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All Journal International Journal of Evaluation and Research in Education (IJERE) Jurnal Ilmu Pendidikan Ilmu Pendidikan JURNAL PENELITIAN ILMU PENDIDIKAN Jurnal Pendidikan Humaniora Jurnal Pekommas Jurnal Inovasi Teknologi Pendidikan Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Edcomtech Jurnal Kajian Teknologi Pendidikan Al Ishlah Jurnal Pendidikan Jurnal Pendidikan Agama Islam Al-Thariqah QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini Jurnal Pemberdayaan Masyarakat Madani (JPMM) IJIE (Indonesian Journal of Informatics Education) Jurnal Penelitian Pendidikan IPA (JPPIPA) Jurnal Ilmiah Pendidikan Fisika JKTP: Jurnal Kajian Teknologi Pendidikan Jurnal Administrasi dan Manajemen Pendidikan Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan Cetta: Jurnal Ilmu Pendidikan JURNAL EKONOMI PENDIDIKAN DAN KEWIRAUSAHAAN Gulawentah:Jurnal Studi Sosial Riau Journal of Empowerment JURNAL PENDIDIKAN TAMBUSAI Evangelikal: Jurnal Teologi Injili dan Pembinaan Warga Jemaat Journal of Humanities and Social Studies JTP - Jurnal Teknologi Pendidikan JUPE : Jurnal Pendidikan Mandala Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Islamika: Jurnal Keislaman dan Ilmu Pendidikan Jurnal Pendidikan Sejarah Indonesia Jurnal Karinov Pena Kreatif : Jurnal Pendidikan Gravitasi: Jurnal Pendidikan Fisika dan Sains JAMP : Jurnal Administrasi dan Manajemen Pendidikan Jurnal Inovasi dan Teknologi Pembelajaran (JINOTEP) Kajian dan Riset Dalam Teknologi Pembelajaran JPP (Jurnal Pendidikan dan Pembelajaran) Attractive : Innovative Education Journal RESLAJ: RELIGION EDUCATION SOCIAL LAA ROIBA JOURNAL Belantika Pendidikan KIDDO: Jurnal pendidikan Islam Anak Usia Dini Pedagogika : Jurnal Pedagogik dan Dinamika Pendidikan Gagasan Pendidikan Indonesia MURHUM : JURNAL PENDIDIKAN ANAK USIA DINI INOPENDAS: Jurnal Ilmiah Kependidikan Jurnal Nuansa Akademik: Jurnal Pembangunan Masyarakat Ceria: Jurnal Program Studi Pendidikan Anak Usia Dini Nusantara: Jurnal Pendidikan Indonesia Jurnal Pendidikan EduLine: Journal of Education and Learning Innovation SOCIAL : Jurnal Inovasi Pendidikan IPS Journal of Community Practice and Social Welfare (JaCiPS) WISDOM: Jurnal Pendidikan Anak Usia Dini Journal of Research in Instructional Inovasi Kurikulum Journal of Integrated Elementary Education JCP (Jurnal Cahaya Pendidikan) Fakultas Keguruan dan Ilmu Pendidikan JURNAL PENDIDIKAN INDONESIA: Teori, Penelitian, dan Inovasi MAUIZHAH JURNAL KAJIAN KEISLAMAN International journal of education and learning Jurnal Locus Penelitian dan Pengabdian Didaktika Religia Jurnal Pendidikan dan Pembelajaran Asian Journal of Health Research HINEF : Jurnal Rumpun Ilmu Pendidikan Al-Aulia: Jurnal Pendidikan dan Ilmu-Ilmu Keislaman International Journal of Education and Teaching Zone Cross-border Eduvest - Journal of Universal Studies Innovative: Journal Of Social Science Research Asas wa Tandhim: Jurnal Hukum, Pendidikan, dan Sosial Keagamaan Al-Fahmu: Jurnal Ilmu Al-Qur'an dan Tafsir TAJDID: Jurnal Ilmu Ushuluddin Khidmatuna: Journal of Research and Community Service JPLED Scientechno: Journal of Science and Technology MADIKA: Jurnal Politik dan Governance Jurnal Penelitian Pendidikan Indonesia Proceedings Series of Educational Studies Amsal Al-Qur’an: Jurnal Al-Qur’an dan Hadis Journal of Educational Technology Studies and Applied Research Al-Qadim - Jurnal Tafsir dan Ilmu Tafsir Suhuf: International Journal of Islamic Studies Akademika Jurnal Teknologi Pendidikan Edutechnium Journal of Educational Technology Jurnal Pelita PAUD PAUDIA: JURNAL PENELITIAN DALAM BIDANG PENDIDIKAN ANAK USIA DINI Jurnal Pendidikan Progresif IJIS Edu : Indonesian Journal of Integrated Science Education Edumaspul: Jurnal Pendidikan Jurnal Ilmiah Matematika Realistik El Midad: Jurnal Jurusan PGMI
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Pengembangan Multimedia Interaktif Pada Materi Data Flow Diagram Untuk Mahasiswa Teknik Informatika Costa, Cecilia Da; Kuswandi, Dedi; Wedi, Agus
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 6, No 2 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v6i22023p096

