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Cyberbullying In Elementary School Students: Should There Be An Anti Bullying Community? Muhammad Indra; Jasiah, Jasiah
ZAHRA: Research and Tought Elementary School of Islam Journal Vol. 5 No. 1 (2024): March
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37812/zahra.v5i1.1513

Abstract

In the current digital era, the phenomenon of cyberbullying has become a major concern in the educational context, especially among elementary school children. This qualitative research aims to explore the impact of cyberbullying on elementary school children. Through data analysis from in-depth interviews with teachers, principals and students, the researcher was able to identify various impacts felt by victims of cyberbullying, including psychological disorders, decreased academic achievement, and social isolation. The research method used in this study is qualitative with an analytical descriptive approach and an empirical normative approach. This research was conducted in Parenggean Sub-district, East Kotawaringin Regency. The research location was chosen to describe a more typical context in research on cyberbullying in elementary school students, the location was chosen because of the availability of data and accessibility that facilitates the collection of relevant information. Data analysis in this study was conducted inductively. The steps of data analysis will include coding the data, categorizing the findings, identifying patterns, and developing major themes. Data validity was checked through triangulation. The results show that bullying occurs in the form of: physical, verbal, relational, and electronic, the cause of bullying is because children get excessive punishment, parents' neglectful attitude towards children, the influence of the surrounding environment where they live and children's habits of watching both on television, gadgets see indecent content and are practiced on their friends so that bullying occurs. As a result of bullying, elementary school students who are victims of cyberbullying tend to have difficulty coping with the stress and anxiety resulting from the experience. The role of teachers, parents, friends in supporting cyberbullying victims to face and overcome the negative impacts. These findings provide a deeper understanding of the complexity of the phenomenon of cyberbullying in elementary school children and its implications for educational practice.  
FOSTERING STUDENTS' CRITICAL THINKING SKILLS THROUGH TECHNOLOGY-BASED INTERACTIVE LEARNING IN THE DIGITAL ERA: MENUMBUHKAN KETERAMPILAN BERPIKIR KRITIS MAHASISWA MELALUI PEMBELAJARAN INTERAKTIF BERBASIS TEKNOLOGI DI ERA DIGITAL Jasiah, Jasiah
Al Yasini : Jurnal Keislaman, Sosial, hukum dan Pendidikan Vol 8 No 1 (2023)
Publisher : Konsorsium Dosen Sekolah Tinggi Agama Islam (STAI) Al-Yasini Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55102/alyasini.v8i1.5189

Abstract

This study was motivated by the importance of critical thinking skills in the world of education and aimed to investigate the effectiveness of technology-based interactive learning in enhancing students' critical thinking skills. The research method used was quantitative with a quasi-experimental design, involving two groups: an experimental group and a control group. The experimental group implemented technology-based interactive learning, while the control group used conventional learning methods. The results showed that the experimental group achieved a greater increase in critical thinking skills compared to the control group. Factors such as the frequency of technology use in learning, students' ability to use the provided technology features, the appropriateness of technology use for learning needs, students' reactions to the technology used, and the effectiveness of technology use in enhancing students' critical thinking skills all showed significant differences between the two groups. The results show that technology-based interactive learning can improve students' critical thinking skills and learning outcomes more effectively. the use of technology-based interactive learning can be a good alternative in improving the quality of education. Keywords: Critical, Digitization, Interactive, Learning, Technology
EFEKTIVITAS PENGGUNAAN VIDIO DAN GAME PUZZLE MAKER DALAM MENINGKATKAN MOTIVASI BELAJAR PADA MATA PELAJARAN FIQIH MATERI PUASA Jasiah, Jasiah; Dedy Suhada
Sindoro: Cendikia Pendidikan Vol. 9 No. 2 (2024): Sindoro Cendikia Pendidikan
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9644/sindoro.v9i2.7749

