Articles
Picture Book Legenda Ki Rangga Gading Sebagai Media Pembelajaran Anak
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 1 No 2 (2021): Oktober
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ
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DOI: 10.21009/qualia.12.3
Along with the development of the era of oral folklore fading, causing many children who do not recognize it. Therefore, the artist takes a Thesis on the Creation of Fine Art Works with the title "Picture Book of West Java Legends as Learning Media for Children (Edition: Ki Rangga Gading)". With the aim of bringing legends from the Tasikmalaya area, West Java to the wider community, creating an innovative and interactive picture book. This study uses a qualitative method. Data were collected by means of documentation, observation, and also questionnaires. Then the results of the data are analyzed. The conclusion of the research results based on the analysis of the work, the strength of the artist's work is in the illustration style with digital painting techniques, using attractive colors, by showing the expressions of the characters, showing the characteristics of Sundanese cultural characteristics. Using a pop-up page technique. This technique is dominated by illustrations or pictures with a little story text with a visual appearance that is more dimensional to make it more real by the surprises that are given on each page, commonly called "children's books". So that it can attract children's reading interest and learning media for children, to get to know Indonesian ethnicities and culture, especially West Java.
Refleksi Pengalaman Transendental dalam Seni Kontemporer
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 1 No 2 (2021): Oktober
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ
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DOI: 10.21009/qualia.12.5
Transcendental is incomprehensible matter that regarded as mystical and abstract. Not all transcendental experiences can feel and experience events with astral beings. The fear of transcendental experiences is a matter of personal experience. The experience experienced is seeing, disturbed by astral beings. This final project, entitled Selamat Jalan, applies a symbolic narrative approach in presenting a new perspective on transcendental experiences by creating a creative process through journaling stories about experiences that have been experienced. With a contemporary art approach, it is implemented in installation works that present aesthetic objects with charcoal paintings. This work is a reflection for artists by sublimating through works of art the fear of transcendental experiences. This work is also a form of courage in being afraid of the comments of others who do not believe in the supernatural or astral beings. The sublimation of this work is poured into a work of installation art.
Dongeng Aceh: Pangeran Amat Mude dalam Animasi 2 Dimensi
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 1 No 2 (2021): Oktober
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ
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DOI: 10.21009/qualia.12.6
Nanggroe Aceh Darussalam is one of the provinces in Indonesia, which has a rich cultural heritage. One of them is folk tales. After conducting the research, In these days the story of Aceh has slowly not recognized even by the people of Aceh itself. If we continue to ignore this case, Aceh's tale might be forgotten slowly. Regarding to that case, this 2D Animation work created by purposed to perpetuate and to increase the number of awareness current generation of our local fables. Also, the media that used in this work was based on current trends. This work visualised by 2D Animation video with the title of work called "Pangeran Amat Mude" also this work was made in 5 chapters. The tale of "Pangeran Amat Mude" is a parable tale that contains values moral values and education in it so that this work can be displayed as a media entertainment and education. "Pangeran Amat Mude" is displayed with MP4 extension specifications, 1920 x 1080 video resolution and frame rate of 29.7 frames per second. The research method used is qualitative research. Some main element of this research is interviews with group of people, observations and conducting field studies of the work similar work. The survey was conducted on a small group of Acehnese people and school children Basic with ages 7-12 years as a fundamental thing in designing this folk tales animation work.Overall. "Pangeran Amat Mude" was visualised in different way compared to existing similar work that already on internet. The story used is a new ones that have been adopted from traditional stories. Therefore, this folk tales work become more interesting with the moral and educational values contained in the story
Seni Mural Sebagai Elemen Estetik Pada Kafe di Jakarta
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 1 No 2 (2021): Oktober
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ
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DOI: 10.21009/qualia.12.7
This art review research for mural as aesthetic element at café in DKI Jakarta aim at knowing the whole function and benefits of art. Visit to café for the most of people in a modern lifestyle gives different experience. Beside people buying drinks and food society, visitor will get some education and information from various types of mural and the atmosphere at the café. This research is a descriptive qualitative with techniques of data collection including: observation, interviews, documentation and analysis of documents. The result of all the research data obtained, then reduced based on criteria of mural and completion of components at the café. Then the data is present and validate by the triangulation method, with two assessors in the same field. This research find facts that everyone has a different criteria and opinion when enjoying the aesthetic element of mural at the café. There are many cafes which follow trend of urban society and follows the up to date theme, alongside thinking about the food and comfort of the place. But on the other side, there are café that can not compete with other competitors, so the café is left behind. Beside, this research also recommends cafe entrepreneurs to develop their business to give visitors the best experience. By providing a pleasant atmosphere so that visitors do not feel bored and visitors will come back to the café because it feels comfortable and nice.