Abstract

Students have difficulty learning data flow diagram material because of the lack of references and constraints in accessing other reference sources. In addition, students also have difficulty understanding the notations and symbols used in making DFDs. Therefore interactive multimedia aims to produce computer-based learning products, which can be used by students as a source of learning media in making data flow diagrams at the Instituto Superior Cristal. The resulting interactive multimedia product is in the form of an .exe file. so that it is easy for students to use. This development research uses the Lee & Owens 2004 model. This model has five stages, namely, Analysis, Design, Development, Implementation, and Evaluation. The validity test of interactive multimedia products was carried out by media experts and material experts, and gave comments that multimedia was feasible to use. Practicality and attractiveness tests were carried out by informatics students at the Instituto Superior Cristal and gave positive responses in using interactive multimedia in small group and large group trials. Thus the interactive multimedia product on data flow diagram material is declared valid, practical and interesting to be used by students in the learning process at the Instituto Superior Cristal.AbstrakMahasiswa kesulitan dalam pembelajaran Materi data flow diagram karena minimnya referensi dan terkendala dalam mengakses sumber  referensi lain . Oleh karena itu  Multimedia interaktif bertujuan untuk menghasilkan produk pembelajaran, berbasis komputer yang dapat digunakan oleh mahasiswa sebagai salah satu sumber media pembelajaran  dalam pembuatan data flow diagram di Instituto Superior Cristal. Produk multimedia interaktif yang dihasilkan  berupa file .exe. sehingga mudah digunakan oleh mahasiswa. Penelitian pengembangan ini menggunakan model Lee & owens 2004. Pada model tersebut memiliki lima tahapan yaitu, Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Uji kelayakan produk multimedia interaktif dilakukan oleh ahli media dan ahli materi, dan memberikan tanggapan bahwa multimedia layak untuk digunakan. Uji kepraktisan dan kemenarikan  dilakukan oleh mahasiswa informatika Instituto Superior Cristal dan memberikan respon yang positif dalam  menggunakan multimedia interaktif. Dengan demikian  produk multimedia interaktif pada materi data flow diagram  dapat digunakan oleh mahasiswa dalam proses pembelajaran di Instituto Superior Cristal.
Analisis Persepsi Mobile Learning Readiness Dengan Menggunakan Technology Acceptance Model Dalam Pembelajaran Bahasa Jawa Pangestu, Sulih Aji; Setyosari, Punaji; Kuswandi, Dedi
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 6, No 3 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v6i32023p152

Abstract

Technological developments in the current era are growing rapidly. Disruptive innovation from this technological development penetrates human needs in various fields, especially in the field of education. Regulations on technological developments in the field of education become learning innovations to remain effective and efficient in their utilization. The application of Mobile Learning requires a readiness analysis that must be considered from the Perceived Ease of Use and Perceived Usefulness variables. This research is an exploratory study with the technology acceptance model (TAM). The aim is to find out the extent of the level of acceptance of the use of media, especially at the junior high school education level. In the acquisition of overall results data reviewed from several aspects namely Student Readiness, Perceived Ease of Use and Usefulness get very good acceptance from the learners. It is proven that the use of media can be accepted by learners who are in accordance with the needs. Furthermore, it is important for educational institutions and teachers to pay attention to learners' perception of Ease of Use and Usefulness on the use of Mobile Learning. Proper support and provision of relevant and useful content can help learners' readiness level in adopting and utilizing Mobile Learning effectively in the learning process.AbstrakPerkembangan teknologi pada era sekarang yang semakin berkembang pesat. Inovasi secara disrupsi dari perkembangan teknologi ini merambah pada kebutuhan manusia dalam berbagai bidang khususnya dibidang pendidikan. Regulasi pada perkembangan teknologi dalam bidang pendidikan menjadi inovasi pembelajaran agar tetap efektif dan efisien dalam pemanfaatannya. Penerapan Mobile Learning ini membutuhkan analisis kesiapan yang harus diperhatikan dari variabel Perceived Ease of Use dan Perceived Usefulness. Penelitian ini merupakan penelitian eksploratif dengan model penerimaan teknologi (TAM). Tujuan untuk mengetahui sejauh mana tingkat penerimaan pada penggunaan media khususnya di tingkatan pendidikan Sekolah Menengah Pertama. Pada perolehan data hasil keseluruhan ditinjau dari beberapa aspek yakni Student Readiness, Perceived Ease of Use dan Usefulness mendapatkan penerimaan yang sangat baik dari para pebelajar. Hal ini terbukti bahwa penggunaan media dapat diterima oleh pebelajar yang sesuai dengan kebutuhan. Selanjutnya penting bagi institusi pendidikan dan pengajar untuk memperhatikan persepsi pebelajar tentang Ease of Use dan Usefulness pada penggunaan Mobile Learning. Dukungan yang tepat dan penyediaan konten yang relevan dan bermanfaat dapat membantu tingkat kesiapan pebelajar dalam mengadopsi dan memanfaatkan Mobile Learning secara efektif dalam proses pembelajaran.
Pengembangan Immersive Learning Berbasis Natural User Interface (NUI) Pada Materi Pembelajaran Tenis Meja Yusro, Afif Rois; Ulfa, Saida; Kuswandi, Dedi
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 3 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i32022p274

