Articles
Ciri Khas Pandeglang dalam Karya Seni Patung
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 1 No 2 (2021): Oktober
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ
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DOI: 10.21009/qualia.12.1
The creation of visual art works in the form of sculptures, this work is an expression of the artist in capturing all things related and is a characteristic of the Pandeglang area, Banten Province. Then the characteristics of the Pandeglang area combine the artists by relying on personal styles so that they become new forms and are transformed into sculptures made from paper pulp, the purpose of this amalgamation is so that the works of the artists' sculptures can be accepted and appreciated by the Pandeglang people. The rhino statue in the Pandeglang area is a source of inspiration for artists in making this sculpture, because the existence of these rhino statues is a benchmark for artists to make a sculpture that can be appreciated and even accepted by the Pandeglang community, the artist concludes the acceptance of rhino statues in Pandeglang. present because the object is a characteristic and icon of the Pandeglang area because the one- horned rhino is an endemic animal that can only be found in Pandeglang Regency.
Idealisme Mahasiswa Generasi Milenial dalam Karya Komik
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 1 No 2 (2021): Oktober
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ
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DOI: 10.21009/qualia.12.2
The creator of a work of art with the title Idealism 'Millennial Generation Students in comics' was created as an effort to revive interest in the socio-political idealism of millennial students. Then create a socio-political themed comic with a combination of manga illustration style and Walt Disney cartoon digital painting. Comics are inspired by empirical experiences while active in the BEM FBS (2016-2017) and BEM UNJ (2017-2018) organizations. The socio-cultural conditions of the capitalistic commercial industry form students who display a relaxed, hedonistic, indifferent lifestyle, and position themselves more as part of a consumer society rather than being part of a civil society movement. Empirical experiences and socio-political books that have been read have become inspirations in making stories. Visual comics combines elements of manga and digital painting style coloring of Walt Disney cartoons. Comic works are printed and then presented in serial form, opened in 2 A5-sized volumes.
Film Live Action dengan Sentuhan 3 Dimensi
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 1 No 2 (2021): Oktober
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ
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DOI: 10.21009/qualia.12.4
This study aims to create a work of explorative recording media art that can be enjoyed in a different way, namely 3-dimensional audio-visual. It is hoped that films can be enjoyed not only as entertainment but as an educational medium so that the message can be conveyed properly. The film itself tells the story of a teenager sitting in the 2nd grade of high school looking for his Passion. The inspiration in creating stories is an empirical experience as well as some correspondents who were interviewed, namely high school students, and several experts in the fields of psychology, art and film. Jannet Attwood said that passion is a passion for maximizing work, because there is interest and investment there, a sign that if someone has a passion for a particular field of knowledge or work is that he wants to spend his time on it, and there are achievements in it. Artwork in the form of a side-by-side virtual reality-based short 3-dimensional film regarding the passion for science for 15-17 year olds is an exploratory video, which is an amalgamation of fictional drama genre film recording media with advanced or linear plot and 3- dimensional media Virtual Reality Side by. Side, the video is classified as a short film because it has a duration of less than 60 minutes. Media to enjoy works can be accessed through digital video sharing platforms, YouTube. Videos can be watched using Virtual Reality glasses or without glasses.
Picture Book Legenda Ki Rangga Gading Sebagai Media Pembelajaran Anak
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 1 No 2 (2021): Oktober
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ
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DOI: 10.21009/qualia.12.3
Along with the development of the era of oral folklore fading, causing many children who do not recognize it. Therefore, the artist takes a Thesis on the Creation of Fine Art Works with the title "Picture Book of West Java Legends as Learning Media for Children (Edition: Ki Rangga Gading)". With the aim of bringing legends from the Tasikmalaya area, West Java to the wider community, creating an innovative and interactive picture book. This study uses a qualitative method. Data were collected by means of documentation, observation, and also questionnaires. Then the results of the data are analyzed. The conclusion of the research results based on the analysis of the work, the strength of the artist's work is in the illustration style with digital painting techniques, using attractive colors, by showing the expressions of the characters, showing the characteristics of Sundanese cultural characteristics. Using a pop-up page technique. This technique is dominated by illustrations or pictures with a little story text with a visual appearance that is more dimensional to make it more real by the surprises that are given on each page, commonly called "children's books". So that it can attract children's reading interest and learning media for children, to get to know Indonesian ethnicities and culture, especially West Java.
Refleksi Pengalaman Transendental dalam Seni Kontemporer
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 1 No 2 (2021): Oktober
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ
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DOI: 10.21009/qualia.12.5
Transcendental is incomprehensible matter that regarded as mystical and abstract. Not all transcendental experiences can feel and experience events with astral beings. The fear of transcendental experiences is a matter of personal experience. The experience experienced is seeing, disturbed by astral beings. This final project, entitled Selamat Jalan, applies a symbolic narrative approach in presenting a new perspective on transcendental experiences by creating a creative process through journaling stories about experiences that have been experienced. With a contemporary art approach, it is implemented in installation works that present aesthetic objects with charcoal paintings. This work is a reflection for artists by sublimating through works of art the fear of transcendental experiences. This work is also a form of courage in being afraid of the comments of others who do not believe in the supernatural or astral beings. The sublimation of this work is poured into a work of installation art.
