Articles
IMPLEMENTASI MEDIA PEMBELAJARAN E-MODUL BERBASIS SCHOOLOGY UNTUK MENINGKATKAN PEMAHAMAN KONSEP PESERTA DIDIK PADA MATERI SUHU DAN KALOR
Sri Rezeki;
A. Halim;
Nasrullah Nasrullah;
Yusrizal Yusrizal;
Suhrawardy Ilyas
Jurnal Penelitian Pendidikan IPA Vol 7 No SpecialIssue (2021): December
Publisher : Postgraduate, University of Mataram
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.29303/jppipa.v7iSpecialIssue.887
This study aims to analyze the increase in understanding of the learning concepts of students in class XI, Senior High School 9 Banda Aceh after the application of schoology-based e-module media on temperature and heat material. This study uses a quasi-experimental design method with a pre-test and post-test control group design. The research sample was taken by purposive sampling which was then divided into experimental class and control class. Concept understanding data was collected from multiple choice objective test scores of pretest and post-test. The concept understanding data was then tested based on the t-test value. The results of the assessment of understanding the statistical concept can be seen that the test results using the t-test with a t-count of 6.302 which is greater than the t-table value of 1.671, so it can be concluded that there is a significant difference. Data analysis and hypothesis testing were carried out with the help of SPSS for Windows Version 20. The conclusion of this study showed that the application of schoology-based e-module media increased students' conceptual understanding compared to conventional models
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS PENDEKATAN INVESTIGATIVE SCIENCE LEARNING ENVIRONMENT (ISLE) UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KREATIF SISWA
Sri Wahyuni;
A Halim;
Evendi Evendi;
M Syukri;
Fitria Herliana
Jurnal Penelitian Pendidikan IPA Vol 7 No SpecialIssue (2021): December
Publisher : Postgraduate, University of Mataram
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.29303/jppipa.v7iSpecialIssue.903
The aim of the research is to develop worksheets based on the ISLE approach to improve students' creative thinking skills. The method used in this research is research and development (R&D) and refers to the ADDIE development model. The student worksheets implementation design uses One Group Pretest-Posttest Design. The instruments used in this study were student worksheets assessment sheets, creative thinking skills test questions, student response questionnaires and teacher response questionnaires. Students' creative thinking skills were analyzed using the N-Gain test to see the improvement before and after the ISLE approach-based student worksheets was implemented. The results of the feasibility test in terms of the feasibility aspects of content, presentation and language obtained a percentage of 82, 88% indicated that the ISLE approach-based worksheets to improve creative thinking skills were very feasible to use. The results of the implementation of student worksheets based on the ISLE approach can improve students' creative thinking skills based on the N-Gain score in the high category. Teachers and students gave a very positive response to the ISLE-based student worksheets approach. The student worksheets based on the ISLE approach that has been developed statistically is feasible to use to improve students' creative thinking skills
PENGARUH MODEL PEMBELAJARAN FLIPPED CLASSROOM BERBASIS EDMODO TERHADAP HASIL BELAJAR PESERTA DIDIK PADA TOPIK GELOMBANG BUNYI
Miswatul Hasanah;
A Halim;
Rini Safitri;
Yusrizal Yusrizal
Jurnal Penelitian Pendidikan IPA Vol 7 No SpecialIssue (2021): December
Publisher : Postgraduate, University of Mataram
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.29303/jppipa.v7iSpecialIssue.1061
This study aims to see the effect of the Edmodo-based Flipped Classroom learning model on student learning outcomes. The method used in this study is a quasi-experimental design with The Nonequivalent Control Group Design. The instruments used are in the form of choice questions to measure learning outcomes and student response questionnaires to the use of the Edmodo-based flipped classroom model. Learning outcomes were analyzed using an independent sample t-test based on the acquisition of N-gain. The results showed that there was a significant difference in improving learning outcomes between the control class and experimental class with tcount = 3.06 > ttable = 2.02 with a two-tailed significance value (Sig. 2-tailed) smaller than  = 0.05 which is 0.004. There is a significant difference in learning outcomes, indicating that there is an effect caused by the implementation of Edmodo-based flipped classrooms. The results of data analysis showed that the increase in student learning outcomes in the experimental class by applying the Edmodo-based flipped classroom model was better than the control class without the Edmodo-based flipped classroom model. Around88.4% of students gave a positive attitude towards the use of Edmodo-based flipped classrooms.
The Influence of the Use of the Approach of Blended Learning Model Rotation Based Moodle on Motivation and Cognitive Abilities of Students in the Subjects of Physics
Ulan Dari;
A Halim;
S. Ilyas
Jurnal Penelitian Pendidikan IPA Vol 8 No 1 (2022): January
Publisher : Postgraduate, University of Mataram
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.29303/jppipa.v8i1.1100
Students' motivation to learn is the main aspect to achieve student success. Based on the results of observation and interview, the learning motivation of students in SMA Negeri 2 Kutacane is still relatively less, so the impact on the low cognitive ability of the students. The purpose of this study is to see the influence of the approach blended learning type station rotation on differences in motivation and cognitive abilities after the study. This research use approach uses quasi-experiments design pretest-posttest control group design. The population of this research is all students of class XI, the sample taken is of class XI IPA 2 as the experimental class and XI IPA 3 as the control class. Using a data collection instrument sheet, questionnaires, and interviews to measure the motivation to learn and use the instrument on a test to measure the cognitive abilities of the students. The results of data analysis using t-test (independent sample t-test) show the differences in motivation and cognitive abilities of students with a significance of 0.000Â <Â 0.05 means there is a significant difference between the motivation and ability of cognitive control and experimental classes. Therefore, it can be concluded that there is an influence of the use of the approach blended learning type station rotation motivation and cognitive abilities of the students.