Abstract

Modern learning with Immersive learning comes with AR and VR concepts to improve students' psychomotor learning skills. Immersive Learning is structured with the concept of learning table tennis movements as a learning medium using sensors that can read human motion. This study aims to help students determine the level of objectivity in learning the basic movements of table tennis using the Lee & Owens development model. The research subjects used 10 students of class X SMKN 1 Pasirian. The results of the development that have been validated by several experts are categorized as very valid. While the test results of immersive learning applications are determined by looking at the results of individual trials with fairly valid results, and field tests with valid results. This shows that this interactive learning multimedia is quite effective in improving psychomotor learning outcomes. In addition, immersive learning media can be implemented as the main learning media in the learning process of basic table tennis movements. Abstrak Pembelajaran modern dengan Immersive learning hadir dengan konsep AR dan VR untuk meningkatkan keterampilan belajar psikomotor siswa. Immersive learning disusun dengan konsep pembelajaran gerakan tenis meja sebagai media pembelajaran menggunakan sensor yang dapat membaca gerak manusia. Penelitian ini bertujuan membantu peserta didik mengetahui tingkat objektivitas dalam mempelajari gerakan dasar tenis meja dengan model pengembangan Lee & Owens. Subjek penelitian menggunakan siswa kelas X SMKN 1 Pasirian sebanyak 10 siswa. Hasil pengembangan yang sudah divalidasi oleh ahli media dan ahli materi mendapat kategori sangat valid. Sedangkan hasil uji coba aplikasi immersive learning ditentukan dengan melihat hasil dari ujicoba perseorangan dengan hasil cukup valid, dan uji lapangan dengan hasil uji yang valid. Hasil ini menunjukan pembelajaran immersive learning tenis meja dinyatakan cukup efektif pada hasil belajarnya. Dengan demikian media pembelajaran immersive learing dapat diimplementasikan sebagai media pembelajaran utama pada proses pembelajaran gerakan dasar tenis meja.
Pengembangan Model Pembelajaran Berbasis Masalah Berbantuan Concept Mapping Pada Keterampilan Menulis Teks Eksposisi Analitis Zaghu, Yeni Pala; Kuswandi, Dedi; Wedi, Agus
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 6, No 2 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v6i22023p108

Abstract

This research aims to produce a product in the form of the syntax of a problem-based learning model assisted by concept mapping on analytical exposition text. The method used in this research uses the Dick and Carey development model. Data were obtained through the product validation process by design experts and material experts, then small group trials and large group trials were conducted with eleventh-grade natural science students at St. Thomas Aquinas Sumba High School. The results of validation by learning design experts and material experts obtained that the learning model developed is suitable for use in the learning process. The results of the small group trial obtained data from learner responses that the learning model developed was practical and interesting. Meanwhile, to see the effectiveness of the learning model developed, data was collected from pretest and posttest, then paired sample t-test was conducted. The result shows that the problem-based learning model assisted by concept mapping is effective in the learning process.AbstrakPenelitian ini bertujuan untuk menghasilkan sebuah produk berupa sintaks dari desain model pembelajaran berbasis masalah berbantuan concept mapping yang bisa digunakan dalam proses pembelajaran. Desain model pembelajaran ini diuji cobakan pada mata pelajaran Bahasa inggris pada materi eksposisi analitis. Pengembangan model desain pembelajaran ini mengikuti model pengembanagan Dick and Carey. Produk yang dihasilkan ini sebelum di uji cobakan pada peserta didik dilakukan uji validasi oleh ahli desain pembelajaran dan ahli materi. Uji coba pemanfaatan desain model pembelajaran ini diuji cobakan pada peserta didik kelas XI IPA1 dan XI IPA2. Hasilnya menunjukkan bahwa desain model pembelajaran layak,praktis dan menarik serta efektif. Sehingga dapat disimpulkan bahwa perlunya pengembangan desain model pembelajaran pada keterampilan menulis Bahasa inggris.
Pengembangan Pembelajaran Berbasis Web Dengan Pendekatan Guided Discovery Berbantuan Hypermedia Untuk Siswa SMP Abdurrokhim, Abdurrokhim; Kuswandi, Dedi; Ulfa, Saida
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 2 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i22022p121

