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All Journal Jurnal Pendidikan Vokasi Jurnal Pendidikan Teknologi dan Kejuruan Voteteknika (Vocational Teknik Elektronika dan Informatika) JTEV (Jurnal Teknik Elektro dan Vokasional Jurnal Bahana Manajemen Pendidikan Paduraksa : Jurnal Teknik Sipil Universitas Warmadewa Edutech JOIV : International Journal on Informatics Visualization Edukasi: Jurnal Pendidikan Al Ishlah Jurnal Pendidikan Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) INVOTEK: Jurnal Inovasi Vokasional dan Teknologi JURNAL MEDIA INFORMATIKA BUDIDARMA Jurnal Penelitian Pendidikan IPA (JPPIPA) Desimal: Jurnal Matematika Syntax Literate: Jurnal Ilmiah Indonesia IT JOURNAL RESEARCH AND DEVELOPMENT Jurnal Kesehatan Komunitas INOVTEK Polbeng - Seri Informatika Rang Teknik Journal INTECOMS: Journal of Information Technology and Computer Science ALGORITMA : JURNAL ILMU KOMPUTER DAN INFORMATIKA JURNAL PENDIDIKAN TAMBUSAI Jurnal Ilmiah Pendidikan dan Pembelajaran Journal of Educational Research and Evaluation Journal of Education Technology Journal on Education JURTEKSI JETL (Journal Of Education, Teaching and Learning) JTP - Jurnal Teknologi Pendidikan EDUKATIF : JURNAL ILMU PENDIDIKAN EDUMATIC: Jurnal Pendidikan Informatika Menara Ilmu Jurnal Teknologi Informasi dan Pendidikan Building of Informatics, Technology and Science Jurnal Pendidikan dan Konseling EDUTEC : Journal of Education And Technology Zonasi: Jurnal Sistem Informasi Journal of Applied Engineering and Technological Science (JAETS) Aksara: Jurnal Ilmu Pendidikan Nonformal Jurnal Sistem Komputer dan Informatika (JSON) Jurnal Paedagogy Suluah Bendang: Jurnal Ilmiah Pengabdian Kepada Masyarakat TIN: TERAPAN INFORMATIKA NUSANTARA INCARE Community Empowerment Warta Pengabdian Andalas: Jurnal Ilmiah Pengembangan Dan Penerapan Ipteks Multicience Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Nusantara: Jurnal Pendidikan Indonesia Jurnal PTI (Jurnal Pendidikan Teknologi Informasi) Jurnal Hurriah: Jurnal Evaluasi Pendidikan dan Penelitian Jurnal Vokasi Informatika (JAVIT) Jurnal SAINTIKOM (Jurnal Sains Manajemen Informatika dan Komputer) Judikatif: Jurnal Desain Komunikasi Kreatif Journal for Lesson and Learning Studies Tsaqofah: Jurnal Penelitian Guru Indonesia MASALIQ: Jurnal Pendidikan dan Sains Ranah Research : Journal of Multidisciplinary Research and Development Jurnal Sains Student Research Jurnal Teknik Komputer dan Informatika (JTeKI) Journal of Hypermedia & Technology-Enhanced Learning Journal of Innovative and Creativity The Indonesian Journal of Computer Science Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika Modem : Jurnal Informatika dan Sains Teknologi Jurnal Pendidikan MIPA Jejak digital: Jurnal Ilmiah Multidisiplin JRTI (Jurnal Riset Tindakan Indonesia)
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Design and Development of an Interactive Learning Media Based on Authoring Tools for Fundamental Competencies in Computer Networking and Telecommunications Education Aristo , Muhar; Irfan, Dedy
Desimal Vol. 9 No. 1 (2026): Desimal
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/djm.v9i1.31287

