Articles
Design and Build Minang Music Applications Based on Android
Dewi, Ika Parma;
Kamil, Fadhil Muhammad;
Ambiyar , Ambiyar;
Refdinal, Refdinal;
Indarta, Yose
Sinkron : jurnal dan penelitian teknik informatika Vol. 6 No. 2 (2022): Articles Research Volume 6 Issue 2, April 2022
Publisher : Politeknik Ganesha Medan
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DOI: 10.33395/sinkron.v7i2.11300
Minang music applications are rarely found in the play store. As for some regional music applications that already exist but have many shortcomings such as not having lyrics and some have no features other than playing songs. Based on the data collection, a music application was created which aims to create an application that is not only a music player but also has other features such as viewing lyrics, adjusting the equalizer, having a sleep time feature and a search feature. Minang music application is designed using the waterfall method. The waterfall method is carried out through a systematic approach. Starting from the system requirements stage then to the analysis, design, coding and testing stages. The first aspect is to conduct interview sessions with related communities that are faced when they want to listen to music. In addition, interviews were also conducted regarding what features the community wanted. The second aspect is to compare the existing application with the application to be designed. Later, the application designed to be the right choice by users because it provides various features that are not found in other music player applications, especially for regional music applications. Then proceed with the design of the application which will be made using the android studio software. The resulting application is expected to become a popular application among users because this application is the latest application with complete features. The developed application can also be run when it is online or offline.
Design and Build a Student Value Processing Information System (eRapor): (Case study: SMKN 1 Kecamatan Luak)
Dewi, Ika Parma;
Ambiyar , Ambiyar;
Riyanda, Afif Rahman;
Fadilla, Reva;
Adi, Novi Hendri
Sinkron : jurnal dan penelitian teknik informatika Vol. 6 No. 2 (2022): Articles Research Volume 6 Issue 2, April 2022
Publisher : Politeknik Ganesha Medan
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DOI: 10.33395/sinkron.v7i2.11310
SMK Negeri 1 Kecamatan Luak is a government agency that organizes vocational education. Every semester SMK Negeri 1 Luak Regency does data processing of student scores, but in processing student grades they still use the manual system, namely by collecting assignment scores, test scores, mid-semester test scores and end-semester test scores. The exam is then processed by the subject teacher, then the score is submitted to the administrative staff, after that the administrative staff submits all student scores to the homeroom teacher to be entered into leger paper which is then processed into report cards. This is considered less effective, causing a lot of time and energy needed in the process of processing student grades. Facilitate the process of processing student scores to become e-reports at SMK Negeri 1 Luak District. With the information system for processing student grades at SMK Negeri 1 Luak District, it helps process student grades into report cards and ledgers easily, quickly and precisely. In addition, in a pandemic situation, the information system processing student grades data is very helpful for submitting semester report cards to students and their parents in order to avoid crowds to prevent transmission of the Covid-19 virus. This application is designed using the System Development Life Cycle (SDLC) method, in developing the SDLC the author uses the waterfall method in designing information systems.
The Impact of Basic Programming Interactive E-Module Implementation on Students’ Learning Outcomes in Distance Learning
Samala, Agariadne Dwinggo;
Ambiyar;
Sukardi;
Indarta, Yose;
Ranuharja, Fadhli
Sinkron : jurnal dan penelitian teknik informatika Vol. 6 No. 2 (2022): Articles Research Volume 6 Issue 2, April 2022
Publisher : Politeknik Ganesha Medan
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DOI: 10.33395/sinkron.v7i2.11329
This study aims to identify the implications of implementing an interactive e-module for learning basic programming in distance learning. The subject of this research were students of Informatics Education Study Program, Department of Electronic Engineering, Universitas Negeri Padang. This research was carried out in the odd semester of 2020/2021 academic year. This research used an experimental method using a quantitative approach with a posttest-only control group design. The sampling technique used purposive sampling. In the results of the midterm exam, it is known that the learning outcomes students from the control group without treatment obtained the lowest score of 64.00; highest score 84.00; an average of 75.27; while students from the experimental group with interactive e-modules obtained the lowest score of 76.00; highest score 96.00; with an average of 84.83; Furthermore, the results of the final exam obtained student learning outcomes from the control group without treatment, the lowest score was 60,00; highest score 82,00; with an average of 72.07; while student learning outcomes from the experimental group obtained the lowest score of 72,00; highest score 90,00; with an average of 81.60. The results showed that the learning outcomes of the experimental group are much better than the learning outcomes of the control group. It means that there is a significant effect of using distance learning interactive e-module on learning outcomes of basic programming.
