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                        Pengaruh Pemanfaatan Edmodo Terhadap Hasil Belajar pada Mata Pelajaran Biologi di SMAN 1 Lareh Sago Halaban 
                    
                    Tila Oktomaini; 
Supriadi Supriadi; 
Supratman Zakir; 
Liza Efriyanti                    
                     Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023 
                    
                    Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai 
                    
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                                DOI: 10.31004/irje.v3i1.131                            
                                            
                    
                        
                            
                            
                                
This research was motivated by the development of the Covid-19 virus (Corona Virus) or better known as the Corona virus in 2020. Therefore, educators try to use Edmodo as an alternative to the learning media used and to see if the use of Edmodo is working properly, it can be seen from the learning outcomes of students. The useof Edmodo can help students carry out learning well, where the application of Edmodo is easy to use, and helps students understand the teaching materials provided by educators, where the use of Edmodo will be integrated with 21st century abilities (critical thinking skills, creative thinking, communication and collaboration). The type of research used is quantitative with a correlation approach. The population of this study were all students of class X in the science department at SMAN 1 Lareh Sago Halaban. The sample was taken using a 25% proportional stratified random sampling, so the sample in this study was 33 students with the sample selected using the lottery technique, with data collection using a Likert scale questionnaire, for the analysis of thequestionnaire instrument using the Validity and Reliability Test, while the analysis prerequisite test used the normality test. data and linearity test, while for hypothesis testing using simple linear regression analysis test, and Product Moment which requires the hypothesis to be accepted if r count is greater than r table. The results of this study indicate that the results of the calculation of r = 0.865 are in a strong scale. Then the results ofhypothesis testing show that there is an effect of using Edmodo on learning outcomes with a value of r count > r table or r count 0.865 > of 0.344 then H1 is accepted.
                            
                         
                     
                 
                
                            
                    
                        Pengaruh Web Based E-Learning Terhadap Hasil Belajar Siswa Kelas X pada Mata Pelajaran Simdig di SMKN 1 Sungai Aur 
                    
                    Rohaya Fauza Puja; 
Supratman Zakir                    
                     Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023 
                    
                    Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai 
                    
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                                DOI: 10.31004/irje.v3i1.160                            
                                            
                    
                        
                            
                            
                                
 The purpose of this study was to determine whether there is an effect of Web-Based E-learning on thelearning outcomes of class X students in the Simdig subject at SMKN 1 Sungai Aur. Web Based Elearning is an integrated software/programme that automates the administration, tracking andreporting system of learning in scheduling and organizing students. Where the problem is the lack ofenthusiasm of students when online because the teacher only uses WhatsApp as a learning medium, theteacher is difficult to control and get the focus of students, students do other things when onlinelearning takes place such as playing games and others, and Growing boredom of students because theteacher provides material, asks students to read. Then give a task with a certain deadline.The type ofresearch used by the author is correlation with the quantitative data processing process. Thepopulation taken is class X majoring in Tbsm 1, Tbsm 2, Aphp 1 and sampling is carried out using nonprobability sampling technique. The research instrument is in the form of a questionnaire and has beentested for validity with rcount > rtable which means valid and reliability test 0.907>0.06 which meansreliable. The results after being processed using SPSS obtained R2 is 0.761 which means that H1 isaccepted H0 is rejected, namely "there is an influence of Web Based E-learning of 76.1% on the resultsof class X students in the subjects of simdig lessons at SMKN 1 Sungai Aur So, the use of Web Based Elearning during the COVID-19 pandemic is effectively used as a learning medium during the learningprocess so that student learning outcomes increase. 
                            
                         
                     
                 
                
                            
                    
                        Pengaruh Pembelajaran Online Terhadap Hasil Belajar Tik Siswa Kelas XI MIPA di SMA Negeri 1 Lembah Gumanti 
                    
                    Sari Fitria Anggraeni; 
Supratman Zakir                    
                     Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022 
                    
                    Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai 
                    
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                                DOI: 10.31004/irje.v2i3.180                            
                                            
                    
                        
                            
                            
