person Reliability and Item Reliability were measured at 0.90 and 0.46, respectively. The findings suggest that all questionnaire items were fit for assessing the critical thinking capabilities of students across different institutions.Conclusion: These results highlight the necessity of developing hybrid learning models to address educational challenges in the digital era, ensuring curriculum alignment and facilitating the achievement of MBKM goals. This study contributes to advancing higher education by providing actionable insights into learning design development that integrates cutting-edge technologies.
Development, Validity, and Practicality of Articulate Storyline–Based Audiovisual Mobile Learning Materials for Tennis Instruction Septian Raibowo; Joan Siswoyo; Eko Risdianto; Bogy Restu Ilahi; Oddie Barnanda Rizky
Attractive : Innovative Education Journal Vol. 7 No. 3 (2025): Attractive : Innovative Education Journal
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/aj.v7i3.2851

Abstract

This study aimed to develop and evaluate the validity and practicality of Articulate Storyline–based audiovisual teaching materials integrated into a mobile learning platform for university-level tennis instruction. This Research and Development (R&D) study followed the Analysis, Design, and Development stages of the ADDIE model. Product validity was evaluated by two media experts and two subject-matter experts using Aiken’s V coefficient. Practicality testing involved one tennis-course lecturer and 90 students, comprising 30 students in a small-group trial and 60 students in a large-group trial. Practicality data were analyzed descriptively and expressed as percentages. The media and content evaluations each produced a mean Aiken’s V coefficient of 0.86, indicating that both aspects were highly valid. The overall combined validity coefficient was also 0.86. Student practicality scores increased from 82.5% in the small-group trial to 85.0% in the large-group trial, with an overall mean of 83.8%, categorized as highly practical. The highest-rated indicator was the clarity of the technique-demonstration videos (88.2%), whereas interface navigation received the lowest score (79.4%). The lecturer assessment yielded a practicality score of 90.6%, which was also categorized as highly practical. These findings confirm that the developed teaching materials satisfy the established validity and practicality criteria for use in tennis courses. Articulate Storyline–based audiovisual mobile learning materials are highly valid and practical for supporting university-level tennis instruction. Further studies should evaluate their effectiveness in improving students’ cognitive learning outcomes and basic tennis skills
Bibliometric Analysis: Improving the Clinical Skills of Nursing Students through Tutorial-Based Laboratory Learning Husni; Yusran Hasymi; Eko Risdianto
Journal of Pedagogy and Education Science Vol 5 No 02 (2026): Article in Press - Journal of Pedagogy and Education Science
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/IISTR.jpes.001677

Abstract

Recent advancements in nursing education have led to a shift in the paradigm from teacher-centered learning to experiential and reflective learning models. Tutorial-Based Laboratory Learning (TBLL) has emerged as an innovative approach to enhance nursing students’ clinical competence by integrating reflection, problem-solving, and simulation-based practice. This bibliometric study aims to map global research trends, conceptual structures, and thematic evolution in studies focusing on improving nursing students’ clinical skills through TBLL between 2015 and 2025. It also identifies the leading authors, institutions, journals, and countries that contribute to this field. A total of 48 articles were retrieved from the Scopus database and analyzed using VOSviewer 1.6.20 and Biblioshiny (R Studio) to visualize publication trends, keyword co-occurrence, co-authorship, and citation networks. The analysis followed descriptive, conceptual, and evolutionary approaches to illustrate global research patterns.  Findings reveal an increasing trend in publications, peaking in 2021, with Nurse Education Today as the most influential journal. Dominant themes include problem-based learning, critical thinking, self-efficacy, and nursing education. The United States, Turkey, and Australia lead global contributions, reflecting broad international engagement. Key influential contributions were identified through citation network analysis, with several highly cited studies shaping the core knowledge base of TBLL-related clinical skills research. The study highlights TBLL as a transformative pedagogical model that integrates cognitive, affective, and psychomotor learning dimensions. This research contributes to nursing science by providing an evidence-based roadmap for curriculum innovation, reflective evaluation, and simulation-based clinical education in 21st-century nursing programs.  
Integrated Virtual Reality Learning Framework with Digital Ecosystem for Enhancing Physics Conceptual Understanding Eko Risdianto; Joselin Santos; Noel Lomerio; Deshinta Arrova Dewi; M. Esad Kuloglu; Sultan Hammad Alshammari; Ressti Nurfitriani
Journal of Educational Technology and Learning Creativity Vol. 4 No. 1 (2026): June
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v4i1.2955