Development of District Civil Service Applications
Ranuharja, Fadhli;
Ambiyar;
Indarta, Yose;
Samala, Agariadne Dwinggo;
Ika Parma Dewi
Sinkron : jurnal dan penelitian teknik informatika Vol. 6 No. 2 (2022): Articles Research Volume 6 Issue 2, April 2022
Publisher : Politeknik Ganesha Medan
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DOI: 10.33395/sinkron.v7i2.11377
This study aims to provide the needs for institutions such as urban villages to provide services, information to residents, making it easier to socialize activities and assist in the administration of correspondence permits from the urban village. The new system needs to be implemented in Tanjung Ayun Sakti Village as a solution to overcome obstacles in accessing information and services in Tanjung Ayun Sakti Village. The application of a population service information system can have a fairly good impact and be beneficial for all interested parties. The development of this system uses the PHP programming language, CodeIgniter framework, XAMPP as a database server for simulation on localhost and the SDLC (Software Development Life Cycle) method. From the results of the development of this information system, the validity test was carried out by experts, then the practicalists are very good. aims to assist the population service process in the form of sending a permit online.
Application of the FP-Growth Method to Determine Drug Sales Patterns
Anwar, Badrul;
Ambiyar, Ambiyar;
Fadhilah, Fadhilah
Sinkron : jurnal dan penelitian teknik informatika Vol. 7 No. 1 (2023): Articles Research Volume 7 Issue 1, 2023
Publisher : Politeknik Ganesha Medan
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DOI: 10.33395/sinkron.v8i1.12004
Pharmacies are shops that sell and mix medicines based on doctors’ prescriptions and trade medical goods. Apart from being a business actor, the pharmacy also plays a role in providing health services that are easily accessible to the public. The problem that often occurs in pharmacies selling drugs is that they are less than optimal in service to consumers. The habit of consumers buying more than one type of drug makes pharmacy staff slow in providing the drug due to the inaccurate layout of the drug. The FP-Growth method in Data Mining is a method that can provide a solution in determining drug sales patterns at pharmacies. The FP-Growth method is a method used in determining the data set that occurs most frequently together (Frequent Itemset). The research objective was to determine drug sales patterns based on drug sales transaction data so that drug layouts could be determined. This research was conducted at the Pharmacy at the Pratama Sehati Husada Clinic in Medan with drug sales transaction data from November 2021 to December 2021. The results of applying the FP-Growth method with a value of ≥ 15% as a minimum support and a value of ≥ 15% as a minimum confidence, a pattern of drug sales in pairs. The application of Data Mining with the FP-Growth method has been implemented at the Pharmacy at the Pratama Sehati Husada Clinic with the desired goals with the final result in the form of a report on the results of determining drug sales patterns.
Investigating the Impacts of A Simulation-Based Learning Model Using Simulation Virtual Laboratory on Engineering Students
Hasan, Hanapi;
Ambiyar;
Wulansari, Rizky Ema;
Maksum, Hasan;
Tansa Trisna Astono Putri
Sinkron : jurnal dan penelitian teknik informatika Vol. 8 No. 3 (2024): Research Artikel Volume 8 Issue 3, July 2024
Publisher : Politeknik Ganesha Medan
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DOI: 10.33395/sinkron.v8i3.13747
Considering electrical engineering students at Universitas Negeri Medan as a case study, this research looks at how an SVL affected their grades. Integrating the TAM with the ABET Laboratory Learning Objectives, it provides a comprehensive framework for quality engineering and technology education. This research is the first of its kind to theoretically compare the two concepts in a VL context. This research examines the relationship between student performance in the classroom and the TAM's usability components as well as the ABET's learning objectives. The results from the surveys given to first-year Electrical Engineering students are analyzed using Structural Equation Modeling (SEM) and Partial Least Squares (PLS). Because it enhances student performance and satisfies their learning goals, the results demonstrate that utilizing simulation-based virtual laboratories (SVL) in engineering education offers substantial educational benefits.
Project Based Learning (PJBL) Learning Model on Creativity of Practical Learning Outcomes in Vocational Schools: Meta Analysis Study
Gusnita, wiwik;
Ambiyar, Ambiyar;
Syah, Nurhasan
JURNAL PENDIDIKAN DAN KELUARGA Vol 15 No 02 (2023): Jurnal Pendidikan dan Keluarga
Publisher : Fakultas Pariwisata dan Perhotelan Universitas Negeri Padang
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DOI: 10.24036/jpk/vol15-iss02/1332
The aim of education is to increase the effective and efficient values of both teachers and students. Curriculum renewal is needed to develop learning models that are maximally effective and efficient for students to achieve optimal learning outcomes. The Project Based Learning learning model is an innovative learning model that refers to student skills through complex learning activities so that it can encourage student creativity to improve learning outcomes. However, based on the results of field analysis in several practical subjects, it was found that there were obstacles or barriers to being able to implement the Project Based Learning (PjBL) learning model. This research using analytical studies looks at the effects obtained when implementing the Project Based Learning learning model. The conclusion from this meta-analysis study is that there is quite a significant influence that the Project Based Learning learning model has on student creativity in vocational high schools and has not had a significant effect on elementary schools. This means that the Project Based Learning learning model only has a significant effect on secondary school students who have good spatial abilities.