Abstract

The rapid advancement of digital technology has intensified the demand for innovative learning systems capable of enhancing student engagement and supporting effective knowledge acquisition, particularly in vocational education. However, many existing digital learning tools remain fragmented, lacking integration between instructional content, interactivity, and assessment. This study aims to develop an integrated interactive learning system based on authoring tools for computer networking and telecommunications education. The research employed a Research and Development approach using the Multimedia Development Life Cycle model, encompassing concept, design, material collecting, assembly, testing, and distribution stages. The developed system integrates instructional materials with embedded formative assessment to support active learning and continuous feedback. Functional testing using black-box methods demonstrated a 100% success rate across all system components, indicating high technical reliability. Furthermore, expert validation involving material and media experts revealed that the system achieved a “very valid” classification, with an overall score of 90%, confirming its pedagogical and technical feasibility. The integration of interactive features such as quizzes and educational games significantly enhances cognitive engagement and supports deeper learning processes. This study contributes by proposing an integrated learning architecture that unifies content delivery, interactivity, and embedded assessment within a single platform. The findings highlight the potential of such systems to improve learning effectiveness in vocational education. Therefore, this study offers a scalable and impactful solution for advancing technology-enhanced learning environments in the digital era.
Rancang Bangun Game Edukasi ”Assemble & Learn” Berbasis Android sebagai Media Interaktif pada Materi Perakitan Komputer untuk Siswa SMK M. Ismail; Dedy Irfan; Agariadne Dwinggo Samala; Mahesi Agni Zaus
Modem : Jurnal Informatika dan Sains Teknologi. Vol. 4 No. 2 (2026): April: Modem : Jurnal Informatika dan Sains Teknologi
Publisher : Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/modem.v4i2.848

Abstract

The limited use of interactive learning media has made it difficult for students to visualize the functions and assembly flow of computer components. This study aims to design and develop an Android-based educational game called “Assemble & Learn” as an interactive medium for computer assembly lessons, specifically for vocational high school students at SMK Negeri 1 Tanjung Jabung Barat. The development process follows the Multimedia Development Life Cycle (MDLC), which includes the stages of concept, design, material collection, assembly, testing, and distribution. The learning content covers several core competencies: KD 3.2/4.2 on computer assembly, KD 3.3/4.3 on assembly testing, KD 3.4/4.4 on BIOS configuration, and KD 3.5/4.5 on operating system installation, with a focus on KD 3.2 and KD 3.5. Research instruments consist of validation questionnaires for subject-matter experts, media experts, and student trials using the System Usability Scale (SUS). Validation results show that the educational game received an average score of 94% from media experts and 100% from subject-matter experts, both categorized as “Highly Feasible.” Meanwhile, student trials indicated strong acceptance, with an average SUS score of 85% (excellent usability). In conclusion, the “Assemble & Learn” educational game offers an innovative solution to boost learning motivation, simplify material visualization, and provide flexible practice opportunities, thereby supporting the achievement of computer assembly competencies in an optimal and effective way.
Rancang Bangun Aplikasi Inventaris Sekolah Di Smkn 3 Pariaman Menggunakan Flutter Dan Google Cloud Firestore Maulana, Muhamad Gilang; Irfan, Dedy; Samala, Agariadne Dwinggo; Zaus, Mahesi Agni
Menara Ilmu : Jurnal Penelitian dan Kajian Ilmiah Vol 20, No 2 (2026): Vol 20 No. 02 APRIL 2026
Publisher : LPPM Universitas Muhammadiyah Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31869/mi.v20i2.7983

Abstract

Pengelolaan inventaris di SMKN 3 Pariaman masih dilakukan secara manual menggunakan buku catatan dan Microsoft Excel sehingga menimbulkan berbagai permasalahan, seperti duplikasi data, keterlambatan pencarian informasi, risiko kehilangan dokumen, serta kesulitan dalam menghasilkan laporan inventaris yang akurat dan tepat waktu. Penelitian ini bertujuan untuk merancang dan membangun aplikasi inventaris sekolah berbasis mobile menggunakan framework Flutter dengan Google Cloud Firestore sebagai basis data real-time guna mengatasi kendala-kendala tersebut. Metode pengembangan yang digunakan adalah metode Agile dengan tahapan planning, system design, development, testing, deployment, dan maintenance. Pengujian sistem dilakukan menggunakan metode Black Box Testing yang berfokus pada validasi fungsionalitas aplikasi. Hasil penelitian menunjukkan bahwa aplikasi inventaris yang dikembangkan berhasil menyediakan fitur tambah, edit, hapus, pencarian, filter data barang, manajemen pengguna, sinkronisasi data real-time antar perangkat, serta pembuatan laporan inventaris secara otomatis. Seluruh fitur aplikasi yang diuji menunjukkan hasil sesuai dengan rancangan dan kebutuhan pengguna. Dengan adanya aplikasi ini, proses pencatatan, pemantauan, dan pelaporan inventaris di SMKN 3 Pariaman menjadi lebih cepat, akurat, terintegrasi, dan mengurangi risiko kesalahan akibat human error dalam pencatatan manual.Kata Kunci: Aplikasi Mobile, Flutter, Google Cloud Firestore, Metode Agile, SMKN 3 Pariaman
Needs Analysis of Augmented Reality (AR) Based Learning Media Development in Road and Bridge Construction Subjects Khofifah Alawyah; Giatman; Fahmi Rizal; Dedy Irfan
Jurnal Penelitian Pendidikan IPA Vol 10 No 9 (2024): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i9.8475