Abstract

Purpose of the study: This study develops and evaluates an integrated virtual reality learning framework to improve high school students’ physics conceptual understanding. The framework combines immersive 360° virtual reality videos via Kuula with Google Classroom, ClassPoint, digital flipbooks, and PhET simulations within a problem-based learning environment. Methodology: This study employed a research and development approach using the ADDIE model, combined with a pre-experimental one-group pretest–posttest design. The participants consisted of three cohorts of high school students (n = 115) across different physics topics: Kinematics (n = 36), fluids (n = 39), and particle dynamics (n = 40). The framework was validated by three experts using structured instruments assessing content, media, language, and presentation aspects. Data were collected through validation sheets, student response questionnaires, and conceptual understanding tests. Data analysis included percentage-based measures, N-Gain, Shapiro Wilk tests, paired t-tests, Wilcoxon signed rank tests, and effect size calculations. Main Findings: The results indicate high validity (88.89%–97%) and practicality (86%–98%). The implementation was associated with significant improvements in conceptual understanding, reflected in high N-Gain scores (0.81–0.87) and large effect sizes (p < 0.05). These findings suggest that the integrated virtual reality based learning ecosystem can effectively support conceptual understanding within the studied context. Novelty/Originality of this study: The novelty lies in the systematic integration of the Kuula platform within a multi-component digital learning ecosystem under a problem based learning framework, as well as its application across multiple physics topics to demonstrate consistent learning outcomes.
Co-Authors Abdu, Muhammad Adityas Agung Ramandani Adlan, Amel Zulfukar Hassan Afrizal Mayub Afrizal Mayub Agus Riyanto Ahda, Netriani Veminsyah Ahmad Syarkowi Ahmad Syarkowi Ahmad Zabidi Abdul Razak Alexon Alexon Alexon Alexon Alexon, Alexon Alfian Meidy Anes Alfin Julianto Amalia, Sabila Henfi Amel Zulfukar Hassan Adlan Andik Purwanto Andik Purwanto Andik Purwanto Angga Permana Anisa Hasanah Apiri, Enton Aqil, Muhammad Ataurrahman Ardina, Mona Arif Budiman Arsela Eko Listiono Asahar Johar Asmara, Adi Asmara, Adi Aulia Nurmalinda Hapsari Avazovna, Usmanova Shokhsanam Badeni Badeni Badeni Badeni, Badeni Bebby Rino Oksatianti Bebby Rino Oksatianti Bhakti Karyadi Bily Pratama Putra Bodi Gunawan Bodi Gunawan Bogy Restu Ilahi Bukman Lian, Bukman Cahya Widya Gunawan Cahyani, Diana Eka Catra Indra Cahyadi Chandra, Muhammad Fiqih Rizqi Christina Brown Connie Connie Connie Connie Connie Meizul Connie, Connie Dedy Hamdani Dedy Hamdani Dedy Hamdani Dedy Hamdani Dedy Hamdani Defianti, Aprina Deki Saputra Della Panoreka Deni Haryadi Deni Parlindungan Deshinta Arrova Dewi Destriani Desty Asriyani Fera Indriyati Dewi Erowati, Dewi Dicky Agoeng VP Didi Suryadi Dimas Lingga Iswara Dina Puspita Dwi Syafitri, Lola Efrizal, Dedi Eka Nur Indah Septioningrum Eko Sumartono, Eko Elda Handayani Elda Sari Siregar Elsa Viona Endang Endang, Endang Endang Widi Winarni Endang Widi Winarni Erma Novela Fadillah Eka Nuranisa Farooque, Sm Fathurochman, Irwan Fauziah Nur Febriani, Hanura Firdaus Firdaus Fitranita, Vika Fitri April Yanti, Fitri April Fitri Masito Fitria, Jeni Fitryantica, Agnes funny farady Coastera Funny Farady Coastera, Funny Farady Gina Marianda Gunarti, Gunarti Gunawan, Cahya Widya Guntur Gunawan Gushevinalti, Gushevinalti Hamed Barjesteh Handayani, Elda Handayani, Rinda