Abstract

This research aims to analyze the effectiveness of using video media and the Puzzle Maker game in increasing students' learning motivation in Fiqh subjects, especially fasting material, using the PPE (Planning, Production, Evaluation) method. At the planning stage, a learning needs analysis was carried out through interviews with teachers, classroom observations, and collecting initial data about student learning motivation at Darul Ulum Palangka Raya Middle School. The production stage involves developing media in the form of learning videos that are relevant to the fasting material and designing an interactive Puzzle Maker game. The evaluation stage includes the implementation of learning media for class IX students, followed by evaluation using learning motivation questionnaires, observations and interviews. The research results show that the combination of video media and the Puzzle Maker game significantly increases students' learning motivation compared to conventional learning methods. Video media helps students understand the material more clearly through visualization, while the Puzzle Maker game increases students' active involvement and memory of the material. Student responses were very positive, with the majority stating that learning had become more interesting and enjoyable. Challenges faced in this research include limited time for preparation and technical obstacles in accessing technological devices. Based on the research results, it can be concluded that the PPE method using video media and the Puzzle Maker game is an effective innovative learning strategy for increasing students' learning motivation in Fiqh subjects at Darul Ulum Palangka Raya Middle School. This research recommends implementing a similar method with adjustments to students' conditions and needs for more optimal results.
EFEKTIVITAS PENGGUNAAN HUKUMAN DALAM MENINGKATKAN MINAT BELAJAR SISWA Dewi Aulia; Jasiah, Jasiah
Sindoro: Cendikia Pendidikan Vol. 9 No. 3 (2024): Sindoro Cendikia Pendidikan
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9644/sindoro.v9i3.7780

Abstract

The effectiveness of the use of punishment often makes students feel afraid, anxious, and causes hatred towards teachers. However, punishment can also increase students' interest in learning, for example through activities such as working on problems on the board or answering questions that have been taught by the teacher. This study aims to evaluate the effectiveness of the use of punishment in increasing students' interest in learning. The method used is descriptive qualitative, which means that this study relies on data collection techniques through in-depth interviews with key informants and other informants. From this study, it is expected to be explained about (1) how students respond to the use of punishment, and (2) whether the punishment can increase students' interest in learning. The results of the study showed differences in the use of punishment that can increase students' interest in learning.
PEMANFAATAN MEDIA PEMBELAJARAN BERBASIS GAME EDUCAPLAY DALAM MENINGKATKAN MOTIVASI BELAJAR SISWA DALAM PEMBELAJARAN SKI Alya Fitriani; Jasiah, Jasiah
Sindoro: Cendikia Pendidikan Vol. 10 No. 4 (2024): Sindoro Cendikia Pendidikan
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9644/sindoro.v10i4.9008

Abstract

This study aims to determine the utilization of Educaplay game-based learning media in increasing student learning motivation in SKI learning. The research method used is a type of Research & Development research or development research that aims to create a product and test the effectiveness of the product. The adapted development method is the Dick & Carey method which consists of 10 steps, but the author only applies 9 steps because it adapts to the needs.
Penerapan Gamifikasi Powtoon Dan Quizizz dalam Meningkatkan Motivasi Belajar Akidah Akhlak Siswa SMA Negeri 6 Palangka Raya Nurul Ahmat Fauzi; Jasiah Jasiah
JOURNAL SAINS STUDENT RESEARCH Vol. 3 No. 1 (2025): Jurnal Sains Student Research (JSSR)
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jssr.v3i1.3482

Abstract

This research aims to produce a Gamification learning model based on Powtoon and Quizizz in increasing the motivation to learn moral beliefs of students at SMA Negeri 6 Palangka Raya. The method used is SAM 1 (Successive Approximation Model). This model consists of three stages, namely evaluation (analysis), design and development which are repeated in three cycles (iterative). Ends with an evaluation (expert review) by media experts, learning design experts and material experts. The evaluation applied is formative evaluation using an open concept. The gamification learning module developed integrates interesting animated videos from Powtoon and interactive quizzes from Quizizz to present moral belief material in a more interesting and interactive way. The research subjects were class X students with a sample size of 20 people. The techniques and instruments used are observation, interviews and questionnaires. The subject was attempted by media experts, material experts, teaching experts and class X students of SMA N 6 Palangka Raya. The results of expert observations state that the gamification of Powtoon and Quizizz can be used as a learning medium to increase motivation to learn moral beliefs, which is also supported by the score achieved in the formative evaluation with a value of 3.4, which means very good
PENGEMBANGAN BAHAN AJAR BERBASIS VIDEO PEMBELAJARAN DALAM PEMAHAMAN SISWA PADA MATA PELAJARAN FIQIH Yeni Apriliyanti; Jasiah Jasiah
JOURNAL SAINS STUDENT RESEARCH Vol. 3 No. 1 (2025): Jurnal Sains Student Research (JSSR)
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jssr.v3i1.3509