Abstract

The purpose of this study was to produce web-based learning using a hypermedia assisted discovery guided approach for junior high school students. The development model applied in this study is the ASSURE model. The development stage begins with analyzing the characteristics of students, then stating the learning objectives. The next stage is selecting strategies, technology, media and materials to support the achievement of predetermined learning objectives, then utilizing technology, media and materials, ensuring student participation, and the final stage is conducting evaluation and revision. The result of the development is in the form of a learning web whose activities use the guided discovery procedure and the content is presented using the hypermedia principle. Based on the results of observations, students looked excited and they were actively involved during the learning process. Students say that learning becomes more flexible because they can adjust to the time they have. Based on the response analysis, it was found that the average student gave a positive response. So it can be concluded that web-based learning with the guided discovery approach assisted by hypermedia can improve the quality of learning in junior high schools, especially in terms of student participation in learning, enthusiasm and learning flexibility.Abstrak Tujuan dari penelitian ini adalah menghasilkan pembelajaran berbasis web yang menggunakan pendekatan guided discovery berbantuan hypermedia untuk siswa Sekolah Menengah Pertama. Model pengembangan yang diterapkan dalam penelitian ini adalah model ASSURE. Tahapan pengembangan dimulai dengan menganalisis karakteristik siswa, kemudian menyatakan tujuan pembelajaran. Tahap selanjutnya yaitu memilih strategi, teknologi, media dan bahan untuk mendukung tercapainya tujuan pembelajaran yang sudah ditentukan sebelumnya, kemudian memanfaatkan teknologi, media dan materi, memastikan partisipasi siswa, dan tahap terakhir melakukan evaluasi dan revisi. Hasil pengembangan berupa web pembelajaran yang aktivitasnya menggunakan prosedur guided discovery dan konten yang disajikan menggunakan prinsip hypermedia. Berdasarkan hasil observasi, siswa terlihat bersemangat dan mereka terlibat aktif selama proses pembelajaran. Siswa mengatakan bahwa belajar menjadi lebih fleksibel karena dapat menyesuaikan dengan waktu yang dimiliki. Berdasarkan analisis tanggapan, didapatkan hasil bahwa rata-rata siswa memberikan tanggapan yang positif. Jadi dapat disimpulkan bahwa pembelajaran berbasis web dengan pendekatan guided discovery berbantuan hypermedia mampu meningkatkan kualitas pembelajaran di Sekolah Menengah Pertama terutama dalam hal partisipasi siswa dalam pembelajaran, semangat dan fleksibilitas belajar.
DESAIN PEMBELAJARAN MULTILITERASI BERBASIS KONSEP “TRINGO” DALAM PENINGKATAN MUTU PEMBELAJARAN DI ABAD 21 Nafi'a, Muhammad Zidni Ilman; Kuswandi, Dedi; Wedi, Agus
JAMP : Jurnal Administrasi dan Manajemen Pendidikan Vol 5, No 2 (2022): Volume 5 No 2 Juni 2022
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um027v5i22022p115