                                
This study aims to determine the effect of online learning on ICT learning outcomes for students of class xi mipa at SMA Negeri 1 Lembah Gumanti. Respondents were 151 students of class XI MIPA with a sample of 60 students from the student population. In this study using quantitative methods with data testing using SPSS 22. Data were obtained by filling out questionnaires by students. The tests carried out are validity, reliability, and R Square to find out how much influence online learning has on students' ICT learning outcomes. The results showed that there was a significant positive effect between the influence of online learning on learning outcomes. It can be seen that the value of sig.(2-tailed) for each variable X and variable Y is < 0.005. Judging from the values of rcount and rtable, the result is that the value of rcount > rtable. Rtable value0.254. variable X has a Cronbach's alpha value > 0.06, namely variable X with a value of 0.759, thus the design of the questionnaire questions on the online learning variable is reliable. The value of R square is 0.832, which means that the independent variable (online learning) is able to explain the dependent variable (learning outcomes) of 83.2% and the rest is determined or explained by other variables not explained in thisstudy. According to the ICT teacher in class XI MIPA, student learning outcomes tend to be stable and do not experience a decline, even though learning is carried out boldly.
                            
                         
                     
                 
                
                            
                    
                        Aplikasi Penyimpanan Bukti E-Kinerja Asn Berbasis Web di Fakultas Tarbiyah dan Ilmu Keguruan (FTIK) IAIN Bukittinggi 
                    
                    Putri Bulkis Ismaini; 
Supratman Zakir; 
Zulfani Sesmiarni; 
Wedra Aprison                    
                     Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023 
                    
                    Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai 
                    
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                                DOI: 10.31004/irje.v3i1.197                            
                                            
                    
                        
                            
                            
                                
This study refers to the problems found after conducting initial observations at the Faculty of Tarbiyah and Teacher Training at IAIN Bukittinggi, namely, e-performance evidence is stored on google drive, which causes the vulnerability to loss of proof of performance data. Then the confidentiality of performance evidence does not exist, because Google Drive can be opened by anyone who has access rights. And lastly, there is often a change of the password by the user, resulting in other users being unable to access it. With these problems, the authors designed a web-based ASN e-performance evidence storage application at the Faculty of Tarbiyah and Teacher Training IAIN Bukittinggi. This research wasconducted using the type of research R&D (Research and Development) using the SDLC (System Development Life Cycle) namely the Pressman version of the waterfall which consists of communication, planning, modeling, construction, and deployment. After the completion of the application system design,a product test is carried out consisting of a validity test, practicality test, and effectiveness test. Theresults of the experiment conducted by the author of the validity test obtained an overall average value of 0.80 with a valid category. Then the practicality test obtained an overall average value of 0.89 which was declared practical in the very high category. And the last is the effectiveness test obtaining an overall average value of 0.97 which is declared effective in the high category.
                            
                         
                     
                 
                
                            
                    
                        Rancangan Media Pembelajaran Biologi Kelas XI Berbasis Augmented Reality di MAN 2 Agam 
                    
                    Sherly Annisa; 
Liza Efriyanti; 
Supratman Zakir; 
Supriadi Supriadi                    
                     Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022 
                    
                    Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai 
                    
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                                DOI: 10.31004/irje.v2i3.198                            
                                            
                    
                        
                            
                            
                                
This research was conducted from the problems found after observations at MAN 2 Agam found the problem that students and teachers only rely on manual learning and still use printed books without using learning media. So that teachers only use simple tools in teaching and learning activities that make students bored and less interested in repeating the material that has been explained about the "human motion system". Therefore, the authors design Augmented Reality-based learning media in order to increase student interest in learning, while the purpose of this is to produce a valid, practical and effective Augmented Reality-based learning support media design. The method used in this study is the Research and Development (R&D) method using the Luther-Sutopo version of the MultimediaDevelopment Life Cycle (MDLC), which consists of six stages, namely concept (conception), design (design), material collection (material collection), assembly (manufacture), testing (testing) and distribution (distribution). And there are three product tests carried out in this study, namely the validity test given to lecturers of field experts or experts in the field of study, practicality tests carried out by biology subject study teachers and effectiveness tests given to students at MAN 2 Agam class XI. Based on the results of the product test that has been carried out by the author of the validity test, the average value is 0.94 which is declared valid, and for practicality obtained the average value is 0.76 which is declared practical and for the effectiveness test, the average value is - the average is 0.97 which is declared effective.
                            