Abstract

The purpose of this study is to analyze the needs of students in the development of Augmented Reality (AR) media on food chain material. This research is classified into development research developed with the ADDIE model. It's just that the research was only carried out at the analysis stage, namely material analysis and needs analysis.   The subjects involved in this study were teachers and students of XI 1 DPIB. Data collection in the study was carried out using the literature study method and interviews. The research instrument used is the teacher and student media needs interview sheet.  The data obtained in the study were then analyzed descriptively quantitatively and qualitatively.  Quantitative analysis was carried out to analyze the results of the questionnaire using the percentage formula, while qualitative analysis was carried out by describing the results of the research and relating them to the results of previous studies. The results showed that the concept in the material analysis of bridge parts material contained 25% concrete and 75% abstract. And based on field studies, teachers and students in learning only use printed books from schools, so they are unable to show the 3 dimensions of an object.  Teachers and students also need to improve the use of media, one of which can use A-media.
Exploring the Research Trends of Media Training Kit in Vocational Education through Bibliometric Analysis Vivi Oktavia; Dedy Irfan
Jurnal Penelitian Pendidikan IPA Vol 10 No 9 (2024): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i9.9123

Abstract

This study aims to explore research trends on media training kits in vocational education, which have become crucial in preparing skilled workers to meet modern industry demands. Media training kits are essential tools that bridge the gap between theoretical knowledge and practical application, simulating real working conditions to enhance students' skills. Despite their growing use, research on their effectiveness, design, and innovation remains fragmented and poorly structured. A bibliometric analysis was conducted using the Scopus database to systematically map the landscape of media training kit research, identifying key publications, influential authors, major journals, and prevalent research topics. The analysis revealed significant gaps in the literature, underlining the need for continuous research to evaluate technological advancements, such as virtual simulations and augmented reality, in training kits. Results highlight the importance of integrating interactive and adaptive training kits to support evolving pedagogical and technological approaches in vocational education. This study provides valuable insights for researchers, educators, and policymakers, helping them make informed decisions to enhance the development and application of media training kits, ultimately improving the quality and relevance of vocational education in response to industry needs.
Linking Gamification Technology, Motivation, and Flow to Student Engagement and Problem-Solving in Education Dedy Irfan; Didik Hariyanto; Heri Prabowo; Zulhendra Zulhendra; Edidas Edidas; Andhika Herayono
Journal of Applied Engineering and Technological Science (JAETS) Vol. 7 No. 2 (2026): Journal of Applied Engineering and Technological Science (JAETS)
Publisher : Yayasan Riset dan Pengembangan Intelektual (YRPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37385/a75mdr10