Level of Knowledge and Understanding of State Senior High School Science Teachers in Constructing “HOT Questionsâ€
Rahmati Rahmati;
Yusrizal Yusrizal;
A Halim;
Fitria Herliana;
Syamsul Rizal
Jurnal Penelitian Pendidikan IPA Vol 8 No 2 (2022): April
Publisher : Postgraduate, University of Mataram
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.29303/jppipa.v8i2.1133
This study aims to describe the level of knowledge and understanding of state senior high school science teachers (SMAN) in constructing higher-order thinking items (HOT), and to compar e the level of knowledge and understanding among state senior high school Physics, Chemistry, and Biology teachers in constructing higher-order thinking items (HOT). The type of this research is descriptive quantitative, data collection technique is done by survey method using developed questionnaire instrument. The population in this research are all science teachers (Physics, Chemistry, and Biology) of State Senior High School teachers in Aceh Province, with the sample being 90 science teachers of State Senior High School teachers which are chosen randomly. The data obtained were analyzed descriptively. The result of the research shows that: (1) the level of knowledge and understanding of science teachers of State Senior High School teachers in constructing higher-order thinking items (HOT) is in the medium category, (2) the level of knowledge and understanding in constructing higher-order thinking (HOT) items, Biology teachers achieved more high and very high category compared to Physics and Chemistry teachers.
The Influence of the Use of Student Worksheet Problem-Based to Increase Problem Solving Skills and Learning Outcomes
Oka Melawati;
Evendi Evendi;
A. Halim;
Yusrizal Yusrizal;
Elisa Elisa
Jurnal Penelitian Pendidikan IPA Vol 8 No 1 (2022): January
Publisher : Postgraduate, University of Mataram
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.29303/jppipa.v8i1.1205
Problem-solving skills are the needs of students in the 21st century so they are deemed necessary to have. One of the 2013 curriculum imposed by the government focuses students on problem-solving skills. The purpose of this study was to identify the influence of using problem-based Student worksheets on improving problem-solving skills and student learning outcomes on business and energy materials. This study uses a quantitative approach with a quasi-experimental research design. student worksheet implementation design uses One Group Pretest-Posttest Design. The instruments used in this study were problem-based students’ worksheets, problem-solving skills tests, and learning outcomes tests. The problem-solving skills of students were analyzed using the N-Gain test to see the effect before and after the problem-based student worksheet was implemented. The results of the student worksheet feasibility test obtained a percentage of 98.30% indicating that the student worksheet problem-based to improve problem-solving skills and learning outcomes is very feasible to use. The results of the implementation of problem-based student worksheets can improve students' problem-solving skills which are marked by an increase in the pretest-posttest value based on the results of the experimental class N-gain test of 0.93 in the high category, the control class N-gain value of 0.60 in the medium category. The learning outcomes test showed an increase in the N-gain value for the experimental class by 0.71 in the high category, the N-gain value for the control class by 0.50 in the medium category
Pengaruh Media Gamification dalam Jaringan terhadap Hasil Belajar dan Sikap Berpikir dalam Belajar
Lia Musnidar;
A. Halim;
Ismul Huda;
Muhammad Syukri;
Elisa Kasli
Jurnal Penelitian Pendidikan IPA Vol 8 No 2 (2022): April
Publisher : Postgraduate, University of Mataram
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.29303/jppipa.v8i2.1321
The concept of physics material for some students is a difficult concept. In fact, students tend to like to work together and be critical in asking questions, but lacks in building ideas between each other for understanding the concepts of physics material. This affects learning outcomes, namely about 20% of students have not met the minimum completeness criteria for the overall Physics material. Based on the problems above, the purpose of this study is to determine the effect of network gamification media on student learning outcomes and to determine differences in students' thinking attitudes in learning after gamification-based media is applied in the network. Gamification is one that implements the game concept in a non-game context to create a fun learning process. Gamification has various designs, one of which is crossword and has a bulleted aspect. This study aims to determine the effect of gamification media in the network on student learning outcomes. The method used in this research is quasi-experimental with Non-Randomized Posttest-Only Control Group Design with random sampling technique. Data was collected through test and non-test data. The results of the study were tested with the Ancova test showing a significance value of 0.325 > 0.05 which indicates the application of gamification media has no effect on learning outcomes. This can happen because the learning process is short and students explore independently without monitoring by the teacher and this is something that is still new for students. Based on the results of the questionnaire analysis proves that students become the ideal SK means more argumentative and critical. This shows that there is a difference after being given gamification media treatment on thinking attitudes in learning.