Abstract

This article aims to develop video-based teaching materials for learning in the fiqh teaching module. With the rapid development of technology, the use of video as a learning medium provides great potential in increasing students' understanding of fiqh material which is often considered complex. Through observations and interviews with students and teachers in fiqh subjects, it turns out that students are more enthusiastic about learning with learning videos, students admit that they are not bored and are happy with learning video lessons. The research method used is research and development (R&D) with a spiral model (planning, risk analysis, product development, evaluation). The results of this research show that video-based teaching materials can enrich students' learning experiences and increase their involvement in fiqh learning. The learning videos that are developed can also simplify the explanation of material that is difficult to understand, as well as provide a different experience in teaching techniques. Therefore, the application of video-based teaching materials is highly recommended in developing fiqh teaching modules to increase learning effectiveness.
PENGEMBANGAN MULTIMEDIA UNTUK MENINGKATKAN KEAKTIFAN SISWA DALAM MATA PELAJARAN PAI KELAS VII DI SMP IT AL-QONITA PALANGKA RAYA IMPLEMENTASI MODEL KEMP Melta Ayunitha; Jasiah Jasiah
JOURNAL SAINS STUDENT RESEARCH Vol. 3 No. 1 (2025): Jurnal Sains Student Research (JSSR)
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jssr.v3i1.3510

Abstract

This study aims to develop multimedia-based learning media in the material of prostration of gratitude, sahwi and tilawah to increase the activeness of seventh grade students at Al-Qonita Integrated Islamic Junior High School Palangka Raya. This research uses the Research and Development (R&D) method with the Kemp model. Data were collected through observation, interviews, questionnaires and documentation. Research instruments to test the feasibility of media, namely media expert validation instruments, material expert validation instruments, teacher and student questionnaires. The results of this study indicate that the feasibility of media based on the results of media expert validation obtained a score of 83% with very good criteria. Meanwhile, the validation results from material experts obtained a score of 78% with good criteria. Furthermore, the results of the teacher questionnaire obtained a score of 86% with very good criteria. While the results of student questionnaires obtained a score of 93.3% with very good criteria. In conclusion, multimedia-based learning media is very effective in increasing student activeness in PAI learning, from the results of the questionnaire that researchers get from educators also state that the media used is very interesting and makes students look active in learning.
Penggunaan Modul Digital Berbasis Game Based Learning Dalam Meningkatkan Keaktifan Siswa Pada Mata Pelajaran Al-Qur’an Hadist Maliana Julia Saputri; Jasiah Jasiah
JOURNAL SAINS STUDENT RESEARCH Vol. 3 No. 1 (2025): Jurnal Sains Student Research (JSSR)
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jssr.v3i1.3529

Abstract

in today's digital era, various kinds of digital platforms or education-based website pages are easily accessible so that they can be used to improve the quality of learning to be more varied and interactive. In addition, digital platform can also be used in developing digital teaching materials, one of which is the digital module teaching materials. The purpose of this article is to see if the use of Game-Based Learning-based Digital Module can increase students' activity in the subject of Al-Qur'an Hadist in the learning process at MTs Terpadu Berkah Palangkaraya. The method used in this study is Research and Development (R&D) with a 4D model. The results of this study show that there is an increase in student activity in the use of Game-Based Learning-based Digital Module as 95,8%.
PENGEMBANGAN VIDEO INTERAKTIF BERBASIS EDPUZZLE PADA MODEL ASSURE DALAM MATA PELAJARAN FIKIH KELAS X MA HIDAYATUL INSAN PALANGKA RAYA Miftahul Rahmah; Jasiah Jasiah
JOURNAL SAINS STUDENT RESEARCH Vol. 3 No. 1 (2025): Jurnal Sains Student Research (JSSR)
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jssr.v3i1.3560