Abstract

Abstract: The purpose of this research is to develop a multiliterate learning design with the Trigo Ki Hadjar Dewantara concept approach, especially in learning to write exposition texts as an effort to improve the quality of learning in the 21st century. The research method used is research and development by adopting the Dick and Carey development model. This research and development produces several output products, namely learning implementation plans (RPP), student worksheets (LKPD), learning e-modules, and guidelines for using learning designs. The results of the development of this learning design were validated by material experts, media experts and learning design experts with the average number of devices developed a score of 94.1%. RPP obtained an average percentage of 93.3%. Guidelines for the use of learning designs obtained an average percentage of 93%. E-learning modules get an average percentage of 97.6%, and LKPD get an average percentage of 92.5%. The results of the validation indicate that the learning design developed is feasible or valid to be used in the learning process so that it can be continued at the trial stage for students. The testing of students was carried out in three stages, namely individual trials, small group trials and field trials. Individual trials conducted obtained an average percentage of 89%. Then the small group trial obtained an average percentage of 81%. Meanwhile, for field trials, the average percentage was 89%. Based on the results of the analysis, it can be concluded that the learning design developed is final and does not need revision so that it can be used in the learning process in the classroom. The test results also prove that the learning design developed is attractive and effective to be applied in the learning process in the classroom. Keywords: Learning Design; Muliliteracy Learning; Tringo Concept Abstrak: Tujuan dari penelitian ini adalah untuk mengembangkan desain pembelajaran multiliterasi dengan pendekatan konsep Trigo Ki Hadjar Dewantara, khususnya dalam pembelajaran menulis teks eksposisi sebagai upaya dalam meningkatkan mutu pembelajaran di abad ke-21. Metode penelitian yang digunakan adalah penelitian dan pengembangan dengan mengadopsi model pengembangan Dick and Carey. Penelitian dan pengembangan ini menghasilkan beberapa produk luaran, yaitu rencana pelaksanaan pembelajaran (RPP), lembar kerja siswa (LKPD), e-modul pembelajaran, dan pedoman penggunaan desain pembelajaran. Hasil pengembangan desain pembelajaran ini divalidasi oleh ahli materi, ahli media dan ahli desain pembelajaran dengan jumlah rata-rata keseluruhan perangkat yang dikembangkan skor sebesar 94,1%. RPP memperoleh rata-rata persentase sebesar 93,3%. Panduan penggunaan desain pembelajaran memperoleh rata-rata persentase sebesar 93%. E-modul pembelajaran memperoleh rata-rata persentase sebesar 97,6%, dan LKPD memperoleh rata-rata persentase sebesar 92,5%. Hasil validasi tersebut menunjukkan bahwa desain pembelajaran yang dikembangkan layak atau valid digunakan dalam proses pembelajaran sehingga bisa dilanjutkan pada tahap uji coba kepada siswa. Adapun pengujian kepada siswa dilakukan dalam tiga tahapan, yaitu uji coba perorangan, uji coba kelompok kecil dan uji coba lapangan. Uji coba perorangan yang dilakukan memperoleh rata-rata persentase sebesar 89%. Kemudian uji coba kelompok kecil memperoleh rata-rata persentase sebesar 81%. Sedangkan untuk uji coba lapangan memperoleh rata-rata persentase sebesar 89%. Berdasarkan hasil analisis tersebut, bisa disimpulkan bahwa desain pembelajaran yang dikembangkan sudah final dan tidak perlu adanya revisi sehingga bisa digunakan dalam proses pembelajaran di kelas. Hasil pengujian tersebut juga membuktikan bahwa desain pembelajaran yang dikembangkan sudah menarik dan efektif untuk diterapkan dalam proses pembelajaran di kelas.Kata kunci: Desain Pembelajaran; Pembelajaran Multiliterasi; Konsep Tringo
Eksplorasi Dampak Chatbot Bertenaga AI (ChatGPT) Pada Pendidikan: Studi Kualitatif Tentang Manfaat dan Kerugian Subiyantoro, Singgih; Degeng, I Nyoman Sudana; Kuswandi, Dedi; Ulfa, Saida
Jurnal Pekommas Vol 8 No 2 (2023): December 2023
Publisher : Sekolah Tinggi Multi Media “MMTC” Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56873/jpkm.v8i2.5206

Abstract

The advancement of technology has driven the implementation of artificial intelligence-based chatbots in various fields, including education. This research investigates the impact of the presence and usage of AI-powered chatbots (Chat GPT) in the field of education, with a focus on potential benefits and drawbacks. The study employs a qualitative approach, gathering data through in-depth interviews and participatory observations in multiple educational institutions. Additionally, responses and perspectives from educators, students, and administrative staff are obtained through structured questionnaires. This research reveals that using AI-powered chatbots in education brings several benefits, such as improving the accessibility of learning materials, providing personalized learning support, and addressing individual challenges in the teaching and learning process. However, on the other hand, there are some drawbacks, including the potential replacement of essential social interactions between teachers and students and concerns regarding privacy issues and ethical use of data. Based on these findings, this study concludes that implementing AI-powered chatbots in education can provide significant benefits but also requires careful consideration of potential negative impacts. Overall, this article provides a profound understanding of how AI-based chatbots can be valuable tools in supporting the teaching and learning process while identifying aspects that need to be considered to optimize benefits and minimize risks in their usage.
Pengembangan Mobile Game based Learning Kosakata Bahasa Arab untuk Siswa Kelas 3 Sekolah Dasar Farida, Hanik; Ulfa, Saida; Kuswandi, Dedi
Edcomtech Vol 7, No 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v7i12022p038