Sikap Peserta Didik Terhadap Sains di Sekolah Menengah Pertama dan Madrasah Tsanawiyah Negeri Kabupaten Aceh Jaya
Manna Wassalwa;
Evendi Evendi;
Ismul Huda;
Yusrizal Yusrizal;
A. Halim;
Saminan Saminan
Jurnal Penelitian Pendidikan IPA Vol 8 No 2 (2022): April
Publisher : Postgraduate, University of Mataram
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.29303/jppipa.v8i2.1359
Attitudes towards science are attitudes that appear in students before and after learning science. The higher the attitude of students towards science subjects, the higher their learning outcomes will be. On the other hand, the lower the students' attitudes towards science subjects, the lower their learning outcomes will be. This study aims to analyze how students' attitudes towards science. This research method is survey research using the Test of Science Related Attitude (TOSRA) instrument with a 5-point Likert scale on 161 students as the research sample. Data analysis was done by statistical descriptive. The results of the study on five indicators of students' attitudes towards science obtained the highest response, namely the pleasure of learning science was in the agreed criteria (39.40%) and was in the positive category (47.2%); Interest in spending time studying science is in the agreed criteria (37.29%) and is in the positive attitude category (54.7%); Interest in a career in science is found in the agreed criteria (34.43%) and in the positive attitude category (50.3%); The attitude of scientific investigation was obtained with the criteria of agreeing (29.71%) and was in the category of positive attitude (77%); and the social implications of science are obtained on the agreed criteria (37.04%) and are in the positive attitude category (72%). Overall, students' attitudes towards science with the highest responses were found in the agreed criteria (35.56%) with the category of positive attitudes (75.8%) in SMP and MTsN Aceh Jaya District
PENGARUH APLIKASI KAHOOT SEBAGAI MEDIA PEMBELAJARAN TERHADAP HASIL BELAJAR PESERTA DIDIK PADA MATERI GETARAN GELOMBANG Kahoot merupakan aplikasi media pembelajaran bersama di kelas dengan bantuan koneksi internet yang bersifat sederhana namun bisa menyena
Cut Rosi Dyanti;
Hafnati Rahmatan;
A Halim;
Muhammad Syukri;
Elisa Elisa
Jurnal Penelitian Pendidikan IPA Vol 8 No 3 (2022): July
Publisher : Postgraduate, University of Mataram
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.29303/jppipa.v8i3.1476
Kahoot is a shared learning media application in the classroom with the help of an internet connection that is simple but can be fun for students in improving the learning outcomes of the digital generation. The instrument used is in the form of choice questions to measure learning outcomes. Learning outcomes were analyzed using independent sample t-test based on the acquisition of N-gain. Testing the hypothesis of an increase in learning outcomes has tcount = 5.194 > ttable= 2.048 with a two-sided significance value (Sig. 2-tailed) smaller than = 0.05, i.e. 0.000, meaning that there is a significant difference in student learning outcomes in the control and experimental classes, then on the learning outcomes Ha is accepted and Ho is rejected. The difference in learning outcomes is significant, indicating the influence of the Kahoot application as a learning medium on student learning outcomes. The results of data analysis showed that the increase in student learning outcomes in the experimental class using the Kahoot application increased more than the control class without using the Kahoot application
The Effect of Using Physics Education Technology (PhET) Simulation Media to Enhance Students’ Motivation and Problem-Solving Skills in Learning Physics
Anggi Susilawati;
Yusrizal Yusrizal;
A. Halim;
Muhammad Syukri;
Ibnu Khaldun;
Susanna Susanna
Jurnal Penelitian Pendidikan IPA Vol 8 No 3 (2022): July
Publisher : Postgraduate, University of Mataram
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.29303/jppipa.v8i3.1571
One of the demands of 21st-century skills is problem-solving skills, to have good solving skills, one must have good learning success factors, such as learning motivation. In fact, from the results of observations and interviews conducted at SMA Negeri 2 Darul Makmur, it was found that the motivation and problem-solving skills of students were still low. The purpose of this research is for investigating the effect of using Physics Education Technology (PhET) simulation media to enhance students’ motivation and problem-solving skills in learning physic. This research used a quasi-experiment quantitative approach with Non-Equivalent Control Group Design. The population of this research was students of Grade XII MIA as many as 57 students. There were 50 students taken by random sampling. The instrument was questioned in the form of an essay and questionnaire by the Likert scale. The data of this research was analyzed by average test, N-gain, and independent-sample t-test. The result showed that the average score of motivation study in experiment class is in the high categorize and in the control class is in the low categorize, while N-gain score problem-solving skill for experiment class is in the high categorize and in control class is in the medium categorize. Moreover, based on an independent sample test is obtained that there is a significant difference between for problem-solving motivation and skill, this is strengthened by the positive response of students using media simulation PhET in learning. It can be concluded conveyed that media simulation of Physics Education and Technology (PhET) in learning physic can enhance students’ motivation and problem-solving skills