                         
                     
                 
                
                            
                    
                        Perancangan Multimedia Pembelajaran Bimbingan TIK Kelas XII Menggunakan Autoplay Media Studio di SMAN1 Padang Sago 
                    
                    Muhammad Furqan; 
Liza Efriyanti; 
Zulfani Sesmiarni; 
Supratman Zakir                    
                     Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022 
                    
                    Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai 
                    
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                                DOI: 10.31004/irje.v2i3.204                            
                                            
                    
                        
                            
                            
                                
This research was conducted from the existence of problems that have been observed by the author at SMAN 1 Padang Sago where the problems were found. whenthe learning process takes place the media presented is still in the form of microsoft word which is displayed through an LCD projector, and has not used interesting media to be presented to students. This is to produce a multimedia design that supports ICT Guidance learning using Autoplay Media Studio that is valid, practical and effective.The method used in this research is the Luther-Sutopo version of the Multimedia Development Life Cycle (MDLC), which consists of six stages, namely concept (conception), design (design), collecting material (material collection), assembly (making), testing (testing) and distribution (distribution). And there are three product tests carried out in this study, namely the validity test given to lecturers who are field experts or field experts, practicality tests carried out by teachers of the subject of ICT guidance and effectiveness tests given to two teachers in the field of study and ten students at SMAN. 1 Padang Sago class XII.Based on the product test results that have been carried out by the author of the validity test, the average value is 0.93 which is declared valid, and for the practicality test, the average value is 0.97 which is declared practical and for the effectiveness test, the average value is obtained.the average is 0.83 which is declared effective.
                            
                         
                     
                 
                
                            
                    
                        Perancangan E-Learning Menggunakan Framework Codeigniter di SMAN 1 Candung 
                    
                    Lisa Amini; 
Supratman Zakir                    
                     Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023 
                    
                    Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai 
                    
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                                DOI: 10.31004/irje.v3i1.206                            
                                            
                    
                        
                            
                            
                                
This research is based on the need for online learning media (E-learning) at SMAN 1 Candung,where teachers have not used online learning media to assist teachers in delivering material tostudents if teachers cannot attend the lesson. The limited time learning in class also makes thematerial delivered is also limited. The research method used is the Research and Development(R&D) method, which is a research method to produce a product, the R&D model used is the 4Dversion, namely, define, design, develop, and deploy, with the system development model using the Develop Life Cycle System. (SDLC) by applying the Waterfall model which consists of Communication, Planning, Modeling, Construction and Deployment. Research Based on theresearch conducted, the researcher succeeded in making e-learning products at SMAN 1 Candung.The results of the validity test conducted by computer experts on this product are very valid with a value of 0.91. The results of the "practicality test" conducted by the school's IT staff stated that this product was very practical with a score of 1.0. And the results of the effectiveness test carried out with 1 subject teacher and 8 students, this product was declared very effective with a value of 0.84.
                            
                         
                     
                 
                
                            
                    
                        Perancangan Media Pembelajaran Berbasis Android pada Mata Pelajaran Geografi di SMAN 1 Ampek Angkek Kabupaten Agam 
                    
                    Khalid Maulana; 
Zulfani Sesmiarni; 
Supratman Zakir; 
Iswantir M                    
                     Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022 
                    
                    Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai 
                    
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                                DOI: 10.31004/irje.v2i3.214                            
                                            
                    
                        
                            
                            
                                
The purpose of this study was to design learning media for geography subjects at SMAN 1 AmpekAngkek. The results of interviews with teachers of geography subjects that so far the learning process for students is still using conventional methods, namely the teacher explains with lectures followed by using blackboard media and students listen to textbooks during learning. Because this method causes learning to be ineffective, uninteresting, and slow to understand, it has an impact on students' understanding and learning abilities. Meanwhile, some students stated that geography is one of the most difficult lessons at SMAN 1 Ampek Angkek, especially in the social studies department. This study uses the ADDIE version of the Research and Development (R&D) method, as well as the Luther-Sutopo version of the Multimedia Development Life Cicle development model. The product test used in this research is the product validity test using the Aiken's V statistic formula, the product practicality test using the Moment Kappa formula and the product effectiveness test using the Richard R. Hake statistic formula (G-Score). The results of the product test that the author conducted obtained the validity test of 3 appraisers, obtained a value of 0.78 with valid criteria, the practicality test of 2 appraisers obtained a value of 1.00 with very high criteria, and the effectiveness test of 10 appraisers obtained a value of 0.92 with effective criteria.
                            