Abstract

The use of gamification in higher education has been widely explored as a strategy to enhance student engagement and learning outcomes. However, many empirical studies on gamified learning primarily examine direct relationships between gamification and motivational outcomes, while the underlying experiential mechanisms that connect gamification with sustained engagement and higher-order cognitive performance remain insufficiently understood. In particular, few structural modeling studies simultaneously examine the roles of motivation, flow, and presence within a unified experiential framework. This study investigates how gamification technology influences student engagement and problem-solving competence through the experiential mechanisms of motivation, flow, and presence. A quantitative research design was employed involving 100 undergraduate students enrolled in technology-oriented programs (electronics engineering education and informatics engineering education) at Universitas Negeri Padang. Data were analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM) to examine the proposed mediation pathways. The results indicate that gamification technology significantly influences motivation (β = 0.412, p < 0.001), flow (β = 0.508, p < 0.001), and presence (β = 0.436, p < 0.001). Among the experiential constructs, flow shows the strongest influence on student engagement (β = 0.483, p < 0.001), while the effect of motivation on engagement is not statistically significant (β = 0.097, p = 0.18). Student engagement subsequently demonstrates a significant effect on problem-solving competence (β = 0.498, p < 0.001). The structural model explains 30.6% of the variance in student engagement and 24.8% of the variance in problem-solving competence. These findings suggest that immersive experiential states, particularly flow, play an important role in shaping engagement in gamified learning environments. The study contributes to the gamification literature by proposing and empirically testing an experiential pathway model that integrates psychological immersion mechanisms with behavioral learning outcomes in technology-enhanced education.
Rancang Bangun Sistem E-Learning SMK Negeri 5 Padang Prioga Desparo; Ika Parma Dewi; Dedy Irfan; Mahesi Agni Zaus; Rizkayeni Marta
Jejak digital: Jurnal Ilmiah Multidisiplin Vol. 2 No. 3 (2026): MEI 2026
Publisher : INDO PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63822/j95he290

Abstract

This study aims to design and develop a web-based e-learning system as a supporting medium for learning in the Computer and Network Engineering Department at SMK Negeri 5 Padang. The problems identified include the absence of an integrated digital learning system, limited access to learning materials outside the classroom, and conventional management of assignments and communication. This study employs a Research and Development (R&D) method with the System Development Life Cycle (SDLC) using the Waterfall approach, which consists of analysis, design, implementation, and testing stages. System design is carried out using Unified Modeling Language (UML), while implementation utilizes the PHP programming language supported by tools such as Laragon, Composer, and Node.js. System testing is conducted using the Black Box Testing method to ensure that all functionalities operate according to requirements. The results indicate that the developed e-learning system is capable of facilitating learning material management, assignment submission and assessment, photo-based attendance, and integrated announcement delivery. The system is considered to improve flexibility, effectiveness, and accessibility of the learning process without replacing face-to-face learning. Therefore, this web-based e-learning system can serve as an alternative solution to support learning activities at SMK Negeri 5 Padang.
Analisis Bibliometrik Aplikasi Internet of Things (IoT) dalam Pendidikan Vokasi Sartika Anori; Winda Agustiarmi; M Giatman; Dedy Irfan; Hansi Effendi
Jurnal Teknologi Informasi dan Pendidikan Vol. 19 No. 2 (2026): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v19i2.1122

Abstract

The rapid integration of Industry 4.0 technologies has necessitated a transformation in vocational education, with the Internet of Things (IoT) emerging as a critical competency. However, a comprehensive mapping of the research landscape in this niche is still limited. This study aims to conduct a bibliometric analysis to identify trends, dominant contributors, and thematic evolutions of IoT applications in vocational education. Data were retrieved from the Scopus database, yielding 121 relevant documents. The analysis focused on four main dimensions: publication year, geographical distribution, subject areas, and source titles, processed through bibliometric mapping techniques. The findings indicate a significant upward trend in publications, reaching its peak in 2024, signaling an urgent global interest in digitalizing vocational training. China and the United States emerged as the most productive countries, reflecting their strategic focus on smart manufacturing and educational innovation. Subject-wise, Engineering and Computer Science dominate the literature, suggesting that research is currently centered on technical infrastructure and system implementation. Furthermore, IEEE was identified as the leading source of publications, reinforcing the technical and standardized nature of current IoT research in the vocational sector. This study highlights a shift from theoretical exploration to practical implementation. The dominance of technical subjects suggests a research gap in the pedagogical and social impacts of IoT, providing a clear direction for future studies to explore the human-centric aspects of IoT-enabled vocational learning.
Analisis Penerimaan Aplikasi Web Classroom Management System Menggunakan Technology Acceptance Model Pada Siswa Kelas VII di SMP Pembangunan Laboratorium UNP Adam Surya; Muhammad Adri; Dedy Irfan; Khairi Budayawan
JOURNAL SAINS STUDENT RESEARCH Vol. 4 No. 3 (2026): Juni: Jurnal Sains Student Research
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jssr.v4i3.10643