Rafflesia Indonesia Sebagai Motif Tekstil Printing Tas Fashion Wanita
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 1 No 2 (2021): Oktober
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ
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DOI: 10.21009/qualia.12.8
The purpose of the creation is to implement Rafflesia Indonesia as a motif with digital printing techniques in women's fashion bag products. This research method uses descriptive qualitative methods (literature study; research grants travel questions;). In the tour question grant effort, exploring the object that is used as a reference in making textile design motifs at Rafflesia Indonesia, then the digital printing process is carried out. The manufacture of women's fashion bags is carried out through digital and manual design exploration. This process needs to be done to produce product samples and determine the performance of task functions. The results obtained are 5 women's fashion bags that were created with the concept of multifunctional style; a blend of cow leather and polyester fabric according to the user's specifications; adjust color trends and fashion bags 2020. At the same time as an introduction and appreciation of Rafflesia Indonesia through the motifs displayed.
Bentuk Kucing Sebagai Pola Hias Bingkai Cermin
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 1 No 2 (2021): Oktober
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ
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DOI: 10.21009/qualia.12.9
In everyday life, mirroring is one of the human needs in improving the appearance of oneself, especially in the facial area. Indonesia is a country that has various types of wood as a source of natural wealth, one of which is mahogany, so it is not surprising that wood is the main material for making mirror frames on the market. The development of popular culture (make-up activities) which has become a trend in the behavior of adolescents in Indonesia encourages the author to create a functional and aesthetic work as a decorative complementary object in the form of a hagging mirror, which is specifically for young girls aged 20-27 years. when doing make up. The shape of the body silhouette of a cat type Felis Silvetris Catus or a village cat was chosen as a visual form of a mirror frame pattern, because in Islam, cats have the privilege of being the Prophet Muhammad's favorite animal
Pengaruh Manajemen Seni Terhadap Kualitas Pameran di Galeri Salihara Tahun 2013-2018
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 1 No 2 (2021): Oktober
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ
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DOI: 10.21009/qualia.12.10
This research goals were to Knowing quality of art and exhibition’s management at Galeri Salihara in 2013-2018, knowing the factors of art management that affects to quality of art exhibition at Galeri Salihara. This research used the methods of qualitative and quantitative (mix-methods) with descriptive approachment. The interviewees were curator and staff of Galeri Salihara. Objects in this research was the management of exhibition and the quality parameters of exhibition. The research setting held at Galeri Salihara which located at Jalan Salihara, number 16, South Jakarta. Data collection techniques that used were observation, interview, document study and assessment questionnaires. While the data analysis techniques that used were descriptive analysis, descriptive statistical analysis and SWOT analysis.The result of this research showed that the exhibition at Galeri Salihara was in the good category. Galeri Salihara has the power to create good concept and curation. However, as a non-profit gallery, Galeri Salihara has obstacles, one of them was funding aspect. This aspect was very important in determining the quality of an exhibition.
Konsep Visual Sign System Outdoor Bertema Ornamen Betawi Di Kampus A Universitas Negeri Jakarta
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 2 No 1 (2022): April
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ
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DOI: 10.21009/qualia.21.1
Kebutuhan sign system luar-ruang di Universitas Negeri Jakarta sangat diperlukan terlebih untuk tamu yang baru pertama kali datang. Dikarenakan desain signage kurang menarik, penempatan kurang optimal, seperti terlalu tinggi dan tidak eye level. Maka dari itu, perupa mengambil Skripsi Penciptaan Karya Seni Rupa dengan judul “Desain Sign system Luar-Ruang Bertema Ornamen Tradisional Betawi Di Universitas Negeri Jakarta”. Bertujuan untuk memperbaharui sign system yang sudah ada di Universitas Negeri Jakarta dengan mengangkat ornamen tradisional Betawi sebagai identitas, berdasarkan lokasi. Penelitian ini menggunakan metode penelitian kualitatif. Teknik pengumpulan data yaitu dengan survey lapangan, kuesioner dan eksplorasi yang dianalisis menggunakan teknik analisis etnografis. Hasil dari penelitian berdasarkan analisis karya, desain sign system dirancang mampu mempermudah pengunjung dan sivitas akademika Universitas Negeri Jakarta untuk mengetahui lokasi-lokasi yang ada di dalam lingkungan kampus. Dengan desain sign system yang mengangkat tema kebudayaan lokal di tempat Universitas Negeri Jakarta berada, yaitu Kembang Kelapa. Terinspirasi dari ombak yang berada di Pantai Sunda Kelapa. Merupakan salah satu ikon budaya Betawi berdasarkan Peraturan Gubernur Provinsi DKI Jakarta Nomor 11 Tahun 2017, ayat 2. Ikon Kembang Kelapa dideformasi bentuk aslinya tanpa menghilangkan makna yang terkandung di dalamnya menjadi ornamen.