Abstract

The purpose of this study is to describe the process of developing Edpuzzle-based interactive video lessons and to identify the factors underlying the development of the subject matter in the Jurisprudence class, in order to improve students' motivation and learning outcomes. Research and development (R&D) ASSURE model was the methodology used for the development. The research was conducted at MA Hidayatul Insan Palangka Raya with a sample size of 20 students of class X A. There are two steps taken in the media validation process, namely media validation and material validation. Data sources were obtained through documentation studies, observation, interviews, and questionnaires. The results showed that media feasibility was 76%, material feasibility was 80%, and student response to the use of edpuzzle-based interactive video learning materials was 87%. Thus, it can be said that the edpuzzle-based interactive learning video developed is feasible to use and can increase students' interest in learning Jurisprudence.
Co-Authors Abdul Azis Abdul Qodir Abdul Qodir Adilla, Raisa Adyaputri, Elvira agustin, Marlina Ahmad Aspiani AHMADI Akhmad Kastalani Akhmad Sairaji Aldianor, Aldianor Alfika, Lila Suci Alvin, Jeck Thomas Alya Fitriani Amel, Putri Aminaty, Diny Ananda, Salsabilla Andika Putra Ani Purwanti Anisa Anisa Anisa Anisa Apriza, Berta Ardiani, Ni Putu Vidya Ariani, Rizka Ariyana, Fadilla Neva Ariyani, Nili Arrasyid , Ihsan Auliya Artika, Erinthya Asri Ady Bakri Astuti Muh. Amin Aulia Safitri, Suci Aulia, Nor Heni Badriah, Siti Badrouzzaman, Zamzam Baiti, Nor Barokah, Devi Cahyono, Yoga Tri Christo, Aldy Fito Cristie, Lidya Dakir Dakir Dalimunthe , Reza Maulana Dedy Suhada Dela, Cristina Deviani Deviani Dewi Aulia Dewi Indriani Eko Giono Elfa Fitria elsa, elsa Elvira, Cindy Emawati Emawati Espihani, Rahmad Fachlevi, Muhammad Rieza Fadhilla, Siti Zahwa Fatimah Malini Lubis Fauzi, Nurul Ahmat Fauzianor, Ahmad Fazry, Muhammad Febrina, Wetri Fiani, Tuti Fimeir Liadi Fimier Liady Fitria Husnatarina Fitria, Norhalijah Lira Gunanti Hafizah Nuraini Ghani Hafizah, Tia Hajizah, Hajizah Hakim, Muhammad Haliza, Noor Hamdi Hamdi Haniko, Paulus Hasibuan, Kalijunjung Hayati, Rahmi Helda Oktarina helda oktarina Helmi Ali Hesti, Rodhia Dyah Hidayah, Noviani Hikmah, Aida Nurul Husnul Khatimah I Putu Agus Dharma Hita Ica, Ica Idriyani, Natris Ilmika Raudhatul Jannah Infa Minggawati Istiyati Mahmudah Ita Rahmania Kusumawati Jakirah Jakirah Jamilus Jamilus Janah, Umi Muthiyah Wardatul Jeffry Simson Supardi Jumrodah Jumrodah, Jumrodah Kalijunjung Hasibuan Khairina, Auliya Khairunnisa Khairunnisa Khalilurrahman, Muhammad Khofifah Khofifah Kinasih, Anya Dani Labibah, Sabilah Lamiang, Lamiang Loso Judijanto Luthfi, Muhammad Rifaldi Maghfirah, Ulfa Mahmudah