Abstract

Penelitian ini bertujuan menganalisis penerimaan siswa terhadap aplikasi berbasis web Classroom Management System (CMS) di SMP Pembangunan Laboratorium UNP menggunakan Technology Acceptance Model (TAM). Model ini mengintegrasikan lima konstruk secara utuh: PEOU, PU, ATU, BI, dan AU. Pendekatan kuantitatif kausal eksplanatori diterapkan dengan metode sensus melibatkan seluruh siswa aktif kelas VII sebanyak 167 responden. Data dikumpulkan melalui kuesioner skala Likert dan dianalisis menggunakan PLS-SEM via SmartPLS 3. Hasil pengujian menunjukkan seluruh enam hipotesis diterima signifikan. PEOU berpengaruh positif terhadap PU (0,743) dan ATU (0,380). PU berpengaruh positif terhadap ATU (0,560) dan BI (0,215). Konstruk mediasi ATU menjadi pendorong krusial terhadap BI (0,615). Pada gilirannya, BI menjadi prediktor paling kuat terhadap penggunaan aktual (AU) dengan nilai koefisien jalur terbesar (0,812). Evaluasi struktural menunjukkan model ini mampu menjelaskan variabilitas penggunaan aktual aplikasi Web CMS sebesar 65,9 persen. Secara keseluruhan, model TAM lima konstruk ini terbukti andal dalam memprediksi perilaku adopsi teknologi bagi siswa baru. Pihak sekolah disarankan terus menjaga stabilitas fungsional sistem dan menyederhanakan navigasi antarmuka demi mempertahankan rutinitas akses siswa secara berkelanjutan
Developing mobile-based project-based learning module for project management courses in vocational education Sarwandi Sarwandi; M Giatman; Sukardi Sukardi; Dedy Irfan
Jurnal Pendidikan Vokasi Vol. 9 No. 2 (2019)
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (755.549 KB) | DOI: 10.21831/jpv.v9i2.25947