Badak Jawa Dalam Karya Patung Deformasi
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 2 No 1 (2022): April
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ
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DOI: 10.21009/qualia.21.2
Indonesia memiliki keragaman hewan endemik yang populasinya telah terancam kepunahannya. Salah satunya hewan Badak Jawa. Di Indonesia hewan ini hanya dapat di temui di Taman Nasional Ujung Kulon Banten. Populasi badak Jawa atau Badak bercula satu hanya terdapat 60-67 ekor saja hal tersebut sangat memperhatinkan sehingga penulis bersimpati dan tertarik untuk menciptakan sebuah karya patung deformatif bertemakan badak Jawa kedalam tugas akhir. Deformasi badak Jawa. Pemilihan konsep berdasarkan pertimbangan bahwa keunikan badak Jawa memiliki cula satu yang secara faktual belum banyak di ketahui oleh masyarakat luas. Visualisasi karya ini memiliki visual patung dengan interes seni reflektif, interes bentuk abstraktif, dan memiliki prinsip estetika seni modern. Replika patung badak Jawa di buat dengan deformasi. Deformasi karya badak Jawa terletak pada ukuran tubuh karya, volume tubuh karya dan struktur bentuk karya. Deformasi tersebut sebagai bentuk penggambaran imajinasi perupa. Penciptaan karya patung di buat dengan berbagai macam teknik yaitu teknik Teknik kontruksi, Teknik assembling, Welding/Las pada setiap karya. Karya tugas akhir ini diharapkan dapat bermanfaat bagi masyarakat yang mengapresiasi karya patung dan bentuk tanggung jawab perupa sebagai masyarakat Banten, tidak hanya sebagai sebagai pendidik seni rupa.
Penderitaan Dalam Karya Seni Instalasi
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 2 No 1 (2022): April
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ
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DOI: 10.21009/qualia.21.3
Agony (penderitaan) adalah sesuatu yang tidak dapat dihindari dalam kehidupan seseorang karena hidup tidak selalu tentang kebahagiaan. Setiap manusia pasti pernah merasakan sakit hati, kehilangan, kekecewaan ataupun segala rasa yang seakan dapat meruntuhkan kehidupan. Penderitaan dibangkitkan oleh memori yang pernah ada dan melibatkan emosi. Setiap individu pasti akan merasakan penderitaan, setidaknya sekali seumur hidup. Penderitaan adalah sebuah proses yang harus dilampaui sebagai manusia untuk mengenali rasa sakit, bertahan dalam hidup, dan menjadi manusia yang lebih baik. Konsep Post Traumatic Growth menjelaskan bahwa setiap manusia dapat mengubah rasa sakit dan penderitaan menjadi energi baru untuk tumbuh menjadi manusia yang lebih kuat. Penciptaan karya ini mengambil paham teori The Birth of Tragedy yang menjelaskan bahwa manusia memiliki kekuatan nalar, irasionalitas, struktur, kekacauan, individualisme, dan kesatuan kosmik di dalam diri. Manusia membutuhkan keduanya. Jika manusia kehilangan salah satu, membuat kehilangan kemampuan kita sendiri untuk menjadi orang yang lengkap dalam menjalani kehidupan. Penciptaan karya menggunakan Interes bentuk figuratif, interes seni, reflektif, dan interes estetik kontemporer. Karya dibuat sebagai simbol refleksi diri. Perenungan terhadap kegiatan yang telah dilakukan dengan menciptakan pemikiran baru yang bertujuan meningkatkan kualitas diri seseorang untuk menjadi manusia yang lebih baik. Karya berupa Seni Instalasi yang mewakili makna dan relevansi konsep pada setiap elemen yang ditampilkan. Karya akan merepresentasikan ekspresi dan ungkapan perasaan menderita dari seniman dan orang sekitar dalam menjalani kehidupan yang juga merasakan kondisi hancur, kesedihan, kesepian, ketidakstabilan maupun kehilangan.