Abstract

Abstrak: Perkembangan teknologi memunculkan berbagai inovasi dalam pembelajaran, salah satunya pembelajaran berbasis game (game based learning). Tujuan dari penelitian ini adalah mengembangkan mobile game untuk pembelajaran kosakata bahasa Arab kelas 3 sekolah dasar. Penelitian ini merupakan penelitian pengembangan, dengan model penelitian pengembangan Lee dan Owen. Teknik yang digunakan dalam pengumpulan data melalui penyebaran angket. Angket di validasi terlebih dahulu oleh ahli media dan ahli materi sebelum di ujicobakan kepada siswa. Dari hasil validasi diperoleh persentase kelayakan media sebesar 98,75 persen dan kelayakan materi sebesar 81,25 persen. Hasil tersebut menunjukkan game layak dilanjutkan ke tahapan uji coba kepada siswa dan diperoleh persentase kelayakan produk sebesar 84,65 persen yang berarti game valid dan layak diterapkan dalam pembelajaran kosakata Bahasa Arab untuk siswa kelas 3 sekolah dasar.Abstract: Technological development encourages various innovations in learning, one of them is game based learning. This research aims to develop a mobile game for learning Arabic vocabulary for elementary school students in grade 3. This research is a development research, with the development research model of Lee and Owen. The technique for collecting data is through distributing questionnaires. It was validated first by media and material experts before being tested on students. From the validation, the percentage eligibility of the media was 98.75 percent, and the feasibility of the material was 81.25 percent. These results indicate this game feasible continued trial phase for student and obtained a product eligibility percentage of 84.65 percent means that the game is valid and feasible in learning Arabic vocabulary for grade 3 elementary school students. 
Flipped Classroom; Inovasi Pengaturan Lingkungan Belajar dalam Pembelajaran Matematika Annajmi, Annajmi; Dedi Kuswandi
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 3 No. 1 (2024): Januari 2024
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v3i1.2227

Abstract

Innovation in learning can be done by changing the paradigm of mathematics teaching and inspiring teachers to provide alternative learning environment settings and gain new experiences. The flipped classroom (FC) is currently an innovative pedagogical approach that has the opportunity to transform mathematics learning in the future. The tasks given by teachers, teacher feedback and scaffolding, as well as the changing teaching and learning environment at FC provide a new paradigm for mathematics teachers in learning to meet student characteristics that are different from previous times. The aim of this research is to theoretically and conceptually reveal the Flipped Classroom as a learning environment setting in mathematics learning with a blended form of learning that reverses the traditional classroom learning environment by delivering teaching content, via video or other sources outside the classroom. This research uses a conceptual literature review with a descriptive approach. FC-based learning environment settings, students will watch learning material via videos on online platforms or other, students can collaborate in discussions or individually, or carry out experiments at home and be actively involved in applying concepts in the classroom guided by a teacher. Well-designed FC offers great opportunities to improve students' mathematical thinking and understanding. In this regard, FC is recommended for teachers to use as a setting for a mathematics learning environment in the future, which is appropriate to the characteristics of students in the digital era.
The Influence of Generative-Based Online Training Models on the Digital Capabilities of Businesses Nofaizzi, Mafrur Udhif; Kuswandi, Dedi
Scientechno: Journal of Science and Technology Vol. 3 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/scientechno.v3i1.679