Abstract

The purposes of this research were (1) to design and implement the development of mobile-based e-modules, (2) to know the students' and lecturers' responses toward the development of the mobile-based e-modules, and (3) to know the students' learning outcomes after using the mobile-based e-modules. The research employed a Research and Development with the 4D development model. The participants of this study were 54 students and three lecturers of construction engineering education. The data on the students' and lecturers' responses to the development of mobile-based e-modules were obtained using the questionnaire method. The results of the study show that the design and implementation of the developed mobile-based e-modules were successful based on several tests conducted. The successfully developed e-modules can be seen from the students' responses, in which 64% are included in the Very Practical category, and only 36% are in the Practical category. On the other hand, the results of the lecturers' responses show a Very Practical category by the percentage of 100%. As a consequence, the students' learning outcomes are declared complete at 100% and increase with a gain score of 0.44 (moderate) from 54 students in the project management course.
Co-Authors ., Ariasdi A. Heri Iswanto Abdul Habib Arrasyidi Desky Abdul Habib Arrasyidi Desky Abdul Syukur Abdullah, MT, Dr. Rijal Achmad Deddy Kurniawan Adam Surya Adha Kurnia Sari Afif Rahman Riyanda Afriansyah Afriansyah Agariadne Dwinggo Samala Agustiana, Lara Agustin Ahmaddul Hadi Ahmaddul Hadi, Ahmaddul Ahyanuardi Ahyanuardi Akhmad Zulkifli Al-Lika Fadia Arta Almasri Almasri Alvian Irsyad Alzyoud, Mazen Ambiyar, Ambiyar Anam, M Khairul Ananda Jaka Kelana Andhika Herayono Andhika Herayono Andhika Herayono Andi Putra Andre, Joni Anggita Embun Dini Anggun Desrivawany Angjela Ellysia ANIP FEBTRIKO ANIP FEBTRIKO Anita Febriani Annisa Aulia Zaroh Annisa Tishana Anori, Sartika Anwar, Badrul Ari, Novi Hendri Arif Maulana Ade Putra Aristo , Muhar Arsyfadhillah Arsyfadhillah Arviansyah Arviansyah Aryantiningsih, Dwi Sapta Ashabul Khairi Asmar Yulastri Asmara, Delvi Asni, Yuli Asrul Huda Asrul Huda Asrul Huda Asrul Huda Astiena, Adila Kasni Asyahri Hadi Nasyuha Aufa Cahyo Ramadhan Ayu Hidayati Az Zahra Lishani Salsabila B. Zurna, Hadid Putri Batubara, Qothrun Nada Ma'ruf Budayawan, Khairi Budayawan, Khairi Budi Mustika Budiman Budiman Caisar, Ariyandra Putera Chairul Anshar Chania, Sylvia Atifah Chrismondari Chrismondari Daniel Agustian Daphiza, Della Darwas, Rahmadini Deby Cinthia Decky Antony Kifta Dedi Hidayat Dedy Agustanto Defelinu Harefa Della Daphiza Denal Mulia Denny Kurniadi Des Suryani Desep Priandes Desman Telaumbanua Desmanto Zai Desri Fagia Nonik Devega, Army Trilidia Dewi, Fitrika Kumala Dewi, Muharika Didik Hariyanto Dimi Oksila Dony Novaliendry Eddis Syahputra Pane, Eddis Syahputra Edidas Edidas , Edidas Efendi, Hansi Effendi ​, Hansi Effendy, Hansi Efrizon Efrizon Efrizon Eko Indrawan Elfi Tasrif elida elida Elmi, Hafiz Elsa Pertiwi Elsa Sabrina Elsa Sabrina Elsy Maharani Putri Erdisna, Erdisna Ernawati Ernawati Ernawati Ernawati Ernawati Ernawati Exaudi Ziliwu Fachri Rizal Fadel Muhammad Fadhilah Fadhilah Fadhilah Fadhilah Fadhilah Fadhli Ranuharja Fadia kalma Lailani Fahmi Rizal Fahmi Rizal Fatihaturrahmi Fatihaturrahmi Fazriani Huzaimah Febi Lailia Febri Ananda Feng, Xiaohan Ferdian Rayata Ferdiansyah Ferdiansyah Firdaus Firdaus Firdaus Firdaus Firwanus Zega Fitri Ananda, Yulia Fitri Ayu Fitri Ayu Fitri, Helfi Roza Fonda, Hendry Frevizola, Viona Frialdo, Dol Fuji Astuti Ganefri Ganefri . Geovanne Farell Ghafara, Said Thaha Giatman Giatman Giatman, M Gladiska Yunis Gusra, Laura Febriani Habi Akbar Hadi Kurnia Saputra Hadid Putri B. Zurna Hafiz Elmi Hanesman Hansi Effendi Hardisman Harfit Alfala Hariselmi Hariselmi Harishandi, Harishandi Harleni, Harleni Harry Pratama Figna Hasan Maksum Hastria Effendi