The effect of leadership style on performance with psychological capital as moderating
Aldiansyah, Muhammad;
Giatman, M;
Maksum, Hasan;
Ambiyar, Ambiyar
SCHOULID: Indonesian Journal of School Counseling Vol 9, No 1 (2024): SCHOULID: Indonesian Journal of School Counseling
Publisher : Indonesian Counselor Association (IKI)
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DOI: 10.23916/083807011
An organization must have more value in terms of human resources in order to compete with other organizations. The organization in implementing the work program that has been prepared basically always aims to achieve organizational goals. One way is to improve employee performance. Performance is the result or level of success of a person as a whole during a certain period in carrying out tasks. This study was conducted to determine the effect of leadership style on performance with psychological capital as moderating on employees of the Faculty of Sport Sciences, Padang State University. Independent variables in this study include leadership style, while employee performance is used as the dependent variable and psychological capital as a moderating variable. The sampling technique was carried out by saturated sampling which made the entire population as a sample obtained as many as 66 employees at the Faculty of Sports Science, Padang State University. By using an instrument in the form of a questionnaire which is analyzed using SEM-PLS analysis, where the results obtained are leadership style has a significant and positive effect on employee performance. Psychological capital can moderate leadership style on employee performance. It is recommended that the leadership of the Faculty of Sports Science, Padang State University needs to provide development training, update the knowledge of employees, because in filling out the questionnaire the respondents are still low in skillful value compared to the standard procedures that exist in work.
Kontribusi Motivasi Belajar dan Penggunaan Media Pembelajaran Terhadap Hasil Belajar
Marta, Rizkayeni;
Ambiyar, Ambiyar;
Fadhilah, Fadhilah;
Firdaus, Firdaus
Jurnal Teknik Komputer dan Informatika Vol. 4 No. 2|August (2024): Jurnal Teknik Komputer dan Informatika (JTeKI)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jteki.v4i1.54
Hasil belajar siswa kelas X pada mata pelajaran Teknologi Informasi dan Komunikasi (TIK) di Madrasah Aliyah Negeri 2 Padang yang rendah menjadi masalah utama yang melatarbelakangi penelitian ini, dimana lebih dari 50% siswa mendapat nilai di bawah Kriteria Ketuntasan Minimal (KKM). Tujuan penelitian ini untuk mengungkapkan kontribusi motivasi belajar dan penggunaan media pembelajaran terhadap hasil belajar pada mata pelajaran TIK di MAN 2 Padang. Hipotesis yang diajukan dalam penelitian ini adalah 1) terdapat kontribusi motivasi belajar yang positif dan signifikan terhadap hasil belajar, 2) terdapat kontribusi penggunaan media pembelajaran yang positif dan signifikan terhadap hasil belajar, 3) terdapat kontribusi motivasi belajar dan penggunaan media pembelajaran yang positif dan signifikan secara bersama – sama terhadap hasil belajar. Penelitian ini melibatkan 79 responden siswa kelas X Madrasah Aliyah Negeri 2 Padang. Teknik pengambilan sampel dilakukan secara acak (Proporsional random sampling). Data hasil belajar diperoleh dari guru mata pelajaran TIK. Sedangkan data motivasi belajar dan penggunaan media pembelajaran dikumpulkan melalui angket yang telah diuji validitas dan reliabilitasnya. Kemudian data dianalisis menggunakan metode statistik untuk dianalisis korelasi dan regresinya. Hasil analisis data menunjukkan : 1) Motivasi Belajar memberikan kontribusi sebesar 40,55% terhadap hasil belajar siswa, 2) Penggunaan Media Pembelajaran memberikan kontribusi sebesar 21,47% terhadap hasil belajar siswa, 3) Motivasi Belajar dan Penggunaan Media pembelajaran secara bersama – sama memberikan kontribusi sebesar 47,66% terhadap hasil belajar siswa kelas X pada mata pelajaran TIK di Madrasah Aliyah Negeri 2 Padang.
Needs analysis: An interactive e-assessment for basic design graphic course
Azhariyah, Sari;
Ambiyar, Ambiyar
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Reguler Issue
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jptk.v3i1.3823
This research aims to describe the results of the needs analysis in the process of developing e-assessment media on the basic graphic design course. This research was a qualitative descriptive research by using survey methods in identifying the needs of students and teachers in learning assessment. In this research, the needs analysis related to the achievement of the student learning outcomes, the problems faced by the students and the media needed by students in the learning assessment process. This research used a questionnaire given to 32 students of grade X and 2 teachers of the basic graphic design subject. The results showed that: 1) there was still lack of assessment media that can be used as an independent assessment for students; 2) android-based interactive assessment media was needed on the basic graphic design subject. Based on these findings, it can be concluded that students need an interactive assessment media that can be used as an independent assessment media. In addition, these findings will be used in designing interactive e-assessments in basic graphic design subject.