Abstract

This research aims to test the effect of a generative-based online training model on the digital capabilities of MSME players. This research uses quantitative research methods where there are two groups, namely experimental and control, with 20 participants each. Before and after being given treatment, participants were tested using a 25-question multiple choice test. The analysis test uses the normality test and the paired sample t test. The results showed significance for both the experimental group and the control group with a score of <0.05. This shows that there is a positive influence between the generative-based online training model and increasing digital capabilities for MSME players
Co-Authors A.Jauhar Fuad AA Sudharmawan, AA Abdul Hakim Abdul Hakim Abdul Rohman Abdullah Aji, Yunita Abdullah Idi Abdur Rahman As’ari Abdurrokhim ⠀ Abidin, Nurul Abu Maskur Achmad Rasyad Ade Yama Wahyu Nur Prasetya Adi Kurniawan, Rivan Aditya Kusuma Wardhana Admaja, Andika Mardi Agung Minto Wahyu Agus Miftakus Surur, Agus Miftakus Agus Salim Agus Wedi Agustin Husnul Khotimah Ahmad Nur Yasin Ahmad Samawi Ahmad Sulaiman, Alfarobi Ainun Mardiah Aji Prasetya Wibawa Akhmad Arifudin Albertus Hartana, Albertus Alfan Bramantya Alif Mudiono Amalia, Alviena Tazky Amiirohana Mayasari Andi Muh. Dakhalan Andrew Nafalski ANDRI KURNIAWAN Anggraeni, Aprillia Fentika Dewi Gita Anggraini, Dhea Ayu Annajmi, Annajmi Anselmus JE Toenlioe Anselmus. J. E Toenlioe, Anselmus. J. E Aprezo Pardodi Maba Aprianto, Muhamad Tri Panunggal Arafah Husna Ardhi Bimantoro Ardi Nugraha, Christophorus Ari Dwianto, Ari Arief Ardiansyah Arifannisa, Arifannisa Aruna, Alby Astuti, Retno Widi At Thaariq, Zahid Zufar Atok Ahmad Rizqoni Aufa Idha Veranda Putri Aynin Mashfufah Badiah, Lutfi Isni Batita, Maurish Sofie Rahmi Bensi, Ekarista Indriani Wahyuni Budy Wiryawan Chandra, Cecilia Felicia Chatur Erisa Putri Choirudin, Choirudin Cholis Sa’dijah Christina Martha Wajabula Chuquin, Ector Geovanny Pupiales Citra Kurniawan Costa, Cecilia Da Dakhalan, Andi Muh. Dany Wijaya Kesuma Degeng, Made Duananda Kartika Dewi Rokhayani Dhifa Putra Ramadhan Dhimas Adhitya Wijanarko DHITA PARANITA NINGTYAS, DHITA PARANITA Dian Olifia Talaksoru Djagom, Donatus Doni Anggoro Dwi Wahyu Utomo Donna Boedi Maritasari Dwi Agus Sudjimat Dwi Risdyanti Dwi Virgo Mulia Asmara Dyah Ayu Sulistyaning Cipta Endika, Yurdan Vebry Erwin Erwin Erwin Erwin Erwin Simon Paulus Olak Wuwur Ery Tri Djatmika RWW Evania Yafie Fadli, Muhibuddin Fahmiyah, Auliya Ul Faizah, Hanim Fanny Kusdianti Nur Sya&#039;bani Farida, Hanik Fawaidil Wafa, Alfian Ferdiansyah, Zaki Daffa Fikri Aulia Fina Zulfa Mustafidah Firdaus Su’udiah Fitrah Izul Falaq Fitri, Karina Rahmah Fitriya Nur Rahmah Friwahyuni, Diana Gebi Angelina Zahra H, Nurhikmah Haditia, Mohamad Hailitik, Hengky Jemy Hakkun Elmunsyah Handayani, Winarni Handikaningtyas, Tristania Hanim Faizah Hanim Faizah Haq, Arina Salsabilla Hardika Hardika Hasan Hasan Hasan Hasan Hasan, Helmia Hendratmoko, Taufik Henny Hermayanti Henry Praherdhiono Herawati Susilo HERAWATI, LILIK Heri Suwignyo Herlina Ike Oktaviani Hermanto Tri Joewono Hermin Tri Wahyuni Heryana, Achmad Yuniari Hidayat, Didik Wahyu Hile, Abdulhafiz Hirnanda Dimas Pradana Hutkemri Zulnaidi I Nyoman Ruja I Nyoman Sudana Degeng I Wayan Ardhana I Wayan Dasna Ighfir Rijal Taufiqy Iin Susanti Lubis Iis Lestari, Iis Ilham Mulya Putra Pradana Ilmama, Thirafi Ima Wahyu