Helfi Roza Fitri Helmina, Annisa Helmiza Helmiza Helmiza Helmiza Hendra Dani Saputra Hendra Hidayat Hendra Hidayat Heri Prabowo Herisvan Hendra Herisvan Hendra Hidayati Hidayati Huda, Asrul Huda, Yasdinul Ida Ayu Putu Sri Widnyani Ika Parma Dewi Ikhbal, Muhammad Fibo Donya Ikhwal Febriyo Pratama Ilham Ilahi ILMIYATI RAHMY JASRIL Imran Rahmat Insan, Khoirul Irma Delianti, Vera Irma Yulia Basri Irwan Rusda ISHAK Izzan Muhamad Urfan Jalius Jama Jannah, Mutiara Miftahul Japrizal, Japrizal Jasman, Muhammad Ikram Jumike Rahma Desi Junaidah Junaidah Jusmardi Kasman Rukun Kasman Rukun Kasmita Kasmita Kasmita Kelana, Ananda Jaka Khofifah Alawyah Koto, Hendrawan Kurniadi, Denny Kurtis, Veri Lasyatta Syaifullah Lativa Mursyida Legiman Slamet Lika Jafnihirda Lili Safitri Diati Lili Suryati Lubis, Mutiah M. Giatman M. Ismail M. Yasep Setiawan Mahesi Agni Zaus Mai Rahmad Mainzaghi, Filipo Marlina Nasution Marta, Rizkayeni Maulana S, Chaya Maulana, Muhamad Gilang Maulani, Nike Melyanti, Rika Metria Dicky Putra Michelle Firsta Karima Sara MIFTAHUL JANNAH Mubai, Akrimullah Muhamad Ghozi Muhammad Adri Muhammad Adri Muhammad Akbar Muhammad Anwar Muhammad Dhuha, Rafki Muhammad Giatman Muhammad Giatman Muhammad Giatman Muhammad Ikram Jasman Muhammad Rinov Cuhanazriansyah Muharika Dewi Mukhaiyar, Riki Mukhlidi Muksir Mukhlidi Muskhir Mukhlidi Muskhir Mukhlidi Muskhir Mukhlidi Muskhir Mulia, Denal Muriyanto, Annur Wahid Muskhir, Mukhlidi Muslim Muslim Mutia Ningsi Mutia Putri Nabilah, Sayyidah Nabilla Yasmin Nasution, Yeni Puspitasari Nia Permata Sari Niken Sawitri Nikolaevna, Sharshova Regina Nila Sri Wahyuli Nisa Vebriani Nizwadi Jalinus Nizwardi Jalinus Nofirman, Nofirman Novajri, Kardimen Novemli Firdaus Novendra, Rizki Novi Hendri Adi Nurahmat, Ilham Nurindah Dwiyani Nurul Syafika Nurwahyu Rindaryati Nuzul Hidayat, Nuzul Okta Veza Oktaviani, Cindy Oktoria Oktoria OSKAH DAKHI Pedi Rianda Pezo, Erik Pratama, Arief Juneirul Prioga Desparo Purwanto, Wawan Putra Jaya Putra, Indra Pratama Putra, Rido Putri Ardini Putri Maharani Putri, Mutia Rahma Della Rahmadani, Kurniati Rahmadona Safitri Rahmat Rahmat Rahmiati Rahmiati Rahmiati Rahmiati Rahmiati Raivan Saputra Rama, Alzet Ramadhani Fajri, Bayu Ramadhani, Witri Rara Cantika Rashid, Farid Al Refdinal Refdinal, Refdinal Refdinal, Refdinal Renny Permata Saputri Resman Hendi Nofanolo Harefa Resmi Darni Resmidarni, Resmidarni Reti Handayani Rezi Elsya Putra Rezi Ridho, Mohd Ridwan Fadlil Rika Ampuh Hadiguna Riki Wahyudi, Riki Rina Sepriana Riska Khairana Rizkayeni Marta Rizky Amaliah Rizky Ema Wulansari Rizky Ema Wulansari Rizky Nafarel Sidiq Ronal Watrianthos Ronald Lorenzo Ronaldo Ronaldo Rosalina, Linda Rozi Gustian Rudi Mulya Rudi Yanto Rusydi Tanjung, Miftah Sabar Jaya Zalukhu Sabna, Eka Safitri Diati, Lili Salsabila, Az Zahra Lishani Salsabila, Unik Hanifah Sant, Alhubbiar Santuni, Nofrizal Sari, Adha Kurnia Sarwandi Sarwandi Satrinawati Satrinawati Satrinawati, Satrinawati Savitri, Wici Aan Sayyidah Nabilah Setiawan, Anugrah Sigit Alfin Yahya Simatupang, Wakhinuddin Simatupang, Wakhinuddin Siska Hediyati Sonia Marnel, Gina Suhardi Suhardi Sukardi, Sukardi Sukmawati, Murni Susi Erlinda Syafrijon, Syafrijon syafwar, Rima Syahisro Mirajdandi Syahril Syahril Syerlie Annisa Syukhri, Syukhri Ta’ali, Ta’ali Taufik Mardatillah Ta’ali Ta’ali Tiara Indah Wicaksana Titi Sri Wahyuni Titin Sriwahyuni Torkis Nasution Tri Rahayuningsih Usmeldi Usmeldi Usmeldi Usmeldi Vebriani, Nisa Vera Irma Delianti Vera Irma Delianti Veza, Okta Visi Meika Fastiana Vivi Oktavia Wahyudi Pramudia Wahyuni, Meisya Alifia Wakhimuddin Simatupang Wakhinuddin Wakhinuddin, Wakhinuddin Warman, Octifa Waskito Wicaksana, Tiara Indah Winda Agustiarmi Yasdinul Huda Yasdinul Huda Yeka Hebdriyani Yeka Hendriyani Yeni Nora Wiwi Yoharmen Arnov Yolnasdi Yolnasdi Yose Indarta Yosi Nofita Sari Yulianus Zega Yulirismayenti Zubair Shobrun Jamil Zulfajri Zulfajri Zulhendra Zulhendra