Mahmudah Mahrita, Mahrita Maliana Julia Saputri Mardiana Mardiana Mardiati Mardiati Marsiah Marsiah Martina, Noormalina Marwah, Siti Mas'ud Muhammadiah Masitoh, Dwi Masriah Masriah Maulida Sari Mawarni, Tamara Mayasari Mayasari, Mayasari Mazrur, Mazrur Mega, Mega Dwi Kaputri Melaweny, Melaweny Meldi, Meldi Melta Ayunitha Miftahul Rahmah Miksaldi, Miksaldi Miranda, Miranda misbah misbah Mita, Mahrita Mokodenseho, Sabil Mualimin Mualimin Muh. Safar Muhaimin Muhaimin Muhammad Indra Muhammad Iqbal Muhammad Irwan Muhammad Jarir Muhammad Khair Muhammad Maulana Husin Muhammad Riski, Muhammad Muhammad Rizqi Muhammad Rizqi Bahrain Muharam, Suhari Munawarah Munawarah, Munawarah Munisah, Eny Murtadlo, Ghulam Muslimah Muslimah Nafila, Mecca Fitriashka Najwa, Fatma Izzatun Ningsih, Eka Dwi Ningsih, Jinny Ningsih, Nony Wahyu Ningsih, Salsabila Hady Nofri Yudi Arifin Noor Hujjatusnaini* Noormila, Cahya NOORWAHIDAH NOORWAHIDAH Norhidayah Norhidayah Norhidayah, Siti Norhidayani, Norhidayani Normuliati, Sri Normuslim Normuslim, Normuslim Novelti Novia Anggraeni Nur Aida, Nur Nur Hilmi, Iqbal Nur Kumala, Azizah Nuramila Nuramila Nurrahmi, Dwi Nurul Ahmat Fauzi Nurul Hikmah Kartini Nurul Septiana Nurul Wahdah Pahmi Pahmi Palangi, Mispayati Palias, Sosiopater Parinussa, Jolanda Dessye Parwati, Eka Pebriani, Ela Permatasari, Aprilia Rizqi Pindarto, Mario Pithriani Pithriani Prasetyo, Adirasa Hadi Pratama, Mahsa Ramadhan Rachman, Reza Saeful Rahma, Yunia Rahmad Rahmad Rahmah, Miftahur Rahman, Zaini Rahmayani, Anita Ramadhan, Sindegi Afsana Oktaviani Ramadhani, Hidayati raudatul jannah Raudhatul Jannah Resty Aulia Nurmaya Ulfi Ridho Akbar Rinovian Rais Rita Juliawati Riwun, Riwun Riyana, I Kadek Rizaq, Muhammad Rizki Lestari Roziqin, Muhammad Arif rusita rusita Sabil Mokodenseho Safira Nurlita Safitri, Novia Sahgianor, Sahgianor SAIFUL ANWAR Saiful Anwar Sakti, Prabavesa Premananda Salsabila, Fitriannisa Salsabilla, Nazwa Santiani Santiani Saputra, Vigo Sarrin Sari, Tanti Nurmala Satriya Nugraha Selvia Selvia Setria Utama Rizal Sidqi, Ansori Silvia Arianti Siminto Siminto, Siminto Siti Nurlaila, Siti Sondak, Adrian SRI FATMAWATI Sri Hidayati Sri Panca Setyawati Sudarmanto, Eko Sudrajat, Adisti Aulia Sugiarti, Erna Suhada , Dedy Suhari Muharam Sulistyowati Sulistyowati Sultan Andilah Sumiatie Suryadi Suryadi Sutiharni Suwahono Suwahono Syar, Nur Inayah Syi'bul Huda, Ali Anhar Thoyibah, Firda Amalia Triadi, Defri Tumiwa, Joseph Ulfa Maghfirah Ulum, Jauharotul Urip, I Nyoman Vandan Wiliyanti Villia Anggraini Wibowo, Niswatun Al-Anah Wijaksono, Lutfi Wijanarko, Janu Annas Winati, Rachel Winda Winda Wirayudha, Ramadhan Wulandzari, Anni Yase, I Kadek Kartika Yeni Apriliyanti Yetti Elfina Yuliana Yuliana Yulistiana, Afda Zainab Hartati Zainatur Rahmah Zainol Hasan