                         
                     
                 
                
                            
                    
                        Pengaruh Project Based Learning Berbasis Blended Learning Menggunakan Edmodo Terhadap Hasil Belajar Peserta Didik pada Mata Pelajaran Biologi di SMAN 1 Lareh Sago Halaban. 
                    
                    Dini Aulia Rahmi Jazuli; 
Supratman Zakir                    
                     Indonesian Research Journal on Education Vol. 2 No. 1 (2022): irje 2022 
                    
                    Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai 
                    
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                                DOI: 10.31004/irje.v2i1.232                            
                                            
                    
                        
                            
                            
                                
This research is motivated by the lack of enthusiasm and student response to the material presented by the teacher in class which is a form of discomfort and the lack of feedback from students to the teacher will greatly affect student learning outcomes, especially during the current pandemic. Learning methods are needed that can involve students more in learning so that students become interested and not easily bored in participating in Biology lessons and one solution is to apply the Project Based Learning learning model based on Blended Learning using Emodo which will be integrated with 20th century abilities. 21 (critical thinking skills, creative thinking, communication and collaboration). The type of research used is quantitative with a correlational approach. The population of this study were all students of class X IPA SMA N 1 Lareh Sago Halaban. Sampling using Simple Random Sampling. Determination of the number of samples using the Slovin formula. The sample in this study was 88 students with the chosen sampling method was cluster sampling. The sample was selected using a lottery technique, namely taking a small roll of paper with the student's name on it. The type of questionnaireused in this study is a direct questionnaire, which is in the form of a Likert scale. Based on the results of research data analysis, it can be concluded that Project-Based Learning based on Blended Learning using Edmodo contributes 99.7% to learning outcomes while the remaining 0.3% is explained by other variables not included in the regression model. The correlation test analysis shows that Project Based Learning Based on Blended Learnin Using Edmodo has an effect on student learning outcomes in Biology Subjects at SMA N 1 Lareh Sago Halaban with a correlation value of 0.999 with p<α (0.000).
                            
                         
                     
                 
                
                            
                    
                        Hubungan Penggunaan Google Classroom dengan Hasil Belajar Siswa pada Mata Pelajaran Simulasi Digital Kelas X di SMKN 1 Ampek Angkek 
                    
                    Annisa Mawaddah Warrahmah; 
Supratman Zakir                    
                     Indonesian Research Journal on Education Vol. 2 No. 1 (2022): irje 2022 
                    
                    Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai 
                    
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                                DOI: 10.31004/irje.v2i1.271                            
                                            
                    
                        
                            
                            
                                
The research was conducted because currently the implementation of learning is carried out using an online system. The purpose of this study was to determine the relationship between the use of Google Classroom and student learning outcomes at SMKN 1 Ampek Angkek. In addition, to find out the obstacles faced by teachers and students in the use of online learning. The subjects or respondents in this study were class X students of the Department of Fashion Design (TB) and Office Administration Automation (OTDP) with a total of 128 students and taking a sample of 56 students from a population of students who were randomly selected without regard to the strata in the population. The method used in this research is the Quantitative Method. The instrument used was a questionnaire filled out bystudents in the form of implementing learning using Google Classroom (Variable X) and LearningOutcomes (Variable Y). The data analysis technique was carried out with Validity, Reliability,Normality Test, Linearity Test, Hypothesis Testing, and R Square Test to find out how big the relationship between the use of Google Classroom and student learning outcomes. Judging from thevalue of sig.(2-teiled) each Variable X and Variable Y is <0.005. Judging from the values of rcount andrtable, the result is that the value of rcount > rtable. rtable value 0.254. Variable X has a value ofCronbach's alpha > 0.006, that is, Variable X has a value of 0.869. Thus, the design of the questionnaire statement on the variable using Google Classroom is reliable. The value of R is 0.703, which means that the independent variable (Use of Google Classroom) is able to explain the dependent variable (Learning Outcomes) of 49.42%. The results of this study indicate that there is a significant positive relationship between the use of Google Classroom and learning outcomes.