Fitri Hanifa Nurahmi Hanisa Putri, Desy Hapsari, Aulia Nurmalinda Harnisa, Sehli Haryadi Adhan Haryanti, Annisa Bella Hendra Jondri Hiskya Heni Pujiastuti Henny Johan Henny Johan Henny Johan Hera Anis Kartika Herfiza Nia Febriani Herlambang, Arthur Muhamad Taufan Herma Kurnia Putri Heryensi, Elza Hidayat, Sholeh Humaroh, Yola Husni Husni I Gede Ratnaya I Gusti Agung Ayu Mas Oka I Gusti Agung Ayu Mas Oka I Wayan Dharmayana Inas Zhafirah Inda Tri Pasa Irayadi, Muhamad Irkhos Irkhos Irwan Fathurrochman Irwan Fathurrochman Irwan Fathurrochman, Irwan Irwan Koto, Irwan iswara, Dimas lingga Iwan Setiawan Iwan Setiawan Jeni Fitria Johan, Septi Johanes Sapri, Johanes Joselin Santos Juliarti, Endasyari Jumiarni, Dewi Kartika, Hera Anis Karuniawan, Albet Khairi, Azizatul Kurniaty, Rikha Kusen Kusen Kusen Kusen Kusen Kusen Kusen Kusen, Kusen Kusumah, Raden Gamal Tamrin M. Abdul Jamal M. Abdul Jamal M. Abdul Jamal M. Esad Kuloğlu Macariola, Juli Simon Macariola, Julie Simon Mageswaran Sanmugam Mageswaran Sanmugam Mageswaran Sanmugam Maharani, Puan Aisyah Mahmudin, Rinaldy Mahyuddin, Meriwati Maida Oktalia Masito, Fitri Mayub, Afrizal Medriati, Rosane Mehdi Manoochehrzadeh Meirani Meirani Meizul Zuki Meylani Utami Meylinda, Mifta Miya Novitasari Mohammad Qais Rezvan Mohammad Qais Rezvani Mohammad Qais Rezvani Mohammad Qaiz Rezvani Mu&#039;hamad Asfi Romdon Muhaimin, Ahmad Muhammad Adamu Abubakar Muhammad Kristiawan Muhammad Kristiawan Muhammad Kristiawan Muhammad Soleh Fudin Murni Yanto Mustika Zahfira Utami Nanik Setyowati Nina Kurniah, Nina Nirwana, Nirwana Noel Lomerio Nofriansyah Nofriansyah Nora Asmirna Nova Yustisia Nur, Ilham Muhammad Nuranisa, Fadillah Eka Oddie Barnanda Rizky Oddie Barnanda Rizky Okta Briyanti Mila Sari Oktaria Rahayu Oktariani, Falinda Oktavia, Titin Oktaviyani Rosniadi Pratama Oktaviyani Rosniadi Pratama Osa Juarsa Osa Juarsa Pancarani, Dwi Ayu Paramita, Irma Susan Parlindungan, Deni Parwito Parwito Parwito Pazah, Guti Ameda Prananosa, Ahmad Gawdy Pratama, Oktaviyani Rosniadi Prismar, Prismar Puri Maharani Putri , Desy Hanisa Putri Wiji Rahayu Putri Wiji Rahayu Putri, Desy Hanisa Putri, Desy Hanisa Putri, Herma Kurnia Putri, Rendi Zulni Eka Rahmat Hidayat Rahmat Hidayat Rahmat Hidayat Rahmayanti, Dinda Ramandani, Adityas Agung Rambat Nur Sasongko Refiana, Refiana Rendi Zulni Eka Putri Rendra Cipta Ressti Nurfitriani Rince Aida Rostika Rince Aida Rostika Rini Sadiatmi Rita Erlina Rita Erlina Rita Erlina, Rita Riyanto Riyanto Riyanto Riyanto Riyanto Rojai Zhofir Rosane Medriati Rosane Medriati Rosane Medriati Rosmala Dewi Rumahlatu, Alvaro Rusdi Efendi Sahono, Bambang Sanjaya, Eka Wahyu Saputra, Toha Achmad Sartika, Rita Sembiring, Berlian Garuda Septi Johan Septian Raibowo Septian Raibowo Septiana, Eliza Shofi Nurul Insani Sianturi, Immanuel Ivan Sinaga, Agustina Trianti Br Sipriyadi Siswanto Siswanto Siswoyo, Joan Siti Latifah soraya, indah Sudarwan Danim Sudirman Sudirman Sultan Hammad Alshammari Sultan Hammad Alshammari Sungkem Tri Wahyuni Suryani Suryani Sutarno Sutarno Sutrisno, Sutrisno Syaiful Bahri Syarkowi, Ahmad Syisva, Syisva Tarigan, Kelimsa Tetes Wahyu Witradharma Thai Ky Trung Pham Tiara Dwi Fortuna Titin Aprilatutini Tri Yulistia Tri Yunita Triani, Deswinta Uliyandari, Mellyta Usmanova Shokhsanam Avazovna Veby Penyustia Vivi Yuliantari Wachidi Wahyu Widada Wahyuni, Sungkem Tri Wardana, Rendy Wikrama Widiasih, Widiasih Wijaya, M. Abdilah Hananta William Yeoh Wulandari, Dinda Yanti Daryanti Yeti Komalasari Yuliana Arsil Yulistia, Tri Yunita Rahmani Yunita, Tri Yusran Hasymi Yusupov Komaliddin Bakhtiyor Ugli Yuyun Yumiarty Zuki, Meizul