Dongeng Aceh: Pangeran Amat Mude dalam Animasi 2 Dimensi
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 1 No 2 (2021): Oktober
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ
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DOI: 10.21009/qualia.12.6
Nanggroe Aceh Darussalam is one of the provinces in Indonesia, which has a rich cultural heritage. One of them is folk tales. After conducting the research, In these days the story of Aceh has slowly not recognized even by the people of Aceh itself. If we continue to ignore this case, Aceh's tale might be forgotten slowly. Regarding to that case, this 2D Animation work created by purposed to perpetuate and to increase the number of awareness current generation of our local fables. Also, the media that used in this work was based on current trends. This work visualised by 2D Animation video with the title of work called "Pangeran Amat Mude" also this work was made in 5 chapters. The tale of "Pangeran Amat Mude" is a parable tale that contains values moral values and education in it so that this work can be displayed as a media entertainment and education. "Pangeran Amat Mude" is displayed with MP4 extension specifications, 1920 x 1080 video resolution and frame rate of 29.7 frames per second. The research method used is qualitative research. Some main element of this research is interviews with group of people, observations and conducting field studies of the work similar work. The survey was conducted on a small group of Acehnese people and school children Basic with ages 7-12 years as a fundamental thing in designing this folk tales animation work.Overall. "Pangeran Amat Mude" was visualised in different way compared to existing similar work that already on internet. The story used is a new ones that have been adopted from traditional stories. Therefore, this folk tales work become more interesting with the moral and educational values contained in the story
Seni Mural Sebagai Elemen Estetik Pada Kafe di Jakarta
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 1 No 2 (2021): Oktober
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ
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DOI: 10.21009/qualia.12.7
This art review research for mural as aesthetic element at café in DKI Jakarta aim at knowing the whole function and benefits of art. Visit to café for the most of people in a modern lifestyle gives different experience. Beside people buying drinks and food society, visitor will get some education and information from various types of mural and the atmosphere at the café. This research is a descriptive qualitative with techniques of data collection including: observation, interviews, documentation and analysis of documents. The result of all the research data obtained, then reduced based on criteria of mural and completion of components at the café. Then the data is present and validate by the triangulation method, with two assessors in the same field. This research find facts that everyone has a different criteria and opinion when enjoying the aesthetic element of mural at the café. There are many cafes which follow trend of urban society and follows the up to date theme, alongside thinking about the food and comfort of the place. But on the other side, there are café that can not compete with other competitors, so the café is left behind. Beside, this research also recommends cafe entrepreneurs to develop their business to give visitors the best experience. By providing a pleasant atmosphere so that visitors do not feel bored and visitors will come back to the café because it feels comfortable and nice.
Rafflesia Indonesia Sebagai Motif Tekstil Printing Tas Fashion Wanita
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 1 No 2 (2021): Oktober
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ
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DOI: 10.21009/qualia.12.8
The purpose of the creation is to implement Rafflesia Indonesia as a motif with digital printing techniques in women's fashion bag products. This research method uses descriptive qualitative methods (literature study; research grants travel questions;). In the tour question grant effort, exploring the object that is used as a reference in making textile design motifs at Rafflesia Indonesia, then the digital printing process is carried out. The manufacture of women's fashion bags is carried out through digital and manual design exploration. This process needs to be done to produce product samples and determine the performance of task functions. The results obtained are 5 women's fashion bags that were created with the concept of multifunctional style; a blend of cow leather and polyester fabric according to the user's specifications; adjust color trends and fashion bags 2020. At the same time as an introduction and appreciation of Rafflesia Indonesia through the motifs displayed.
Bentuk Kucing Sebagai Pola Hias Bingkai Cermin
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 1 No 2 (2021): Oktober
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ
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DOI: 10.21009/qualia.12.9
In everyday life, mirroring is one of the human needs in improving the appearance of oneself, especially in the facial area. Indonesia is a country that has various types of wood as a source of natural wealth, one of which is mahogany, so it is not surprising that wood is the main material for making mirror frames on the market. The development of popular culture (make-up activities) which has become a trend in the behavior of adolescents in Indonesia encourages the author to create a functional and aesthetic work as a decorative complementary object in the form of a hagging mirror, which is specifically for young girls aged 20-27 years. when doing make up. The shape of the body silhouette of a cat type Felis Silvetris Catus or a village cat was chosen as a visual form of a mirror frame pattern, because in Islam, cats have the privilege of being the Prophet Muhammad's favorite animal
Pengaruh Manajemen Seni Terhadap Kualitas Pameran di Galeri Salihara Tahun 2013-2018
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 1 No 2 (2021): Oktober
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ
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DOI: 10.21009/qualia.12.10
This research goals were to Knowing quality of art and exhibition’s management at Galeri Salihara in 2013-2018, knowing the factors of art management that affects to quality of art exhibition at Galeri Salihara. This research used the methods of qualitative and quantitative (mix-methods) with descriptive approachment. The interviewees were curator and staff of Galeri Salihara. Objects in this research was the management of exhibition and the quality parameters of exhibition. The research setting held at Galeri Salihara which located at Jalan Salihara, number 16, South Jakarta. Data collection techniques that used were observation, interview, document study and assessment questionnaires. While the data analysis techniques that used were descriptive analysis, descriptive statistical analysis and SWOT analysis.The result of this research showed that the exhibition at Galeri Salihara was in the good category. Galeri Salihara has the power to create good concept and curation. However, as a non-profit gallery, Galeri Salihara has obstacles, one of them was funding aspect. This aspect was very important in determining the quality of an exhibition.