Putri Utami Imron Arifin Irfan Yusuf Irfan Yusuf Ishwahyudi, Didik Iskandar Tsani, Iskandar Ismail, Diauddin Iswara, Gian Perdana Saka Johana Manubey, Johana Joo Han, Hyouk Karima, Ummul Kesuma, Dany Wijaya Kholis, Kholis Khuluq, Khusnul Kiki Aniskasari Kiswati Kiswati Kurniawan, Dicky Candra Kurniawati, Tenia Lu&#039;luil Maknuunah Lu&#039;luil Maknuunah M. Arafik M. Ramli Ma'rifah, Sila Nur Made Duananda Kartika Degeng Madil, Wahyudin Mafrur Udhif Nofaizzi Mahara, Ichwan Makbul Muksar Maria Mu’ini Christya Sunoto Maufiroh, Ulfi MAULIDAH, SITI Maya Panorama, Maya Mayasari, Elizabeth Miftah Hur Rahman Zh Moch. Chabib Mohamad Hardyman bin Barawi Mohammad Zainuddin, Mohammad Muhammad Najmi Alwi Sinaga Muhammad Ridha Muhammad Syawaluddin, Muhammad Muhammad Zidni Ilman Nafiah Muhardjito Muhardjito Muhibuddin Fadhli Mujahidin Farid Muktiadji, Henky Muliani Muslim, Abd. Hakim Mustafidah, Fina Zulfa Mustika, Dona Mutiarani Pionera Muttaqien, Ghazi Abdullah Muzainuddin, Moh Na, Hee Jeong Nasrul Fauzi Nelva Rolina Nindya Liftia Sani Nofaizzi, Mafrur Udhif Nunung Suryati Nur Hidayat, Wahyu Nuraini, Rizki Amalia Nurdiyanto, Reno Nurhabibi, Nurhabibi Nurhikmah H Nurma Annisa Azzahra Nurul Anam, Nurul Nurul Istiqomatunnisa Oktaviani Adhi Suciptaningsih Otto Fajarianto Pangestu, Sulih Aji Permatasari, Annisa Miranda Pradhitya, Vian Elsa Christ Praherdhiono, Hendy Pratama, Ramadhana Agung Prihma Sinta Utami, Prihma Sinta Pujiati, Eko Punadji Setyosari Punaji Setyosari Purnawirawan, Okta Purnomo Purnomo Putra, Dimas Arya Putra, Muhammad Fatih Budiman Putra, Raden Adhika Putra, Yudhitia Dian Putra, Yudithia Dian Putri, Chatur Erisa Qur'ani, Diyah Ayu Entika Radeni Sukma Indra Dewi Rahmadi Rahmadi Rahmayanti, Elsa Rani, Shaumi Ratih Wulandari Ratna Ekawati Rejeki, Purwo Sri Reni, Yevina Maha Reno Nurdiyanto Resvathi Swastika A. 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Ella Evrita Hestiandari RUMAHORBO, ROSMAWATY Ruminiati Ruminiati Rusli, Ris'an Rusli, Ris’an Ruth Heradityas Nugrahani Sa'dun Akbar Saida Ulfa Sakina Samsriyaningsih Handayani Sani, Amilda Septi Budi Sartika Shelinawati, Ukhfi Shirly Rizki Kusumaningrum Sigit Dwi Laksana, Sigit Dwi Sihkabuden Sihkabuden, Sihkabuden Sinaga, Muhammad Najmi Alwi Singgih Subiyantoro Sisca Rahmadonna Siswantini, Yuli Siti Awaliyah Slamet Arifin Sri Nurhayati Sri Rahayuningsih Sri Untari Sri Wahyu Widyaningsih Sri Wahyuni Stephanus Lukito Cahyo Purnomo Suci Anggraeni Sugeng Utaya Sujarwo Sujarwo Sulfianti Sulfianti SULFIANTI, SULFIANTI Sulistiyo, Rozib Sulthoni Sulton Sulton Sulton Susanti, Diana Susanti Susilaningsih Susilaningsih Susilaningsih Susilaningsih, Susilaningsih Sutarno Sutarno Suyono Suyono Syamsul Hadi Sya’bani, Fanny Kusdianti Nur Tamrin Taufik Ikhsan Slamet Taufiqqurrahman, Taufiqqurrahman Tesdiq Prigel Kaloka Thaariq, Zahid Zufar At Thaariq, Zahid Zufar At Tonge, Marselinus Triyo Supriyatno Tutut Chusniyah Umi Kalsum, Nyimas Ummah, Fithriyah Cholifatul Ummul Karima Usep Kustiawan Usfinit, Imelda Florenciana Utami Widiati Utami, Listia Utami, Winda Trimelia Utomo, Doni Anggoro Dwi Wahyu Vani, Karunia Tiara Vannisa Aviana Melinda Vicky Budi Utomo Wahyu Susiloningsih, Wahyu Wahyu Widyaningsih Widi Ardianto Widowati, Lusy Ayu Wijaya, Ardian Ramadhan Wijayati, Erning Wikan Budi Utami Winda Trimelia Utami Wiratama Darmawan Yayuk Suryaningsih Yerry Soepriyanto Yetursance Y. 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